2K18: Reduce Long Passes

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  • Kushmir
    MVP
    • Jun 2003
    • 2414

    #1

    2K18: Reduce Long Passes

    The devs tried to reduce the spectre that doomed 2K16 (long passes) but for the second year in a row gameplay has been reduced to inbound passes to half-court and beyond that the defense simply has no answer for. It's gotten so bad and created such a Spoiled, Entitled, Exploitative userbase that players expect these long passes to be successful....take note of what happens when this guy actually has a long pass turnover.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/niM7fpBYOTc" frameborder="0" allowfullscreen></iframe>

    Its time to be alot more heavy-handed in the approach to fixing this issue once and for all. The core issue is over-accuracy: The vast majority of long passes should be turnovers out of bounds, stolen or deflected out of bounds. While defenders are more aware than they were in 2K16--this awareness is easily countered by running to an open spot on the court and passing to that area. Also, the catch shouldn't be a guarantee...where are the bobbled balls, difficult catches and balls that go off a player's hands? The passer also matters, the number guys in the entire NBA with the skill-set to throw accurate full-court passes can be counted on two hands...and even they don't make plays like that at will. Gameplay has turned something that is a highlight and RARE to something easily triggered and routine--this can't happen.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/5OiMvOkGyfQ" frameborder="0" allowfullscreen></iframe>

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    <iframe width="560" height="315" src="https://www.youtube.com/embed/lBqDDChwMmQ" frameborder="0" allowfullscreen></iframe>

    2K's gameplay will be on the grand stage next year with their E-Sports venture with the NBA. It simply can't look like this. Subtle changes will not do this year..its time to resolve this issue once and for all. Luckily, the animations we need to see more of are already in the game:

    <iframe width="560" height="315" src="https://www.youtube.com/embed/Kw2XCd9ucZ0" frameborder="0" allowfullscreen></iframe>

    <iframe width="560" height="315" src="https://www.youtube.com/embed/PSC8JYyygSs" frameborder="0" allowfullscreen></iframe>

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    <iframe width="560" height="315" src="https://www.youtube.com/embed/yqydmWvZd60" frameborder="0" allowfullscreen></iframe>
    Last edited by Kushmir; 05-30-2017, 07:51 PM.
    NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.
  • raiderphantom
    MVP
    • Jul 2012
    • 1537

    #2
    Re: 2K18: Reduce Long Passes

    HOnestly passing has been broken on 2k forever
    Student of the game. #Fundamentals

    XBLGT: tjor24

    Comment

    • detroitking02
      Just started!
      • May 2017
      • 3

      #3
      Re: 2K18: Reduce Long Passes

      Stop playing full court trap

      Sent from my SM-G955U using Tapatalk

      Comment

      • FixEverything2k
        Pro
        • May 2016
        • 577

        #4
        Re: 2K18: Reduce Long Passes

        The problem here is the defense. A player like Kevin Love would make the pass 7/10 times, but he doesn't throw it 10 times because the defense in real life, unlike in this game, uses their eyeballs to see the ball about to fly over their head, and intercepts the pass.

        Defenders in the videos you've shown are running towards the receiver but not putting up their hands or looking back at the ball, they've made the decision that once the ball is passed it's going to the receiver.
        ... But hey VC sale!!

        Comment

        • Kushmir
          MVP
          • Jun 2003
          • 2414

          #5
          Re: 2K18: Reduce Long Passes

          Originally posted by FixEverything2k
          The problem here is the defense. A player like Kevin Love would make the pass 7/10 times, but he doesn't throw it 10 times because the defense in real life, unlike in this game, uses their eyeballs to see the ball about to fly over their head, and intercepts the pass.

          Defenders in the videos you've shown are running towards the receiver but not putting up their hands or looking back at the ball, they've made the decision that once the ball is passed it's going to the receiver.
          I agree the defense is a huge culprit....my other issue is that while Kevin Love is one of the best in the league at throwing the deep outlet pass, not many are. The ease that average and poor passers are making these plays is alarming.
          NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

          Comment

          • Hustle Westbrook
            MVP
            • Jan 2015
            • 3113

            #6
            Re: 2K18: Reduce Long Passes

            It's not really the passes imo. It's the defense. It seems 2K determines beforehand if a pass will be made and once that decision is made, the defenders have no chance at stealing the pass.



            Mike Conley can make that pass to KD in his sleep but the defender here (Klay Thompson) just gets completely disrespected. It's almost as if he's not even there. In real life that pass would be flying out of bounds and KD would probably be called for an offensive foul running full speed into Klay Thompson like that.
            Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

            Comment

            • VAWereWolf65
              MVP
              • Jul 2016
              • 1734

              #7
              Re: 2K18: Reduce Long Passes

              I hate when the CPU throws crazy accurate passes in traffic, But I don't think full court passes should result in turnovers more than they already do. I mean these guys are in the NBA. They know how to make an accurate pass to an open man.

              Now if he's in traffic, that's a different story. But it really pisses me off when I pass the ball to a wide open man down court because defense fell asleep and didn't get back to stop the fast break, just for the ball to fly way over his head and out of bounds.

              Also, as for you saying you don't see enough of the ball being dropped/bobbled, you might have to play the game a bit more to see this lol. Almost every time I pass the ball into the paint, my guy bobbles it around like crazy and sometimes even drops it and turns it over (on a pass from someone who is less than 5 feet away...)

              I guess I just don't really see how some of these long passes are BS. The one where Richaun Holmes passed to T.J. Mcconnell on the inbound, but the ball flew out of bounds is some BS to me. I mean he was less than 30 feet away and he was wide open. If you were standing outside the three point line, you don't think you would be able to throw an accurate pass to someone under the basket?

              But yes, Some of them definitely are cheesy and BS and i think the whole passing system needs to be fixed. However, Some of these are also cheesy to me in the sense that NBA players very rarely throw passes so drastically off the mark to a wide open man who's less than 30-40 feet away. Sometimes there are miscommunications, but a player isn't just gonna throw the ball out of bounds because "it slipped" or something like that
              Last edited by VAWereWolf65; 05-30-2017, 10:49 PM.
              VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

              Comment

              • Kushmir
                MVP
                • Jun 2003
                • 2414

                #8
                Re: 2K18: Reduce Long Passes

                A one-handed bullet 3/4 court pass in his sleep? wow...I doubt it....but OK. It seems like you guys are saying NBA players don't make bad passes...they happen every game several times a game. I'd urge watching more basketball--you might be surprised.

                IMO the issue is twofold...pass accuracy thats too high and poor defender reaction.

                I was fine with Holmes' bad pass...it happens--and just meant that he isn't perfect.
                Last edited by Kushmir; 05-30-2017, 10:58 PM.
                NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                Comment

                • VAWereWolf65
                  MVP
                  • Jul 2016
                  • 1734

                  #9
                  Re: 2K18: Reduce Long Passes

                  Originally posted by Kushmir
                  A one-handed bullet 3/4 court pass in his sleep? wow...I doubt it....but OK. It seems like you guys are saying NBA players don't make bad passes...they happen every game several times a game. I'd urge watching more basketball--you might be surprised.

                  IMO the issue is twofold...pass accuracy thats too high and poor defender reaction.

                  I was fine with Holmes' bad pass...it happens--and just meant that he isn't perfect.
                  I never said NBA players don't make bad passes. A 3/4 court bullet pass is definitely BS and it should be fixed, but when you're less than 30 or 35 feet away from someone, that isn't a hard pass to make. Never in my life have I seen an NBA player not be able to make a 30 foot pass when there's no defender around and both players are paying attention. It's different when you're in traffic or if there's some type of miscommunication between the players which results in the pass going out of bounds, but like I said, If you were standing outside the three point line don't you think you would be able to pass the ball to someone who was standing under the hoop? I mean he was wide open and these guys are supposed to be the best basketball players on earth.

                  Most of these passes aren't the result of pass success rate being too high. It's the fact that players take 9 years to get back on defense and have slower reaction time than my grandma.
                  Last edited by VAWereWolf65; 05-31-2017, 05:45 AM.
                  VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

                  Comment

                  • Kushmir
                    MVP
                    • Jun 2003
                    • 2414

                    #10
                    Re: 2K18: Reduce Long Passes

                    Originally posted by VAWereWolf65
                    I never said NBA players don't make bad passes. A 3/4 court bullet pass is definitely BS and it should be fixed, but when you're less than 30 or 35 feet away from someone, that isn't a hard pass to make. Never in my life have I seen an NBA player not be able to make a 30 foot pass when there's no defender around and both players are paying attention. It's different when you're in traffic or if there's some type of miscommunication between the players which results in the pass going out of bounds, but like I said, If you were standing outside the three point line don't you think you would be able to pass the ball to someone who was standing under the hoop? I mean he was wide open and these guys are supposed to be the best basketball players on earth.

                    Most of these passes aren't the result of pass success rate being too high. It's the fact that players take 9 years to get back on defense and have slower reaction time than my grandma.
                    lol @ 9 years to get back on D, Yeah no kidding...

                    Its fine. IMO a percentage of long passes should be "bad"--you feel otherwise. We're still on the same team.
                    NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                    Comment

                    • 2_headedmonster
                      MVP
                      • Oct 2011
                      • 2251

                      #11
                      Re: 2K18: Reduce Long Passes

                      The biggest issues are the defensive positioning and awareness after scores. Many of these passes should be picked off. Also the offensive players are able to catch these passes in stride far too easily. No contact/contest on the catches leads to easy buckets...

                      and lastly in regards to accuracy, the passes should be under thrown from time to time but accuracy shouldnt get much worst than what it is now. Im not a fan of some of the over done, over-thrown passes for three point line to three point line, it would take a very poor passer to screw that up...

                      Comment

                      • Kushmir
                        MVP
                        • Jun 2003
                        • 2414

                        #12
                        Re: 2K18: Reduce Long Passes

                        Originally posted by 2_headedmonster
                        The biggest issues are the defensive positioning and awareness after scores. Many of these passes should be picked off. Also the offensive players are able to catch these passes in stride far too easily. No contact/contest on the catches leads to easy buckets...

                        and lastly in regards to accuracy, the passes should be under thrown from time to time but accuracy shouldnt get much worst than what it is now. Im not a fan of some of the over done, over-thrown passes for three point line to three point line, it would take a very poor passer to screw that up...
                        Definitely a fan of the contact/contested catches. And for sure, i'm saying under and overthrown passes and balls going off a player's hands should be a FACTOR in lowering the effectiveness of long passes--i'm not advocating that every pass beyond 20 feet has a chance to be off-target.
                        NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                        Comment

                        • SeaTownGamer
                          MVP
                          • Jul 2015
                          • 1551

                          #13
                          Re: 2K18: Reduce Long Passes

                          What I hate is when your on a fast break and when u make a short pass it goes out of bounds.


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                          Comment

                          • Jeezup
                            Rookie
                            • Dec 2016
                            • 9

                            #14
                            Re: 2K18: Reduce Long Passes

                            I actually think they're a little too unforgiving. Because 30-35 foot passes are being harshly overthrown now and its definitely frustrating. I would grab a rebound, and see a teammate down court, I would even bring the ball up a little to prevent the turnover, and still overthrow him.

                            My biggest issue is the defense. There simply aren't enough steal/deflect animations to defend these passes, defenders in 2K almost never move their feet or jump to deflect a pass, and with passes like this, you need that in order to defend it.

                            Comment

                            • Kushmir
                              MVP
                              • Jun 2003
                              • 2414

                              #15
                              Re: 2K18: Reduce Long Passes

                              The animations are there, they just don't trigger enough. which probably means the defenders aren't aware enough.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/hhE4N6HOsng" frameborder="0" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/Kw2XCd9ucZ0" frameborder="0" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/mUPTJ230ecc" frameborder="0" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/cVpA7PKA9dg" frameborder="0" allowfullscreen></iframe>

                              On another note there were two long passes in NBA Finals game one last night. TWO. In 48 minutes.
                              NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

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