WAYYYYYYYY Too Injuries in Cloud CFM

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  • PhillyPhanatic14
    MVP
    • Jun 2015
    • 4824

    #1

    WAYYYYYYYY Too Injuries in Cloud CFM

    No joke I've had 8 injuries in 8 minutes of gameplay between my team and their team. My friend has had 5 injuries in 8 minutes of his game that he is playing right now. Playing in a cloud CFM so it's impossible to know if they did a patch that caused this but it's awful. Didn't see this at all during EA Access.
  • bad_philanthropy
    MVP
    • Jul 2005
    • 12167

    #2
    Re: WAYYYYYYYY Too Injuries in Cloud CFM

    Default injury slider is scaled for six minute quarters. The head CFM developer said to lower injury slider as you increase quarter length.

    Comment

    • Mck23tyler
      Rookie
      • Apr 2012
      • 102

      #3
      Re: WAYYYYYYYY Too Injuries in Cloud CFM

      Originally posted by bad_philanthropy
      Default injury slider is scaled for six minute quarters. The head CFM developer said to lower injury slider as you increase quarter length.
      So the default injury slider is at 40 for 6 minute quarters. For 9 minute quarters do you recommend moving it to like 25 because I currently have it at 30 and still a ton of injuries?

      Comment

      • BadAssHskr
        XSX
        • Jun 2003
        • 3535

        #4
        Re: WAYYYYYYYY Too Injuries in Cloud CFM

        Pretty sure they were recommending 10.

        It's a feature that works really well and lets users define their own injury rate, lets not cry wolf here.
        "Not the victory but the action. Not the goal but the game. In the deed the glory."

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        • T4VERTS
          MVP
          • Jan 2011
          • 1153

          #5
          Re: WAYYYYYYYY Too Injuries in Cloud CFM

          The frequency was increased this year for minor injuries. You will see a lot of multi quarter and single game injuries, you should see far less season ending injuries. It is a more realistic approach to CFM that I really appreciate. I played a game yesterday and their were six injuries total between two teams, but only two went past that game.
          Follow me on Twitter @T4Verts

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          • NeptunePirate
            Rookie
            • Sep 2011
            • 244

            #6
            Re: WAYYYYYYYY Too Injuries in Cloud CFM

            Originally posted by BadAssHskr
            Pretty sure they were recommending 10.

            It's a feature that works really well and lets users define their own injury rate, lets not cry wolf here.
            It's not crying wolf. It's a nice feature, but the common player is not going to mess with sliders. The injury rate should adjust automatically to whatever the player has the quarter limit set to.

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            • BadAssHskr
              XSX
              • Jun 2003
              • 3535

              #7
              Re: WAYYYYYYYY Too Injuries in Cloud CFM

              Originally posted by NeptunePirate
              It's not crying wolf. It's a nice feature, but the common player is not going to mess with sliders. The injury rate should adjust automatically to whatever the player has the quarter limit set to.
              Then the common user can play Arcade. Sim should specifically give you a true to life football game.
              "Not the victory but the action. Not the goal but the game. In the deed the glory."

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              • TheBleedingRed21
                Game Dev
                • Oct 2010
                • 5071

                #8
                Re: WAYYYYYYYY Too Injuries in Cloud CFM

                If you guys don't quit opening threads like this, they're gonna end up neutering injuries and we going to hardly see any.
                PSN: TheBleedingRed21
                Twitch: http://www.twitch.tv/TheBleedingRED21_OS

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                • NeptunePirate
                  Rookie
                  • Sep 2011
                  • 244

                  #9
                  Re: WAYYYYYYYY Too Injuries in Cloud CFM

                  Originally posted by BadAssHskr
                  Then the common user can play Arcade. Sim should specifically give you a true to life football game.
                  The common player can play any mode they want to, because they bought the game.

                  Personally, I don't mind adjusting sliders. I've done it for years. Although, I know around 10 or so close friends that have played Madden for years and they don't touch the sliders. The developers can give us the options to make a customizable experience that we want, but they don't need to be lazy and just expect people to use the sliders to cover up their inability to program the game to recognize what the quarter limit is set to and adjust the injuries accordingly.

                  Comment

                  • BadAssHskr
                    XSX
                    • Jun 2003
                    • 3535

                    #10
                    Re: WAYYYYYYYY Too Injuries in Cloud CFM

                    Originally posted by NeptunePirate
                    The common player can play any mode they want to, because they bought the game.

                    Personally, I don't mind adjusting sliders. I've done it for years. Although, I know around 10 or so close friends that have played Madden for years and they don't touch the sliders. The developers can give us the options to make a customizable experience that we want, but they don't need to be lazy and just expect people to use the sliders to cover up their inability to program the game to recognize what the quarter limit is set to and adjust the injuries accordingly.
                    So you're saying that if they recommend injury slider be tuned to 10 for 9 min quarters, fine, however someone is still going to cry wolf that there are to many injuries, sliders this, will have to be adjusted.

                    So if its to much to handle, play arcade, adjust the sliders or dont complain and ruin it for the people who enjoy the game.
                    "Not the victory but the action. Not the goal but the game. In the deed the glory."

                    Comment

                    • PhillyPhanatic14
                      MVP
                      • Jun 2015
                      • 4824

                      #11
                      Re: WAYYYYYYYY Too Injuries in Cloud CFM

                      For clarification I'm playing 4 min quarters with no accel. clock and they mostly aren't minor injuries. At least half are 5+ week injuries.

                      Comment

                      • BleedGreen710
                        Eagles Fan
                        • Oct 2012
                        • 4025

                        #12
                        Re: WAYYYYYYYY Too Injuries in Cloud CFM

                        if you are playing with a quarter length/accelerated clock set for a realistic number of plays per game you should put it on 10 I think. thats what I've been using and its been just fine. sounds to me like you have the slider up high and so you're getting high results. there might be nothing to see here.

                        Comment

                        • PhillyPhanatic14
                          MVP
                          • Jun 2015
                          • 4824

                          #13
                          Re: WAYYYYYYYY Too Injuries in Cloud CFM

                          Originally posted by BleedGreen710
                          if you are playing with a quarter length/accelerated clock set for a realistic number of plays per game you should put it on 10 I think. thats what I've been using and its been just fine. sounds to me like you have the slider up high and so you're getting high results. there might be nothing to see here.
                          It's on default so if if default creates a ton of injuries then I think there is a problem.

                          Comment

                          • NeptunePirate
                            Rookie
                            • Sep 2011
                            • 244

                            #14
                            Re: WAYYYYYYYY Too Injuries in Cloud CFM

                            Originally posted by BadAssHskr
                            So you're saying that if they recommend injury slider be tuned to 10 for 9 min quarters, fine, however someone is still going to cry wolf that there are to many injuries, sliders this, will have to be adjusted.

                            So if its to much to handle, play arcade, adjust the sliders or dont complain and ruin it for the people who enjoy the game.
                            If someone voicing their opinion on a forum that is designed for video game sports talk, is ruining someone's experience with the game, they have some problems. This forum is meant for discussions like this. You're also not using the cry wolf term properly. Crying wolf on too many injuries would mean that there are not a lot of them or next to none, but this is a wide spread problem. It's being discussed between people all around, not just here.

                            The game should be balanced at the default entry level. The average player should not have to dig into sliders to fix a problem for the development team.

                            Comment

                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21794

                              #15
                              Re: WAYYYYYYYY Too Injuries in Cloud CFM

                              Mods,

                              You guys need to police these type of hyperbole threads a little more this cycle and all future cycles in all the sub forums for the various games people play. I understand being a mod is tough and a thankless duty here. Trust me....I don't envy you guys. But we need some help with this kind of stuff.

                              There is a bugs and glitches thread. That is where a concern like this can go.

                              This is pure "screaming" in the thread title that can lead to unwanted patches. The developers are far from perfect, but they gave us a far better tuned injury system this year with off ball injuries and length of injuries far more dynamic (in game, 1-4 week etc). They even communicated proper injury settings for longer quarter lengths and it has been repeated on several threads all over this general forum and we talk about it at length in the sliders sub forum and give people plenty advice on how to set up their game if they want to play on the simulation setting.

                              I am tiring of the outright panic threads screaming about things that are working as intended and are adjustable with the tools the game has.

                              It's nonsense guys. Please help.
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