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Old 06-15-2017, 03:15 PM   #6
OhMrHanky
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Re: CFM - mini games vs CGI

Quote:
Originally Posted by johnnyg713
Every year, when you load up the game the first time, they have you play the Super Bowl with all those cut scenes. I want to play that every game.


Lol. Wow. Don't get me wrong. That could be cool, actually. And, is an interesting thought. I think that would be tough to create, but in essence, they could create a 'Play the Moments' version of this? So, some of the code is there, imo. They could do a 'rough sim' of some plays, and then have a scripted play to run similar to the intro stuff.

Yeah, actually, that might be an interesting option for them, the more I think about it. I have a feeling it would be hard to make dynamic enough so that I didn't see the same thing over and over. But, if they could find a way to make this dynamic so the CPU is actually sort of able to generate different scenarios all the time, yeah, I could see this being appealing to some.

And, again, it's sort of a Play the Moments thing, so perhaps it wouldn't be as difficult to layer something on there.


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