The Idea.
Grinding archetypes all together HAVE GOT TO GO. Not only will this be beneficial for the fans of the game in all of the communities, die hard or new. But it will also be a massive step in the right direction for helping 2k please the players.
Instead of having a system where you grind through characters to play with them online there should be a system where, before you start a game of MyPark or ProAM you select an archetype that you want to use, fully upgraded. Similar to games like Overwatch or Team Fortress 2.

Just imagine this archetype screen:

Except instead of showing the amount of upgrades it shows pros and cons of the archetype for new players. Like, Good at shooting, Easy for beginners, ect. And there's a list of key attributes for the archetype.
Why wouldn't this get implemented?
One of the glaring questions a person might have is "Why would 2k do this, they'd loose a lot of money" because people buying VC to upgrade their archetypes are a big part of 2k's monetization of the game. 2k would have to implement a new way of monetization, and the way I propose is a MUCH more enjoyable way for the consumer and is more reliable in the long term. 2k should charge the use for cosmetics and player animations for players on park and ProAM.
As I used as an example earlier, TF2 uses a buisness model similar to this. They charge people money for cosmetics and weapons. The key part is the fact that the things the user paying for doesn't directly make the player better at the game. Just make people pay for park animations (such as dribble moves, dunks, and jumpshots) instead of making them pay/grind for their characters.

And just a reminder, it's pretty well known that MyPark player care about their appearance. Even though it's not a barbie dress up game.

This clip is about F2P games, BUT I still think the advice stands.
<iframe src="https://streamable.com/s/dhzbf/wwdegp" width="640" height="360" frameborder="0" allowfullscreen></iframe>
Who this will benefit, and why.
The Die Hard MyPark/ProAM Player:
This will help out mypark and pro am player because a lot of these player complain about the archetype system and how their limited because they have to spend lots of money and time to create these players. If they could change archetypes between games, or even have a system implemented where you could change archetypes during timeouts, as a substitution type deal, archetype complaints I feel would be a lot less.
New Players:
There are probrably a lot of players you could attract to this game who are Overwatch or TF2 players who like just team games with classes. It would be much more appealing to new players who just want to play online because as it stands now, not only are you severely handicapped for not being an experienced player, but you're also handicapped for not having an upgraded player. And some people don't even realize that. I sure didn't in 2k16.
MyCareer Players:
Most MyCareer player want less handicaps for their players. Separating the MyCareer grind from Park and Pro AM will pretty much end the unhappiness from MC players.
2K:
I already stated how new players could come from doing this, but 2k could also patch the archetypes directly that are overpowered, instead of changing the game to prevent the archetypes from being overpowered. You could straight up change the rating for the archetypes if you get a "demi-god" archetype you didn't account for.
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