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Originally Posted by schnaidt1 |
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awesome!! thank you again..
so you think the user defense is too strong and cpu defense is too weak?? just want to make sure I'm following.
boost reduce user defense, boost cpu defense??
Sent from my VS987 using Operation Sports mobile app
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Nah, sorry for being unclear.
I think the balance between CPU Offense and User Defense is great. I think that the User Offense is much better than the CPU Defense.
Overall, I am pretty sure the following would help:
1. Lower User Run Block
2. Lower CPU Run Block
3. Lower User Pass Accuracy
I would watch (and I will in my games) the following:
1. Subbing on DL/HB (did not happen game 1, looking good game 2)
2. Raising Penalties (if we can work around the gameplay)
3. Raising CPU Pass Block
4. Raising User/CPU Pass Reaction or Pass Coverage coupled with Raising User/CPU Catching
Also, I think scores would look cleaner with 15 min/20 sec as it is less awkward to run down the clock with that even if the plays stay the same. Fatigue/Injuries may need adjusting.