An Early Look at NBA 2K18 Gameplay Changes -
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You’ll notice the game shifting away from animations, and instead utilizing a new branching system (purposefully unnamed) that will allow for far more movement creativity. When I was watching the guys who are insanely good at the game, I could really see some creative gameplay that never looked repetitive. Very impressive.
This has me a little excited. Hopefully we feel more in control when handling the ball this year.
There are now individual movement sliders to control ball handlers or players without the ball. This all works in conjunction with the improved movement system mentioned above.
Can you elaborate any more on this? It sounds interesting, but I may be misunderstanding what it actually is.
No mention of green beans [emoji848][emoji848] or if you still have to time layups
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Not sure what you mean by green beans but one of the developers, Beluba (Mike Wang), posted a comment in a thread stating layup timing is still in but there is not meter for it. I'm sure this will be explained further later.
On one hand it sounds great that the reviewer liked the feel of the game, but at the same time just how subtle are the changes? Some stuff didn't need a subtle overhaul and could have used a lot of love. I am interested in getting my hands on the game myself to see the extent of the improvements made in the latest cycle.
Also no mention of the on the fly coaching stuff which is a huge sore spot for me and I hope they took another pass at it. I'm not surprised it didn't make the article, it's not exactly exciting to 99% of people playing the game.
One particularly interesting note is the branching animations, which afaik were in the game already.
[QUOTE=El_Poopador;2048929296]This has me a little excited. Hopefully we feel more in control when handling the ball this year.
Except that last year in the prelude version of 2KU it was this exact same thing with more freedom and creativity. I even released this sic vid showing what you could do.
However after the game dropped and then especially after the first couple of patches they had completely changed it back to feeling just like 2k16 where animations bogged everything down and they tuned the defense back to being precog like reading button presses rather than reacting to your moves. Complete bait and switch. i Preordered the game last year because of the prelude and have been salty ever since following the switch.
Not sure what you mean by green beans but one of the developers, Beluba (More Wang), posted a comment in a thread stating layup timing is still in but there is not meter for it. I'm sure this will be explained further later.
NBA 2K17 Needed Much more than just "subtle" changes. Kinda disappointing. This is why I wish 2K would stop holding gameplay from us until the very last moments.
I'll hold out judgement on the gameplay -- sounds good right now, but all it takes is one patch and that goes down the tube.
Crowd atmosphere improvement, however, is welcome.
I loved hearing the crowd cheering loudly at Little Caesar’s Arena on an and-one foul. I was playing with headphones on, and I heard no issues with major crowd sound, or the sound the ball makes, or the sound of the net, etc. The game sounds great right now.
How were crowd chants? Were they timed right (defense chants on defense, offense chants on offense, no weird random transitions from one or the other if there was a change of possession via turnover)?
Was the crowd still on full blast as you got closer to the end of the game or did they die out?
Not sure how I feel about this. The word "subtle" worries me
I was hoping for some big changes
This is my exact sentiment. Especially coming from a source that believes NBA 2k to be far and away the best sports game on the market. 2k had some glaring issues last year and I have yet to hear anyone address specifics. For instance the unrealistic stickiness of AI on ball defense. All I have heard was one game changer being frustrated with another for playing off ball defense. That one aspects destroys the fun of the dribble drive gameplay in player vs Ai or player vs player 1 on 1 games where users play off ball. No specifics on the improvement in transition D where the Ai just randomly runs away from their assignment or gets lost. How about shooting, is it still that perfecting shot timing is overly important and takes precedence over taking open and or good shots? Does it still take too long for a team to get into their sets and only set screens at a spot rather than a player, making the majority of plays pointless in online competitive gameplay? The defense they say feels more free? that would be hype if the case but some saying its easier while others think it is harder suggests that it is vague what the changes really are. All this subtle feel stuff can be very suggestive and a single user experience and currently has me very skeptical.
Yeah, I'm with you guys on this. Don't get me wrong, I like the fact that they are not trying to reinvent the wheel but some areas of 2k17 need more than just polishing
Not sure why people are upset that changes are only subtle. I felt that it was unanimous that we felt 2K17 at launch was great. I thought it was their best effort. In all honesty it was nearly perfect besides poor fast breaks (no news yet) and terrible defensive AI, which seems to have been corrected. I do like to see that it was individualized and not just across the board. I'm looking forward to a few "brain neutral" plays on defense with Harden and noticing smarter play on D with guys who are truly good at it.
I wanted a more polished *launch* version of 2K17. This all sounds excellent to me. I can't wait to get it in my hands.
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