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Old 08-24-2017, 08:32 AM   #48
xSABOx
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Join Date: Sep 2004
Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Quote:
Originally Posted by kzdwfy
Another example all,

Played the same games over again. Pit gets it on the 20 and runs a backside slant no playaction in their jumbo 3te formation om 1st down. Didnt see the cpu qb call an audible and all gameplan plays are all playaction

On 3rd and long they run a screen with bell in shotgun. Funny thing is the screen isnt listed in the audible part of the playbook or the gameplan on 3rd and long.

Im saying all this to say, i dont think we can affect the gameplan of the cpu this year unless you guys are seeing something i dont

Sent from my SM-G955U using Operation Sports mobile app
That's because the games engine can only list so many plays on the game plan screen... all that matters is that they're mixing up the play calls and not coming out running g the same thing on every down and distance.. taking away the predictablity...

Good way to tell that they're calling everything is to look at the screen after a play is over that shows the last two plays ran...

Did you get a mix of play calling? Did they come out in all sorts of formations? Could you predict what they were doing?

That's what I'm focusing on.

Last edited by xSABOx; 08-24-2017 at 08:35 AM.
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