CFM - mini games vs CGI

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  • OhMrHanky
    MVP
    • Aug 2012
    • 1898

    #1

    CFM - mini games vs CGI

    With everything going on, coming out between longshot and what we might like going into CFM from longshot, etc, I was just curious what this community's opinion might be on this. And, I say this because we know longshot has combine and 7 v 7 drills, so I'm really curious in this specific question to the community.

    Would u rather have:
    1. 7 v 7 drills in CFM in some kind of tutorial mode that also affects weekly ratings (similar to what we have, today, I know, but just throwing that in as an additional item linked to 7v7). The ratings bump, of course, would not be huge (also, similar to what we have now with weekly training), but it would exist.
    OR
    2. Would u rather have a more interactive CGI experience inside CFM? Something like better overall interface instead of GUI. I'm thinking maybe, coach talking to u, scouts talking, and/or more importantly to me, interactive weekly information (weekly wrap up show of some type).

    Those are your only 2 choices. Lol. I'm not trying to get into a 'what do u want in cfm' thing, here. I'm more curious to gauge the communities want or desire for more 'play mini game' stuff or more 'outside CGI immersion' stuff, maybe.

    I may not be explaining this perfectly, but maybe,
    1. Extra 'stuff' that has u play mini games
    OR
    2. Extra 'stuff' that adds immersion without u playing mini games.

    The reason I think I'm asking this is that, I, personally don't want more mini games. I know I won't play more mini games. I just want to play the weekly games. Occasionally, I might play the skills trainer, so it's nice to have in there, but I, honestly, just don't use it enough.

    However, I would absolutely love a weekly wrap up show. That is something I would watch every 'week' of the season. And/or, I can't think of how, exactly, they might add other immersion, but if they thought of something cool that had u interacting with your coach every week, or your agent, maybe? During contract negotiations? Make those more immersive so you're actually speaking with a CGI agent? And, they can break down the dollars and cents more?

    The more I thought about this, the more it sort of comes down to:

    1. Mini-games
    2. CGI - interaction

    Just curious.


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  • RudyBrown
    Rookie
    • Jun 2016
    • 84

    #2
    Re: CFM - mini games vs CGI

    2. CGI..weekly recap and best game ever in #CFM immersion

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    • johnnyg713
      MVP
      • Dec 2007
      • 1465

      #3
      Re: CFM - mini games vs CGI

      Every year, when you load up the game the first time, they have you play the Super Bowl with all those cut scenes. I want to play that every game.

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      • footballfan25
        Rookie
        • Jul 2011
        • 40

        #4
        Re: CFM - mini games vs CGI

        Definitely #2 CGI interaction. Possibly weekly shows or watching the combine or a virtual draft so you could be in Radio City Music Hall, or Philly, or wherever they will have it from now on. I do not want to compare games but exactly what 2k does for the drafts, contract negotiations with players etc.

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        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #5
          Re: CFM - mini games vs CGI

          Ugh....those are the two options...?

          - Minigames are OK provided that a) you can sim them and b) any benefit the user is able to get can be achieved by the CPU-controlled teams

          - CGI stuff....nah; it's why I never played that one mode on NBA 2k....don't remember what it's called. Opening scene and I am talking to the owner about goals and crap....I quite literally shut off the mode at the point and never touched it again. For me, this stuff adds nothing at all to the overall mode when a simple UI easily suffices and gets you into the game more.

          So....with those options, I will take the minigames (with the caveat that they are able to be simmed).
          Play the games you love, not the games you want to love.

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          • OhMrHanky
            MVP
            • Aug 2012
            • 1898

            #6
            Re: CFM - mini games vs CGI

            Originally posted by johnnyg713
            Every year, when you load up the game the first time, they have you play the Super Bowl with all those cut scenes. I want to play that every game.


            Lol. Wow. Don't get me wrong. That could be cool, actually. And, is an interesting thought. I think that would be tough to create, but in essence, they could create a 'Play the Moments' version of this? So, some of the code is there, imo. They could do a 'rough sim' of some plays, and then have a scripted play to run similar to the intro stuff.

            Yeah, actually, that might be an interesting option for them, the more I think about it. I have a feeling it would be hard to make dynamic enough so that I didn't see the same thing over and over. But, if they could find a way to make this dynamic so the CPU is actually sort of able to generate different scenarios all the time, yeah, I could see this being appealing to some.

            And, again, it's sort of a Play the Moments thing, so perhaps it wouldn't be as difficult to layer something on there.


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            • johnnyg713
              MVP
              • Dec 2007
              • 1465

              #7
              Re: CFM - mini games vs CGI

              Originally posted by OhMrHanky
              Lol. Wow. Don't get me wrong. That could be cool, actually. And, is an interesting thought. I think that would be tough to create, but in essence, they could create a 'Play the Moments' version of this? So, some of the code is there, imo. They could do a 'rough sim' of some plays, and then have a scripted play to run similar to the intro stuff.

              Yeah, actually, that might be an interesting option for them, the more I think about it. I have a feeling it would be hard to make dynamic enough so that I didn't see the same thing over and over. But, if they could find a way to make this dynamic so the CPU is actually sort of able to generate different scenarios all the time, yeah, I could see this being appealing to some.

              And, again, it's sort of a Play the Moments thing, so perhaps it wouldn't be as difficult to layer something on there.


              Sent from my iPhone using Tapatalk
              Yes it's definitely set up for that. I could envision things like you not doing certain drills in practice and you get to a situation in the game where a player in the huddle goes, "man i wish we practiced this." Or vice versa where you did practice something and you get to a point in the game where you need to use it.

              OR players talking crap on twitter then there's a scenario in the game where the player confronts you..

              OR a player is upset he doesn't get the ball much and you have to make a decision in the game where he comes up to you and says "hey throw me the ball". If you don't then there will be even more controversy the next week.

              Bunch of stuff.

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              • OhMrHanky
                MVP
                • Aug 2012
                • 1898

                #8
                Re: CFM - mini games vs CGI

                Originally posted by JoshC1977
                Ugh....those are the two options...?

                - Minigames are OK provided that a) you can sim them and b) any benefit the user is able to get can be achieved by the CPU-controlled teams

                - CGI stuff....nah; it's why I never played that one mode on NBA 2k....don't remember what it's called. Opening scene and I am talking to the owner about goals and crap....I quite literally shut off the mode at the point and never touched it again. For me, this stuff adds nothing at all to the overall mode when a simple UI easily suffices and gets you into the game more.

                So....with those options, I will take the minigames (with the caveat that they are able to be simmed).


                Lol. Ugghhh!! Lol. Right on, man. No, that's exactly why I asked the question this way or only posited the 2 choices. Because, I sort of feel like that's a generic breakdown in choices the devs might face.

                And, as much as I, personally, want a weekly wrap up show, I'm with u on some other CGI aspects that I would skip over. I would prob skip over talking to the coach and whatnot. But, I might like the agent stuff. That might interest me some.

                The other CGI I thought of, and was also mentioned by Lexicon in the other thread:
                What about CGI video footage of top draft prospects? I think that would add immersion and be cool, actually. To see some wicked hits by an up and coming safety or something. A big INT return by a wicked fast CB or something.


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                • Cowboy008
                  MVP
                  • Mar 2012
                  • 4574

                  #9
                  Re: CFM - mini games vs CGI

                  I would like a little of both. Bring back those mini games from Madden 05 I believe it was for training camp in CFM. and then have a weekly wrap up show.

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                  • OhMrHanky
                    MVP
                    • Aug 2012
                    • 1898

                    #10
                    Re: CFM - mini games vs CGI

                    Originally posted by Cowboy008
                    I would like a little of both. Bring back those mini games from Madden 05 I believe it was for training camp in CFM. and then have a weekly wrap up show.


                    Lol. Well u can't have both! U know why? Cause, the devs ain't got that much time!! [emoji41][emoji848]

                    Seriously, though, that's why I asked the question, as well. Moreso, about the devs time. Like, if u knew they could do one or the other here, but they absolutely cannot work on both, which would u choose?

                    Cause, yeah, I'd like some of both, too. But, overall, I'm just curious what the community thinks.


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                    • Cowboy008
                      MVP
                      • Mar 2012
                      • 4574

                      #11
                      Re: CFM - mini games vs CGI

                      Originally posted by OhMrHanky
                      Lol. Well u can't have both! U know why? Cause, the devs ain't got that much time!! [emoji41][emoji848]

                      Seriously, though, that's why I asked the question, as well. Moreso, about the devs time. Like, if u knew they could do one or the other here, but they absolutely cannot work on both, which would u choose?

                      Cause, yeah, I'd like some of both, too. But, overall, I'm just curious what the community thinks.


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                      I guess I would go with CGI.

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                      • charter04
                        Tecmo Super Bowl = GOAT
                        • May 2010
                        • 5740

                        #12
                        Re: CFM - mini games vs CGI

                        I would take #2


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                        • OhMrHanky
                          MVP
                          • Aug 2012
                          • 1898

                          #13
                          Re: CFM - mini games vs CGI

                          Originally posted by OhMrHanky
                          Lol. Ugghhh!! Lol. Right on, man. No, that's exactly why I asked the question this way or only posited the 2 choices. Because, I sort of feel like that's a generic breakdown in choices the devs might face.

                          And, as much as I, personally, want a weekly wrap up show, I'm with u on some other CGI aspects that I would skip over. I would prob skip over talking to the coach and whatnot. But, I might like the agent stuff. That might interest me some.

                          The other CGI I thought of, and was also mentioned by Lexicon in the other thread:
                          What about CGI video footage of top draft prospects? I think that would add immersion and be cool, actually. To see some wicked hits by an up and coming safety or something. A big INT return by a wicked fast CB or something.


                          Sent from my iPhone using Tapatalk


                          What about a trophy room? That's actually the other thing I want. And, yes, it was in that other game, and that's not why I want it. Overall, it would be a cool way to look at your franchise career in a nutshell and it would allow the creative team to create cool looking trophies and whatnot. And, you'd be able to see all your past accomplishments.

                          I think, for me, this is where the lack of immersion is. Like, we both agreed we don't need to chat with the GM or coach, so it's not all about the CGI interaction, but it's also just about that feeling of being inside the game.

                          Here's another one, and it sounds trivial, small, but what if they changed the news headlines to more of an actual newspaper? Or, since we're in the age of the interwebs, how about an interactive webpage design? It could be the ESPN website. Wow, think of that?! Ea actually USING the ESPN license. Lol. And, seriously, u know, it's got links that u click on. NFC south, NFC north, NFL, etc, so u can separate things based on your team or conference or division, etc. it's got NFL leaders and whatnot, as well. Geez, I'm full of good ideas, today. Lol. That's seriously the first time I thought about that one. An espn website that's fully interactive. Yeah, I like the sound of that, actually. [emoji41]


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                          • Hova57
                            MVP
                            • Mar 2008
                            • 3754

                            #14
                            Re: CFM - mini games vs CGI

                            Def CGI for weekly wrap up

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                            • sonofthedude777
                              Rookie
                              • Nov 2014
                              • 63

                              #15
                              Re: CFM - mini games vs CGI

                              Id more prefer minigames. Way back in the day they had Madden champioship edition. It would be kickass to have an extra title like that Relive the Superbowls or something. Sort of like a play the SB moments but its own stand alone game.

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