Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #196
    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

    Where is this idea that the selected quarter length matters in sims coming from? If you set the length on one minute for example, you're still going to see full game stats coming out of the sims...

    If anything I feel like there are too many plays in sims more often than not. What with a lot of scores up in the 40-50 range and all.

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    • adembroski
      49ers
      • Jul 2002
      • 5829

      #197
      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

      Originally posted by SolidSquid
      You can but that doesn't help for simmed games. They will still be simmed with 6 minute quarters giving unrealistic stats
      Supersim adjusts automatically to give the right number of snaps regardless of quarter length.

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      • SolidSquid
        MVP
        • Aug 2014
        • 3159

        #198
        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

        Originally posted by adembroski
        Supersim adjusts automatically to give the right number of snaps regardless of quarter length.

        Sent from my SM-G930P using Operation Sports mobile app
        Is it the same for simmed games? Not super sim but the games on the schedule you can't play. What I mean is if I play on 6 minute quarters will the simmed stats for ALL other teams in the league reflect this or will they be simmed based on 15 minute quarters. The proble for me is I don't have time for 15 minute quarters but still want the stats in my cfm to be balanced.

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        • jfsolo
          Live Action, please?
          • May 2003
          • 12965

          #199
          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

          I've found that most people who play with shortened quarters, have a playstyle that either still produces the number of plays in a regular length game or puts up the stats that would be in regular game anyway. Because of this the simmed games being based on 15 minute quarters does not produce stats that are inconsistent with the user's stats.
          Jordan Mychal Lemos
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          • Ueauvan
            MVP
            • Mar 2009
            • 1625

            #200
            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

            supersim may create 120-130 plays but how do i know games not onmy screen have the same? i dont supersim other games i play mt teams and forward weeks i have no idea if they get the same.

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            • ForUntoOblivionSoar∞
              MVP
              • Dec 2009
              • 4682

              #201
              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

              Originally posted by Armor and Sword
              Yep....I had to house rule myself to only hot routing to a fly pattern once a game when I saw one on one press coverage vs the CPU.

              Easy 6 almost every time.

              I hope and pray Madden AI get’s a nice tuning for 18.
              It would be nice if the AI took note of how fast your receivers are in Simulation mode. No one played press coverage on the 1998 Vikings after Randy Moss showed what he could do unless there was a safety dedicated to following Moss deep.

              I have in my franchise a 6'6 93 speed WR. He has good release and agility/acc too. Yet the CPU will play press man on him several times a game. This is on All Madden, so I can't say it is the same on other difficulties, but with a WR that big and fast, press man on him is a touchdown 70% of the time. There is no reason any team should ever be playing press man on that guy. If someone like that were in the NFL, you would rarely ever see it.

              So it would be nice if the AI didn't make decisions that made them outgunned before the ball is even snapped. Better AI strategy might even lower the need for artificial ratings boosts for the CPU as well.
              Last edited by ForUntoOblivionSoar∞; 05-28-2017, 04:10 AM.
              Originally posted by Therebelyell626
              I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
              https://forums.operationsports.com/forums/showpost.php?p=2049813056

              Last edited by your mom; 06-06-2006 at 6:06 PM.

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              • SolidSquid
                MVP
                • Aug 2014
                • 3159

                #202
                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                Originally posted by ForUntoOblivionSoar∞
                It would be nice if the AI took note of how fast your receivers are in Simulation mode. No one played press coverage on the 1998 Vikings after Randy Moss showed what he could do unless there was a safety dedicated to following Moss deep.

                I have in my franchise a 6'6 93 speed WR. He has good release and agility/acc too. Yet the CPU will play press man on him several times a game. This is on All Madden, so I can't say it is the same on other difficulties, but with a WR that big and fast, press man on him is a touchdown 70% of the time. There is no reason any team should ever be playing press man on that guy. If someone like that were in the NFL, you would rarely ever see it.

                So it would be nice if the AI didn't make decisions that made them outgunned before the ball is even snapped. Better AI strategy might even lower the need for artificial ratings boosts for the CPU as well.
                The underlying issue is that madden only has 2 press animations, one win and one lose. There needs to be a lot more and the coverage shading needs to work better. If I play press and align my corner inside he should be taking away those inside routes or at least throwing off timing.

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                • SyncereBlackout
                  Rookie
                  • Aug 2014
                  • 828

                  #203
                  Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                  Originally posted by SolidSquid
                  The underlying issue is that madden only has 2 press animations, one win and one lose. There needs to be a lot more and the coverage shading needs to work better. If I play press and align my corner inside he should be taking away those inside routes or at least throwing off timing.


                  Out of curiosity.

                  In the scenario you suggested, would the animation cause the outside route be open? Would your press be less effective or completely ineffective (For hypothetical example, since you altered a 50/50 dice roll (basic press/ no press) with a 1/4 roll?*



                  *numbers are for illustrative purposes only.
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                  • Slim4824
                    Rookie
                    • Jul 2011
                    • 399

                    #204
                    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                    Originally posted by aholbert32
                    Huh?

                    Because he doesnt think that something that occurs on less than 1% of snaps is necessary to be added that means he doesnt want to play on simulation.

                    The truth is the number of people who want a true 100% simulation is small. Most people would fall into the category that CM Hooe described.

                    I love simulation football. Having botched snaps in the game would be fine but there are SO MANY more important elements that have to be implemented in the game before that. I'd rather the team use their limited amount of time to do that instead of trying to figure out a way to implement something that rarely happens in real life.
                    High and low bad snaps happen quite often in the nfl. It disrupts timing on plays and should be part of simulation mode.

                    Sent from my SM-N920R7 using Tapatalk

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                    • cable guy
                      MVP
                      • Jul 2005
                      • 3288

                      #205
                      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                      Originally posted by SolidSquid
                      All we need is a sim game slider. NBA 2k has one that adjust simulated game lengths. So whether you play on 6 9 or 12 minute quarters you can make the sim games length match and balance the stats
                      I'd be all for this. I don't understand how you would get off just as many plays off, with less time. But that would be great if possible
                      Originally posted by bcruise
                      Where is this idea that the selected quarter length matters in sims coming from? If you set the length on one minute for example, you're still going to see full game stats coming out of the sims...

                      If anything I feel like there are too many plays in sims more often than not. What with a lot of scores up in the 40-50 range and all.
                      Are we all talking about the games we are playing or for simmed games in our CFM? Or both?

                      Sent from my SM-G900V using Tapatalk
                      Last edited by cable guy; 05-28-2017, 07:10 AM.

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                      • TerryP
                        Pro
                        • May 2003
                        • 623

                        #206
                        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                        Originally posted by Slim4824
                        High and low bad snaps happen quite often in the nfl. It disrupts timing on plays and should be part of simulation mode.

                        Sent from my SM-N920R7 using Tapatalk
                        100% agree! I can understand users not wanting it in competitive.

                        Comment

                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26339

                          #207
                          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                          Originally posted by Slim4824
                          High and low bad snaps happen quite often in the nfl. It disrupts timing on plays and should be part of simulation mode.

                          Sent from my SM-N920R7 using Tapatalk
                          I have seen high snaps in my franchise mode throughout the season that disrupts the the timing of handoffs and pass plays. I've seen a low snap a time or too as well. Same thing happens with punters from time to time. I'm assuming from your statement you didn't play 17 or didn't get very far in franchise mode, perhaps?

                          I just don't see any fumbled snaps from center to QB or high/fumbled snaps to the place holder or snaps over the punters head, which should happen here and there(once in a while) in the game.
                          Last edited by roadman; 05-28-2017, 09:23 AM.

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                          • 4thQtrStre5S
                            MVP
                            • Nov 2013
                            • 3051

                            #208
                            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                            Originally posted by SolidSquid
                            The underlying issue is that madden only has 2 press animations, one win and one lose. There needs to be a lot more and the coverage shading needs to work better. If I play press and align my corner inside he should be taking away those inside routes or at least throwing off timing.
                            I agree...I find that it will be "almost" useless to have coverage assignments like best CB on best WR if M2M still cannot provide better coverage than in M17. Like Press only has a win or lose animation, we need more animations for win and lose for man coverage.

                            I understand that certain routes have a higher degree of success in the NFL, but then defenses have more flexibility in adjusting for such routes when they are expected, such as inside positioning with safeties leaning more to the outside initially, and that is where Madden falls short.

                            We really need to be able to assign coverages separately, by groups like CB's, LB's, Safeties. Just like we should be able to set fronts.

                            Seems playbooks would be more efficient and flexible if we could set our fronts, then set LB's whether over/under etc...and so on, as we call the play, and pre-snap.. Of course all this would have to work, and we would need true 2 gap for 3-4 fronts available. Essentially the OL/DL interactions need t be improved more...

                            Essentially, under the rock, paper, scissor, method that Madden appears to employ, the user should have the tools/adjustments available to counter anything the offense can throw at the defense and vice-versa; with ratings determining outcomes.
                            Last edited by 4thQtrStre5S; 05-28-2017, 09:23 AM.

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                            • Reed1417
                              MVP
                              • May 2012
                              • 6121

                              #209
                              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                              Wouldn't we need more time to pick our plays if that were the case? Setting fronts and coverages for LB's, CB's and Safeties? Plus you would have to actually understand what those mean. I know we have playbook options now so those could help but I get where you're coming from.

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                              • SyncereBlackout
                                Rookie
                                • Aug 2014
                                • 828

                                #210
                                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                                Originally posted by 4thQtrStre5S
                                I agree...I find that it will be "almost" useless to have coverage assignments like best CB on best WR if M2M still cannot provide better coverage than in M17. Like Press only has a win or lose animation, we need more animations for win and lose for man coverage.

                                We really need to be able to assign coverages separately, by groups like CB's, LB's, Safeties. Just like we should be able to set fronts.

                                Assign coverages as in defense adjustments? IMO...There's not nearly enough time pre snap to do that. With the limited time we have the adjustment would have to be along the lines of "put my best man coverage CB on the slot" rather than the series of buttons needed to press only the slot WR and make it back to my player before the snap.
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