2016's Best-Selling Games (U.S.)
Call of Duty: Infinite Warfare
Battlefield 1
The Division
NBA 2K17
Madden NFL 17
Grand Theft Auto V
Overwatch (no Battle.net sales)
Call of Duty: Black Ops III
FIFA 17
Final Fantasy XV
Let's be honest here. The REAL problem with in-game/VC purchases in 2K... are the customers. Before you rage comment, let me explain.
The issue is not that 2K is money-hungry, cash-grabbing, profiteers trying to grab your wallet in order for you to play their game. The issue... is the customer, and how they PLAY the game.
COD: Infinite Warfare - $60 retail / $50 season pass. 3 DLC's - $15 each, or $45 total add-on to play.
Battlefield 1 - $60 retail / $50 season pass. 4 DLC's in the works, suggested at $15 each or $60 total add-on to play.
The Division - $60 retail / $40 season pass. 3 Expansions - $15 each or $45 total add-on to play.
Call of Duty Black Ops 3 - $60 retail / $50 season pass (INCLUDING 4 DLC'S... NOT THE REMAINING 5TH DLC - $20-ISH)
Final Fantasy XV - $60 retail / $25 season pass for 5 DLC's
NBA 2K - $60 retail......... $15 DLC for 10 College teams you could create on your own?
Prelude - no charge, MyCareer - no charge, MyGM - no charge, My Park - no charge, Pro-Am - no charge, MyLeague - no charge, MyTeam - no charge, (soon to be 2k18) My Dynasty - no charge, MyPlayoffs - no charge, MySeason - no charge, MyLeague Online - no charge.
So it seems to me, that 2K is not the money-hungry elitest that most think it is when so many of the Top Selling Games of the Year... are charging for more and more and more and more money for DLC's and Season Pass's and Expansions in order to fully enjoy the end-game.... when 2K isn't charging... anything.... for any of that. At all.
VC? Pay to play? Money grab? The real problem... is those spending extra money to level up their Player to beat other players... or to pay for all the good players, to beat all the other players
And be honest with yourself, those that are doing that... are typically the worst at the game. And play to exploit and win, not to strategically play to win.
So... the consumer (and how they play)... is the problem. Not the system put in place to speed things along should you want a few more attributes to increase your acceleration.
I'm so sick of hearing how VC is breaking the game... when it's not. It's put in place to help you SKIP the grind that is hours of gameplay (if that's something you want to skip, hours of gameplay lol to each their own) and get the character they want. When the reality is the players that are DOING SO... are the ones breaking the intention of VC.
Want a certain crossover 8 that costs 300 VC? Play 1 or 2 games and it's yours. Simple. Or... shell out some coins so you don't have to play the game lol.
But be honest with yourself, it's not VC that's the problem. It's the ones that use VC SOLELY to exploit the game.
Because until 2K starts charging for a Season Pass for it's 4 DLC's... they're giving us a full game for, in many cases 40% off... what other companies are giving for THEIR "full" game.

.
Comment