3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind video)

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  • Yaari
    MVP
    • Feb 2014
    • 1496

    #1

    3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind video)

    <iframe src="https://www.youtube.com/embed/tguvhlv_AWE" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

    Another MartialMind video, but since we lack discussions on here anyway, I'd figure I would just make a new thread for this one. The other thread resulted into some good discussions and I would too like to take a look back at Fight Night.

    I've been quite honest about how underwhelmed I've always been with the striking in the previous EA UFC games considering the years of experience the team had with striking games, but then never touching some of the aspects that made those games so good and fun to play.

    Since the video encourages voicing our opinions on those matters I'd figure I might aswell drop it on here and see if we can find a single person that did not like that stuff, because I have yet to find one.
  • lbnt149
    Rookie
    • Apr 2016
    • 353

    #2
    Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

    As someone who never played the fight night champion, why is it remembered so fondly. What was so good about it that ufc games haven't replicated?

    Is it worth picking up?

    Comment

    • xFINISHxHIMx
      Banned
      • Aug 2017
      • 747

      #3
      Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

      Listen, Martial knows what he's talking about, but I really dont want the game to be like Fight Night. Striking looks so weak... of course it looks beautiful and very realistic for a 6 years old game, but the striking looks weak for the most part. Some of his points make sense tho.

      Comment

      • Yaari
        MVP
        • Feb 2014
        • 1496

        #4
        Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

        Originally posted by lbnt149
        As someone who never played the fight night champion, why is it remembered so fondly. What was so good about it that ufc games haven't replicated?

        Is it worth picking up?
        For me, it is mainly the fact that everything made sense. Especially behind the scenes. It just felt that everything made sense. Stamina, damage, and it was just incredibly fun to play.

        When we look at the striking in the EA UFC games, to me, it just feels like they knew what they needed, and put everything in a bag, and you'll just have to see who comes out on top. It doesn't feel like the things are happening have much thought behind it.

        And again, they completely ignored some of the mechanics that made their boxing games so great. Even thought there was place for them in MMA games too. The addition of head movement in EA UFC 2 was nice, but again, it felt like it lacked depth and reason. I know some people were good with that stuff but eh, yeah.

        If you still have a 360 around then I'd say give it a shot. I'm sure you will have fun with it.

        Originally posted by xFINISHxHIMx
        Listen, Martial knows what he's talking about, but I really dont want the game to be like Fight Night. Striking looks so weak... of course it looks beautiful and very realistic for a 6 years old game, but the striking looks weak for the most part. Some of his points make sense tho.
        Fair enough, but as you said, its a 6 year old game. And it is boxing, so strikes are bound to look less devastating. Just by adapting to what made these boxing games so great, doesn't mean that the strikes are going to get any weaker because of it. It's still an MMA game and should be approached as such.
        Last edited by Yaari; 08-11-2017, 09:47 AM.

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        • tissues250
          MVP
          • Apr 2016
          • 1526

          #5
          Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

          I 100% agreed. the slider, likeness of fight style, the stamina system. All was greaaaaaaat in FNC.

          I always missed that head movement and moving with jab of FNC. It was fantastic. the striking feels great and responsive unlike ea ufc2.
          Last edited by tissues250; 08-11-2017, 09:56 AM.

          Comment

          • fishingtime
            Handling it
            • Aug 2013
            • 1738

            #6
            Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

            My biggest fear is they will make it just like FNC and tune it constantly. That's what drove me away from FNC.

            Edit: I loved FNC, but I couldn't get a feel because it kept changing.

            Sent from my SM-S327VL using Operation Sports mobile app
            Last edited by fishingtime; 08-11-2017, 11:36 AM.
            @bikingforjesus on Instagram

            Comment

            • godway
              Banned
              • Sep 2014
              • 488

              #7
              Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

              Why was Fight Night Champion great? Look at how DEEP the gameplay is. Look at how deep the game is, just in general. Even the little things, like going to your corner at the end of a round is a hundred times more deep than it is in UFC 2. The fighter uniqueness is exactly what we want from UFC games today, but don't get. You can forgive certain gameplay flaws or whatever if a game is supremely deep. I think that's a big issue I have with the UFC series. Because not only has the gameplay been horrid, there's nothing at all deep about the game besides it. Everything is so barebones.

              Like he says in that video, Fight Night was great for the crowd that doesn't care to play online. I am part of that crowd, as I loathe online play for any sports title. I'm an offline franchise mode/CAF/CAP kind of player. So when your AI is terrible, and your modes are thin, and your CAF is thin, I get bored with a game pretty quickly.

              Comment

              • TheUFCVeteran
                Pro
                • May 2016
                • 878

                #8
                Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

                Originally posted by godway
                Why was Fight Night Champion great? Look at how DEEP the gameplay is. Look at how deep the game is, just in general. Even the little things, like going to your corner at the end of a round is a hundred times more deep than it is in UFC 2. The fighter uniqueness is exactly what we want from UFC games today, but don't get. You can forgive certain gameplay flaws or whatever if a game is supremely deep. I think that's a big issue I have with the UFC series. Because not only has the gameplay been horrid, there's nothing at all deep about the game besides it. Everything is so barebones.

                Like he says in that video, Fight Night was great for the crowd that doesn't care to play online. I am part of that crowd, as I loathe online play for any sports title. I'm an offline franchise mode/CAF/CAP kind of player. So when your AI is terrible, and your modes are thin, and your CAF is thin, I get bored with a game pretty quickly.
                UFC 2 does have one redeeming feature, the grappling is actually quite expansive. I've played this game so much yet I still find out new things in the clinch and on the mat from time to time.

                Comment

                • TGOne
                  Rookie
                  • May 2016
                  • 160

                  #9
                  Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

                  The grappling is not even close to being expansive

                  Comment

                  • honorandgrit
                    Rookie
                    • Apr 2016
                    • 101

                    #10
                    Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

                    It can learn to punish spam like it did in Fight Night champion.


                    Remember getting destroyed by elite players but spammers I beat up in that game.
                    Jon Jones beats your favorite fighter except if yours is Matt Hamill

                    Comment

                    • TheUFCVeteran
                      Pro
                      • May 2016
                      • 878

                      #11
                      Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

                      Originally posted by TGOne
                      The grappling is not even close to being expansive
                      Momentum transitions? Reversal subs? Special takedown denials?

                      Comment

                      • TGOne
                        Rookie
                        • May 2016
                        • 160

                        #12
                        Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

                        Originally posted by TheUFCVeteran
                        Momentum transitions? Reversal subs? Special takedown denials?
                        That's not my definition of "expansive". The current grappling "system" is a good idea and all and should remain. But at it's current state the positions from transitions, subs from reversals or not and overall movesets are quite restricted and poor from these areas you mentioned. Even the animations for that matter look way to dull and outdated for my taste. The ground AI is also way to dull, now all these reasons is what i meant by not being "expansive". And i feel that many agree with me in this regard.

                        For example, where's the real standing guillotine sub and tons of other subs which where mentioned in a different thread that should already be included? Where's the back body triangle position, Sprawl (hand on head), Knee on belly, high mount, giftwarp from mount or sidecontrol, grapevine from mount, S mount and triangle sub from there, Quarter guard, butterfly guard, spider guard, seated against cage etc? I mean the list are endless of positions/moves/subs that haven't been implemeted in the game that actually should.

                        Did i even mention that the grappling movesets are completely broken over both games, yes over BOTH games. What i mean by that is the fact that broad list of fighters have sub moves from positions not avaliable to them. The devs never adressed them and just recently did they notice them and claimed it was a bug. I mean seriously, that's nothing but sloppy work.

                        It bugs me how some of you (espeacially game changers) are so easily satisfied with this current grappling state and are trying to move on the striking department. I bet most of you have already played Undisputed 3. Ask yourselfs has EA UFC 2 a more "expansive" ground game than that game? Note the fact that game was developed a decade ago with a studio with far less resources, manpower, experience than this one.

                        It's true that the grappling department was the strongest aspect in comparison to the striking and clinch in UFC 2. But it's still not enough, the game was a slight improvment of the first one not only in gameplay but different modes aswell, but still not enough, and it still remains a "terrible" MMA game sorry.

                        I really hope the third one delivers "major" improvments this time around in "all" areas (not just striking which it seems), which makes me wan't to come back because the game has great gameplay and modes with great replay value. At the end of the day i'm a huge MMA fan and wan't a great MMA game beacause it's been a while. If i see the same pattern, unfortunately i'm will be done with the series.
                        Last edited by TGOne; 08-12-2017, 01:13 AM.

                        Comment

                        • godway
                          Banned
                          • Sep 2014
                          • 488

                          #13
                          Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

                          Grappling (while definitely being the best area of the game, though that's barely a compliment) had some major weak points for me. The striking animations were terrible. Submissions are too quickly/easily applied with very little science behind them. And then there's the issue that was game-wide, of stamina being pointless and the AI being dreadful. The AI takes you to the ground to do.......nothing. There's no reason to worry about fighting on the ground against the AI. It's just boring and repetitive garbage.

                          I really hope they did some major tweaks to their grappling system for UFC 3. Because it is a decent base to make a GOOD grappling/ground game if they do the right things with it.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #14
                            Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

                            Originally posted by godway
                            Grappling (while definitely being the best area of the game, though that's barely a compliment) had some major weak points for me. The striking animations were terrible. Submissions are too quickly/easily applied with very little science behind them. And then there's the issue that was game-wide, of stamina being pointless and the AI being dreadful. The AI takes you to the ground to do.......nothing. There's no reason to worry about fighting on the ground against the AI. It's just boring and repetitive garbage.

                            I really hope they did some major tweaks to their grappling system for UFC 3. Because it is a decent base to make a GOOD grappling/ground game if they do the right things with it.
                            What difficulty level were you playing on? The AI was pretty much trash on its feet but at the top levels its very competitive for most players. Thats not to say there werent issues but the ground was one of the only areas where the AI was competent consistently.

                            Comment

                            • moozoog
                              Rookie
                              • Apr 2017
                              • 108

                              #15
                              Re: 3 Things EA Sports UFC 3 Could Learn From Fight Night Champion! (MartialMind vide

                              Originally posted by TGOne
                              The grappling is not even close to being expansive
                              That's simply false and you know it. The grappling is pretty deep, the problem is, at least for me, that it's pretty unresponsive and feels sluggish.

                              Comment

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