Simftballcritic Impressions(Credit to johnnyg)

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #1

    Simftballcritic Impressions(Credit to johnnyg)

    Thank you to johnnyg for finding Sim's Impressions.

    The only negative he can think of is the lack of CFM work that was put into Madden this year.

    The positives he noted were physics are cleaner, visuals popped out and player models were much better, locomotion was improved and smoother, shading works, press animations stood out, coverage is better in man and zone, safeties reacting better to the ball and ball carriers, target passing will be a learning curve, running backs will have better contexture knowledge, blocking is better and he saw more WR drops.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/khP45uhm_eM" frameborder="0" allowfullscreen></iframe>
  • BleedGreen710
    Eagles Fan
    • Oct 2012
    • 4025

    #2
    Re: Simftballcritic Impressions(Credit to johnnyg)

    good stuff

    also he said no more warping, he didnt see any suctions

    Comment

    • seththor
      Rookie
      • May 2009
      • 47

      #3
      Re: Simftballcritic Impressions(Credit to johnnyg)

      Sim was accurate on his opinions last yr of Madden so good reason to trust him again.

      Sent from my LG-H820 using Operation Sports mobile app

      Comment

      • Cowboy008
        MVP
        • Mar 2012
        • 4574

        #4
        Re: Simftballcritic Impressions(Credit to johnnyg)

        Hopefully everything he talked about will be just as good when it launches.

        Comment

        • jfsolo
          Live Action, please?
          • May 2003
          • 12965

          #5
          Re: Simftballcritic Impressions(Credit to johnnyg)

          It's my opinion that the competitive gamestyle will have the most tinkering done to it during the last few weeks before launch. It's the style that's going to have the spotlight on it at all times.

          In the PX1 Sports interview Clint basically said that besides the kick meter, most features are harder in competitive mode than sim mode. My speculation is that that there will be a fair amount of complaining that gets stuff tune back in competitive mode to where it's not going to be harder than sim mode when all is said and done. We'll see though.
          Jordan Mychal Lemos
          @crypticjordan

          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

          Do the same thing tomorrow. And the next. Now do it forever.

          Comment

          • iceman43
            Rookie
            • Jun 2003
            • 261

            #6
            Re: Simftballcritic Impressions(Credit to johnnyg)

            Cfm needs to change adding modes does nothing for the fundamental product for me. And i think CFM is the foundation of the game

            Sent from my SM-T350 using Tapatalk

            Comment

            • Brooklynbks4
              Pro
              • Aug 2008
              • 537

              #7
              Re: Simftballcritic Impressions(Credit to johnnyg)

              The Hype train keeps building hearing that animations and o line blocking works well is great news. When the gameplay drops will be telling on what to expect and whats getting worked on.
              Follow on Twitch: Brooklynbk4
              Twitter: Brooklynbk4

              Comment

              • TheBleedingRed21
                Game Dev
                • Oct 2010
                • 5071

                #8
                Re: Simftballcritic Impressions(Credit to johnnyg)

                A great playing game of football with less CFM features will keep me engaged much longer.

                An okay playing game of football with more CFM features will keep me engaged a lot less.

                While I want CFM to be as deep as it can be, I feel the new changes to gameplay alone will make me want to keep coming back for more.
                PSN: TheBleedingRed21
                Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                Comment

                • JoshC1977
                  All Star
                  • Dec 2010
                  • 11564

                  #9
                  Re: Simftballcritic Impressions(Credit to johnnyg)

                  Originally posted by TheBleedingRed21
                  A great playing game of football with less CFM features will keep me engaged much longer.

                  An okay playing game of football with more CFM features will keep me engaged a lot less.

                  While I want CFM to be as deep as it can be, I feel the new changes to gameplay alone will make me want to keep coming back for more.
                  This....this.....this.....

                  You can add all the fluff you want to franchise mode; but if the gameplay is mediocre; it isn't worth playing.
                  Play the games you love, not the games you want to love.

                  Comment

                  • ODogg
                    Hall Of Fame
                    • Feb 2003
                    • 37953

                    #10
                    Re: Simftballcritic Impressions(Credit to johnnyg)

                    Originally posted by JoshC1977
                    This....this.....this.....

                    You can add all the fluff you want to franchise mode; but if the gameplay is mediocre; it isn't worth playing.
                    I agree, but the inverse is also true.

                    If EA improves gameplay and makes it better it makes CFM automatically better.
                    Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                    or Tiktok https://www.tiktok.com/@shaunh741

                    Comment

                    • roadman
                      *ll St*r
                      • Aug 2003
                      • 26339

                      #11
                      Re: Simftballcritic Impressions(Credit to johnnyg)

                      Originally posted by JoshC1977
                      This....this.....this.....

                      You can add all the fluff you want to franchise mode; but if the gameplay is mediocre; it isn't worth playing.
                      This thread doesn't appear to be getting as much mileage as the other threads and Sim's been carrying the sim flag for a long time.

                      Positive stuff means nothing to discuss. lol

                      Comment

                      • Cowboy008
                        MVP
                        • Mar 2012
                        • 4574

                        #12
                        Re: Simftballcritic Impressions(Credit to johnnyg)

                        For those wondering the CPU will use all of the mechanics according to Sim.

                        Comment

                        • Lexicon
                          Pro
                          • Mar 2011
                          • 759

                          #13
                          Re: Simftballcritic Impressions(Credit to johnnyg)

                          Gameplay was good in 17. Time for some fluffing.
                          "In Ben We Trust"

                          Madden NFL 19 Review (PC)

                          Player Roles - Madden NFL 07

                          Youtube.com/lexmarston

                          Twitter: @LexMarston

                          Comment

                          • TheBleedingRed21
                            Game Dev
                            • Oct 2010
                            • 5071

                            #14
                            Re: Simftballcritic Impressions(Credit to johnnyg)

                            Originally posted by Lexicon
                            Gameplay was good in 17. Time for some fluffing.
                            If you'd settle for what 17 was, we are worlds apart. It was good but far from where it needs to be. Gameplay should always be over features IMO.
                            PSN: TheBleedingRed21
                            Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                            Comment

                            • Lexicon
                              Pro
                              • Mar 2011
                              • 759

                              #15
                              Re: Simftballcritic Impressions(Credit to johnnyg)

                              Originally posted by TheBleedingRed21
                              If you'd settle for what 17 was, we are worlds apart. It was good but far from where it needs to be. Gameplay should always be over features IMO.
                              They could spend the rest of eternity upgrading and tuning gameplay and still not get it where it needs to be. We all settled for 17 if we bought the game. The game gets made every year, so you're settling for something.

                              But this shouldn't even really be a discussion, because they are two separate teams with separate resource allocations. At some point, you have to add some "fluff" to keep things fresh. I don't think anyone can argue that gameplay has improved leaps and bounds in the last 5 years, and Franchise has not.

                              We hear constantly that "no game is perfect," and I don't expect gameplay to be. All I really care is if it's fun and not broken. I'm not a big X's and O's guy, and I prefer more of the "story" of the NFL than breaking down gamefilm. The human element. I feel that's sorely missing from Franchise.

                              But I just made that post to provide the other perspective.
                              "In Ben We Trust"

                              Madden NFL 19 Review (PC)

                              Player Roles - Madden NFL 07

                              Youtube.com/lexmarston

                              Twitter: @LexMarston

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