In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

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  • jpdavis82
    All Star
    • Sep 2005
    • 8788

    #1

    In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot




    Sent from my iPhone using Tapatalk
  • extremeskins04
    That's top class!
    • Aug 2010
    • 3863

    #2
    Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

    Yep, Mike Young confirmed there isn't a single NFL game played in this mode.

    I just can't fathom why he would think that was a good idea. You can have a great story AND have the player play in the NFL too.

    After 4 years of development too?

    Come on.

    Comment

    • apollon42
      Pro
      • Jul 2013
      • 563

      #3
      Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

      Sounds like QTE and cutscenes. They keep acting like this is revolutionary and groundbreaking like 2k hasn't done it the past 2 years and Fight Night Champion didn't have a story mode the same way.

      Comment

      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21554

        #4
        Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

        Originally posted by extremeskins04
        Yep, Mike Young confirmed there isn't a single NFL game played in this mode.

        I just can't fathom why he would think that was a good idea. You can have a great story AND have the player play in the NFL too.

        After 4 years of development too?

        Come on.
        Probably going to go the route FIFA went where multiple years of Madden flesh out the story for the protagonist. To that end, separating the NFL experience from the "making it to the NFL" experience is perfectly reasonable storytelling.

        Comment

        • extremeskins04
          That's top class!
          • Aug 2010
          • 3863

          #5
          Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

          Originally posted by CM Hooe
          Probably going to go the route FIFA went where multiple years of Madden flesh out the story for the protagonist. To that end, separating the NFL experience from the "making it to the NFL" experience is perfectly reasonable storytelling.
          I'd be fine with that if it was every year like FIFA is doing where they're continuing Alex Hunter's story in this year's FIFA game.

          But considering it took EA 4 years to make this Madden story, are we going to have to wait another 4 years for the next story?

          4 years is a LONG time to make a story like this. Games like Skyrim, GTA 5, Witcher 3, and other blockbuster titles took 4 years to make and those were full games. (GTA 5 actually took 3 years of development).

          If EA comes out with a continuation story each year, I'm good with what they're doing.

          I just don't want franchise mode to be neglected in place of this.

          Comment

          • Kingd803
            Banned
            • Feb 2013
            • 397

            #6
            Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

            Originally posted by CM Hooe
            Probably going to go the route FIFA went where multiple years of Madden flesh out the story for the protagonist. To that end, separating the NFL experience from the "making it to the NFL" experience is perfectly reasonable storytelling.
            This is a game brother. We want to play it. Not watch it. You've got to admit this is a bit ridiculous. Madden is literally so far behind the others in gameplay, presentation, franchise, and customization that it's ridiculous. These resources could have been used to improve things or add things that we've been BEGGING for. And or other games have had for almost a decade.

            Do you see what I and many others are saying? Please just acknowledge it. I swear when anyone says something about madden you respond and try to defend it. And it's nothing personal. You seem like a respectful and professional person. I don't mean any disrespect at all. But honestly it seems the higher ups here don't want any negativity towards EA.

            Let me put it like this. Football is my passion. Like I'm sure it is to most here. I mean I really have to deep respect for the game. I am a very casual basketball fan. I don't know the x's and 0's of its strategy. I buy 2k almost every year. I'm blown away yearly by what they do and what that game allows me to do. Madden, I don't but often. When I do I end up playing a handful of times and never pick it back up. I return to older games to get my football fix.

            I've provided a ton of constructive criticism to the team. Made videos. Talked to the devs. And at this point madden just continues to move in the opposite direction that I personally want it to move it. It's just very frustrating.

            Comment

            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21554

              #7
              Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

              Originally posted by extremeskins04
              I'd be fine with that if it was every year like FIFA is doing where they're continuing Alex Hunter's story in this year's FIFA game.

              But considering it took EA 4 years to make this Madden story, are we going to have to wait another 4 years for the next story?
              I have to believe most of that is A) one-time tech ramp-up (getting Frostbite in place, building common assets, etc.) and B) overarching story design. If they've been working on this for four years, they absolutely have a plan also of where they want to go in the next four years. If nothing else, they will pattern their mode after FIFA and do the exact same thing FIFA does.

              Originally posted by Kingd803
              This is a game brother. We want to play it. Not watch it. You've got to admit this is a bit ridiculous.
              It's not ridiculous whatsoever, Longshot just isn't for you. Quoting myself from a different thread:

              Originally posted by CM Hooe
              Longshot is for someone who has never played Madden before and finds the game and its deep mechanics too intimidating to even consider.

              Remember one-button mode from NCAA Football? I get the impression that Longshot is more-or-less equivalent to that; not necessarily in terms of profoundly nerfing the gameplay, but rather it acts as the first step in ramping up a new player who has literally never touched Madden before. It's a mode which exists to ease a new player into learning the core game mechanics - how to throw passes (the seven-on-seven drills), how to break tackles (the QTEs), learning football concepts in a low-pressure situations (the Gruden QB camp), and so on. It wraps all that teaching and ramping the user up the learning curve in an interesting story context which will encourage the user to move forward, as opposed to Skills Trainer which, while useful, lacks any and all context and doesn't keep a new player engaged.

              Comment

              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4297

                #8
                Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

                Originally posted by Kingd803
                I've provided a ton of constructive criticism to the team. Made videos. Talked to the devs. And at this point madden just continues to move in the opposite direction that I personally want it to move it. It's just very frustrating.
                That's EA though. The suits dictate it all. I absolutely agree with you but as tough a pill as it is to swallow, it has to be realized that they're not making the game for us, they're making it for dollars. If you're not spending cash on MUT packs the only thing thing they care about is either A) how can they get you to spend money on MUT packs or B) how can I find someone else to spend money on MUT packs. So if you're playing a mode that doesn't generate additional revenue you have to realize that the mode is going to not be built for the people playing it. It's going to be built like this mode around kids and people who don't even play the game to pull them in and maybe stick around and spend more money in-game. It's no coincidence that you get MUT rewards upon completion of the mode. It really, really sucks but that's just the way it is and it isn't going to change any time soon.

                Comment

                • msdm27
                  Pro
                  • Nov 2009
                  • 956

                  #9
                  Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

                  Some people have a tremendous ability to spin things, almost presidential ability

                  So a NFL game on the market creates a story mode, sells it as something revolutionary (which it is not) and on top of that you will not play a single NFL game in the mode.... whaaaaaa?

                  That is as if FIFA story mode was the life of Alex Hunter BEFORE ever playing in the Premier League, and then the game stops when you get signed by Chelsea. That makes zero sense and it is either:
                  A) Waste of potential and resources
                  B) A plan to account for their lack of creativity when Madden19 tries to sell us the exact same thing but now you'll get to play a player career in the NFL
                  Or... C) both of the above

                  Also, claiming the mode was made for those who are just getting into Madden or know nothing about it is as nonsensical as a statement could be, that is what SKILLS TRAINER and even THE GAUNTLET are for. Let's see the logic here:

                  PROBLEM:
                  Person A knows nothing about football and feels like. Madden mechanics are complicated.

                  SOLUTION:
                  Let's make person A sit through pre-planned/cut-scene heavy mode that is likely gonna focus on 101 cliche football stories

                  Yes, that makes sense :/

                  Comment

                  • Hooe
                    Hall Of Fame
                    • Aug 2002
                    • 21554

                    #10
                    Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

                    Originally posted by msdm27
                    claiming the mode was made for those who are just getting into Madden or know nothing about it is as nonsensical as a statement could be, that is what SKILLS TRAINER and even THE GAUNTLET are for. Let's see the logic here:

                    PROBLEM:
                    Person A knows nothing about football and feels like. Madden mechanics are complicated.

                    SOLUTION:
                    Let's make person A sit through pre-planned/cut-scene heavy mode that is likely gonna focus on 101 cliche football stories

                    Yes, that makes sense :/
                    It absolutely makes sense.

                    There is no player progression in the sense we're used to in Longshot. Understandably so, because Madden has like 60 or 70 player ratings and traits to juggle. That's way too intimidating for someone who doesn't understand the game yet.

                    In exchange, the story is what drives the progression in this mode. The story is what compels the new user to continue through the various game mechanics, learn them all, and with that knowledge gained graduate to the full game (or at least to MUT Solos and Franchise).

                    Skills Trainer is a useful tool for building mastery and absolutely has a welcome presence in the game, but there is absolutely no sense progression attached to it. It's just a bunch of one-off drills with no context, so it's not a good on-boarding tool; there's little in there to drive new users forward. Gauntlet on the other hand was never designed as a new user on-boarding mechanism, it's a single-player stick skills challenge to take on after mastering the game's mechanics in Skills Trainer, so it's absolutely not a tutorial either.

                    The exact same thought process drives the scripted playable intro which Madden has included for the past three years. Both that and Longshot are intended for new user on-boarding, something at which sports games have profoundly awful track record. Think about it - the amount of institutional knowledge required to complete a single game of Madden - not even be competitive or win - is staggering, and we all take it for granted because we are sports fans. Of all the sports games, really only Madden has made any considerable gains in helping new users along over the past few years, and that's because it's been a priority by Tiburon to do so.

                    Comment

                    • Junior Moe
                      MVP
                      • Jul 2009
                      • 3856

                      #11
                      Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

                      Originally posted by msdm27
                      Some people have a tremendous ability to spin things, almost presidential ability

                      So a NFL game on the market creates a story mode, sells it as something revolutionary (which it is not) and on top of that you will not play a single NFL game in the mode.... whaaaaaa?

                      That is as if FIFA story mode was the life of Alex Hunter BEFORE ever playing in the Premier League, and then the game stops when you get signed by Chelsea. That makes zero sense and it is either:
                      A) Waste of potential and resources
                      B) A plan to account for their lack of creativity when Madden19 tries to sell us the exact same thing but now you'll get to play a player career in the NFL
                      Or... C) both of the above

                      Also, claiming the mode was made for those who are just getting into Madden or know nothing about it is as nonsensical as a statement could be, that is what SKILLS TRAINER and even THE GAUNTLET are for. Let's see the logic here:

                      PROBLEM:
                      Person A knows nothing about football and feels like. Madden mechanics are complicated.

                      SOLUTION:
                      Let's make person A sit through pre-planned/cut-scene heavy mode that is likely gonna focus on 101 cliche football stories

                      Yes, that makes sense :/
                      Yes. I don't follow that just getting into Madden line of reasoning at all either. I have been playing Madden for almost 20 years now. I'm one of the few, apparently, looking forward to this. But that more because I'm actually more interested in story aspect than say, creating myself and playing. That's bland and boring to me. I see the story as like the campaign mode in a FPS. So I kind of see what their aim is.

                      Comment

                      • BlackBetty15
                        MVP
                        • Sep 2010
                        • 1548

                        #12
                        Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

                        Originally posted by CM Hooe
                        It absolutely makes sense.

                        There is no player progression in the sense we're used to in Longshot. Understandably so, because Madden has like 60 or 70 player ratings and traits to juggle. That's way too intimidating for someone who doesn't understand the game yet.

                        In exchange, the story is what drives the progression in this mode. The story is what compels the new user to continue through the various game mechanics, learn them all, and with that knowledge gained graduate to the full game (or at least to MUT Solos and Franchise).

                        Skills Trainer is a useful tool for building mastery and absolutely has a welcome presence in the game, but there is absolutely no sense progression attached to it. It's just a bunch of one-off drills with no context, so it's not a good on-boarding tool; there's little in there to drive new users forward. Gauntlet on the other hand was never designed as a new user on-boarding mechanism, it's a single-player stick skills challenge to take on after mastering the game's mechanics in Skills Trainer, so it's absolutely not a tutorial either.

                        The exact same thought process drives the scripted playable intro which Madden has included for the past three years. Both that and Longshot are intended for new user on-boarding, something at which sports games have profoundly awful track record. Think about it - the amount of institutional knowledge required to complete a single game of Madden - not even be competitive or win - is staggering, and we all take it for granted because we are sports fans. Of all the sports games, really only Madden has made any considerable gains in helping new users along over the past few years, and that's because it's been a priority by Tiburon to do so.
                        Agreed...i for one will at least give this node a real **** simply because his inspirations derived from TWD, heavy rain, and bully series. Loved every one of them. He did say, depending on how Longshot was received, that there would possibly be DLC where maybe we could do a career mode with him. I would love to do this mode and invest long-term into Wade...especially since superstar mode was never attractive as a player, I can see this bridge as a way to attract meaningfullness to the mode.

                        Judging this this mode, this early, based on what you think you know about career mode in sports games is absurd. Innovation needs to be tried, weighed, and measured in person rather than opinionated theories. Count me in as a gamer that will play this unbiased and with open arms.
                        "Im all jacked up on mountain dew!"
                        " Im just a big hairy american winning machine"

                        Comment

                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26339

                          #13
                          Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

                          I wasn't even interested in Story Mode when it first came out in the trailer, but I'm not going to lie, I will try it.

                          If I don't like it, I'll move on.

                          Comment

                          • OhMrHanky
                            MVP
                            • Aug 2012
                            • 1898

                            #14
                            Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

                            I'm sorry. I still think is a waste of money and resources on 2 fronts.

                            1. Dev time and creation. CFM is still not fully fleshed out. One can argue metrics as 'not enough people play this,' or as we have heard recently, 'many people play this'. Lol. However, u can argue for both as reasons to continue working on this and make it a fully fleshed out mode. Find out what's missing and add it. Many suggestions are here and I know they've pulled from here, before. They could've added this story mode into CFM if they wanted to. They could've made it smaller, I would think, but many options are available here. In any sports sim game, this truly should be your #1 mode, period. And, should appeal to your #1 target audience which should be football fans. Football fans already know how to do this stuff and what to expect in a CFM. So, u have to blow it out bigger to get more bang for your buck. Think BIG!! And, if u want to convince the suits, tell them you're giving away more MUT packs in CFM by adding x, y and z. Lol. But, also, by blowing out CFM and satisfying your base, madden would receive more street cred, better reviews, less negative reviews, etc. THIS would bring more casuals and new users in. "Build it, and they will come."

                            2. Wasting money on poor marketers with poor marketing ideas. I really think the marketing team is off their rocker. From everything I hear here and there. I understand wanting to pull in new users from wherever I can. But, first things first. Understand your product. You represent a FOOTBALL game. As such, u should be marketing to football fans, both hardcore and casual. U should be including selling items such as 'the most realistic simulation of football ever. I thought I got knocked out by ray Lewis, himself!' And, then have a commercial with Lewis popping out of the tv and knocking a gamer in their a$$. Lol. If madden chooses to use that, I'll take some royalties. Lol. But, seriously, to spend all marketing and money and resources (or more) to try to pull in people who don't even watch football? This should be a small % of money/time spent. Again, KNOW YOUR PRODUCT. Don't waste your time where not going to get it.

                            There are many people out there who are sports fans who are choosing not to play madden. Those should be your #2 target (after football specific fans). People who are choosing NBA 2k and The Show, and simply not buying madden because of the poor CFM. These are the people u could most easily flip to buying madden. How do u pull in these people? With a wicked CFM and better overall gameplay. These should be the selling points focused on. After all of that, if u have some extra time and resources, sure, try to pull in casuals with something. But, this overall take that they've got to pull in casuals so much, I truly think should take less money and resources. If someone doesn't like sports, but loves shooters and is looking to buy Gears of War or Madden, they're going to choose gears.

                            And, I think, just overall, that's where the frustration lies with longtime gamers, longtime madden fans, longtime football fans, and longtime sports fans. Madden just hasn't been on top for so long, if ever, we would rather see them spend money on making the game better. Not, adding a campaign mode. Especially, if that mode took 4 years to make. Lol.


                            Sent from my iPhone using Tapatalk

                            Comment

                            • BlackBetty15
                              MVP
                              • Sep 2010
                              • 1548

                              #15
                              Re: In depth Interview by Kat Bailey with Creative Director Mike Young on Longshot

                              I hear ya Hanky...really do...however the market and trends are pointing elsewhere and this team is trying...as they should...to stand out in the market. The game of Madden isn't enough anymore. What makes Fallout a great game? It's because it's a game within a fame that keeps you engaged throughout the entire campaign and long after you beat it. What's wrong with Madden attempting to innovate and build a similar experience? I look at it as a nice break from the CFM mode. Hope this made some sense, but in short...playing a football game is not gonna cut anymore I feel. The experience is everything. Living out a fully fledged out RPG experience of grinding from zero to hero is what we can all identify with and that's what's being attempted...creating an emotional tie to Madden to the point where it never gets shelved due to boredom. The RE biohazard game wasn't the best ever...but the way it captured the emotional drama is what made that memorable
                              "Im all jacked up on mountain dew!"
                              " Im just a big hairy american winning machine"

                              Comment

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