The 4 Best and Worst Things We Know About Madden 18 So Far

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  • OhMrHanky
    MVP
    • Aug 2012
    • 1898

    #61
    Re: The 4 Best and Worst Things We Know About Madden 18 So Far

    Originally posted by Qcsports4
    I'm guessing blocking, the running game,whether or not linebackers still have the ability to jump insanely high and intercept passes that soar over their heads, more accurate placing ofpasses using the targeting system in conjunction with the high and low passing stick (something that is being lost in the debate about the targeting system), are all things that can go in either of the best/worst columns.


    U know, I thought about the target passing and switching the low/high pass thing for a minute, and then forgot about it. This is a good point and/or is kind of a tough change.

    So, the way I see a pass to WR X working under normal conditions (NO target passing):
    1. Snap ball
    2. Press LB+Up+X for high pass.
    3. So, how do I lead pass? Total control passing? How do I lead an out pattern to the right? If I have to press Up on LS for High pass, how do I also throw right? Or short?

    Yeesh. Yeah, that's awkward. I wonder what they have to say about this. I think they overloaded their LS. I mean, u don't have to use these things, u don't have to use any. I, personally, enjoy the extra control of total control passing and sometimes I highpoint certain routes. With this new target passing, u actually can't do both. Or, if u press LB+Up for a high point throw, does it also lead upfield? By accident?

    Hmm, seriously, what the dealyo?


    Sent from my iPhone using Tapatalk

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    • Qcsports4
      Rookie
      • Feb 2017
      • 165

      #62
      Re: The 4 Best and Worst Things We Know About Madden 18 So Far

      Originally posted by OhMrHanky
      U know, I thought about the target passing and switching the low/high pass thing for a minute, and then forgot about it. This is a good point and/or is kind of a tough change.

      So, the way I see a pass to WR X working under normal conditions (NO target passing):
      1. Snap ball
      2. Press LB+Up+X for high pass.
      3. So, how do I lead pass? Total control passing? How do I lead an out pattern to the right? If I have to press Up on LS for High pass, how do I also throw right? Or short?

      Yeesh. Yeah, that's awkward. I wonder what they have to say about this. I think they overloaded their LS. I mean, u don't have to use these things, u don't have to use any. I, personally, enjoy the extra control of total control passing and sometimes I highpoint certain routes. With this new target passing, u actually can't do both. Or, if u press LB+Up for a high point throw, does it also lead upfield? By accident?

      Hmm, seriously, what the dealyo?


      Sent from my iPhone using Tapatalk
      Exactly! Honestly, I had some trouble with remembering to either do my own adjustments in throwing the high and low passing options. So used to allowing the A.I to do that for you, just like in Madden 16. There are a few things that are great about Madden 17 but for me, I found that Madden 16 had the best mixture of a good challenge and a fun simulation, according to how I play (I try to play Madden like I would actual football). Hopefully, Madden 18 brings good things from both 16 & 17 and has it's own improvements to make it truly stand out.

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      • michapop9
        Pro
        • Feb 2008
        • 773

        #63
        Re: The 4 Best and Worst Things We Know About Madden 18 So Far

        Remember for a RAC catch your holding x before the catch, so by holding x and left stick direction your controlling RAC direction. I would assume total control passing is still in as long as your not holding x after the throw

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        • Trick13
          Pro
          • Oct 2012
          • 780

          #64
          Re: The 4 Best and Worst Things We Know About Madden 18 So Far

          Best -

          MUT squads : as much as i hate mut, the fact that this addition forced the dev team to really dive all in on "desync" issues makes this addition, which I will never use, a big win for my cloud cfm...

          Legacy cleanup: if you are inclined to believe the talking heads at EA (Rex mostly), they spent a ton of time fixing "legacy issues" and while i am kinda salty about QB evade being ripped out and the implementation of target passing (not the feature but how it was done) - if they spent half the time they said fixing legacy issues then this has a chance to be the best playing Madden since ps2.

          Game styles - getting MUT and competitive influence out of sim tuning is amazing, about dang time!

          Reworked Running moves - again, if you believe Rex and co, which I do, the more fluid running moves will be great.

          Worst-

          XP progression is still in the game

          CFM was neglected, it just simply isn't up to par

          No custom draft classes and the "draft board" has no logic

          XP progression is still in the game...
          Last edited by Trick13; 07-28-2017, 10:02 AM. Reason: Stupid phone

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