I too have also had the issue of having not enough time pre-snap to make adjustments, and playing against the CPU this is very much an issue; even in watching the tournaments, I can see that user vs users generally allows for more time pre-snap for defenses to be adjusted, and thus EA/Tiburon could benefit its Sim players by not having the CPU controlled offense snapping the ball so fast, all the time.
I could see streamlining the current pre-snap system, though I have no solid ideas at this moment, I know there has to be ways to make adjustments in a mass movement system, like being able to adjust all LB's at once, so once the LB group are selected, a simple analog movement such as left or right could change the LB's from an over look to an under look, etc.
I would like the ability to set LB's, for example, closer or farther from the LOS, in anticipation of a run, or maybe a quick slant route.
If I am playing under technique with my corners, I want to be able to tell my safeties to stay over top..Or if I want my corners to play inside coverage, I may want my safeties to cover outside in case the WR route goes outside and beats the corner, for example.
Again, this involves either having more time pre-snap, or post snap adjustments, or both. Communication is much faster IRL, and MAdden needs to catch up, but still the question is how, and can it be implemented efficiently and effectively for the user.

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