I think we can all agree a huge hurtle for Madden in the past has been unique player replication. Without this all the games can tend to run together and seasons start to feel boring, repetitive and stale.
I figured the best example to start with would be a QB, since they are fairly distinctive and don't rely on play-calling or other players.
To stay impartial I went with a CPU vs CPU game, sliders all default. I choose the Browns defense for its less than spectacular pass rush, I also set the weather to "Windy" hoping this might deter passing.
I went for a full half and it became relatively apparent on a few drives, somethings not right. Cam had two glaring opportunities to rush on the first drive, one play in particular was a 3rd and 17. The line held up and perhaps 35 yards can be seen before a defender would have been close.
Aside from that, clock management and play calling shows the legacy issues from the past and being honest, are just not acceptable from a simulation perspective.
The Panthers get the ball back with 1:55 left in the half in a scoreless game, they have all 3 time outs. The first play is a pass, for 9 yards. Post play, zero urgency from the offense has the second play of the drive snap with 1:12.
At this point, every play has been a pass attempt, you could make the case to run to pick up the yard or even a knee and concede the half would be acceptable.
With 1:09 another pass is completed before the 1:01 left in the game CPU Timeout is called, you know the timeout the CPU always calls at 1:01. So with roughly 58 seconds used, the team has moved about 25 yards.
After the time out, Cam is presented a prime opportunity to run and actually gets out into open space. With the defenders back to him, he goes into a synchronized pass where the DB peels back allowing the WR who is about 5 yards away to be lead into a completion.
Because of the peeled coverage, a huge gain occurs with Kelvin Benjamin, who despite having ample room to maneuver makes no attempt to get out of bounds. He his tackled with 50 second remaining and a 2nd time out is used.
Cam again resists the opportunity to scramble, standing in the pocket nearly 6 seconds before forcing a sideline pass.
The pass is completed at the 18 yard line with 43 seconds remaining.
Next Cam, despite having zero pressure and with pancaked defenders to his right, throws out to the flat, where Johnathan Stewart catches the ball. He makes no attempt to get out of bounds.
At this point the half has 34 seconds left and the ball is at the 4 yardline. The Panthers still have a timeout.
Post play, celebrations eat nearly 10 seconds off the clock. For some reason the offense has gotten scattered on the field, nearly 30 yards apart from each other. Cam goes into a "Hurry Up" animation while the commentary calls for a spike to stop the clock .
With 8 seconds left, the ball is snapped and Cam throws an ill timed and positioned pass that bounces in the end-zone. No, not a high throw out of the reach where only his receiver could catch it, but rather the ball hit turf.
With 5 seconds left, Gano comes on for 3. His kick takes 3 seconds, the Panthers walk off the field with a timeout in hand.
Its clock management that even Andy Reid would scratch his head at.
Its player management that would make Ryan Grigson blush.
Its play calling that would get a Pop Warner coach fired.
All combined it absolutely ruins the game play experience.
That said, I'm sure we all have experienced it. However, if you have yet to eat today or want to watch something that may hurt your eyes more than the eclipse. I will leave the link - https://youtu.be/HIfYmhYUKFE
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