Guff's Sim Slider Set

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  • guff
    Rookie
    • Aug 2011
    • 164

    #1

    Guff's Sim Slider Set

    Purpose of starting a slider set was to decrease the QB time to stand in the pocket and also to make the game a little more realistic feeling.

    When making a slider set or judging one, one must consider their team, most teams are deficient in some areas and are above average to great in others, so you dont want a team with a poor run blocking line to be consistently in the top of the league in rushing, your going to play teams that almost completely take the run away from you, doesn't necessarily mean you need to abandon the run, mix it in and you'll be rewarded with a big gain with patience, but don't force the us of the run, good teams will keep your average low or result in a loss of yards except for that occasional splash play.

    Same goes for the pass rush, if your playing a team that has an O line all ranked high in pass block (not necessarily overall rating) you will have trouble winning with your first move, just stick with it and use the fact there is no automatic false start for being aggressive with the Jump The Snap trigger. You will get sacks in the game, but the aim is to also not have teams getting over 5 sacks consistently each game.

    I will number each slider which i have an explanation for and explain it below the set. I'm still fine tuning but this should serve as a good base and should not be subject to any major changes (aside from post patch), was loving the gameplay too much not to share and didn't notice many going this direction.

    recent changes in Blue

    Difficulty: ALL-PRO
    Game Speed: Slow
    Quarter Length: 9 min
    Accelerated Clock: Off

    **Game Speed- Didn't notice much difference as far as tendencies from the CPU changing from normal to slow, mostly did this to help navigating D lineman once freed from a block, they can be a challenge to direct in the right direction with game speed at normal the instant they shed a block.

    MAIN MENU SETTINGS: ALL DEFAULT

    HUM / CPU

    1) QB ACCURACY: 40 / 100
    2) PASS BLOCKING: 37 / 47
    3) WR CATCHING: 42 / 42
    4) RUN BLOCKING: 8 / 26
    FUMBLES: 50 / 50
    5) PASS DEFENSE REACTION TIME: 100/100
    6) INTERCEPTIONS: 19 / 19
    5) PASS COVERAGE: 1 / 65
    7) TACKLING: 41 / 41

    SPECIAL TEAMS SLIDERS: DEFAULT

    INJURIES: 31
    FATIGUE: 63
    8) MIN PLAYER THRESHOLD: 100

    9) OFFSIDE 0
    9) FALSE START 0

    REST OF PENALTY SLIDERS: DEFAULT

    1) When i think of an inaccurate pass in the NFL, generally the ball is slightly out of position and the WR has trouble getting the proper body position to make the catch. With that said, the CPU QB acc has in my experience led to the CPU qb taking advantage of open receivers more aggressively and holding the ball for long developing routes less. Having the increased pressure from the D line, the qb in "under pressure" more, this causes his accuracy to decrease, and has led to arrant throws, and evenly slightly inaccurate passes have more consequence with the WR catching slightly lowered.

    2) This is still under construction, but I'm pretty satisfied with these numbers thus far, have been creeping up the CPU PB to help reduce quick wins on the initial move for the D line against good O lineman. One thing I absolutely do not want to see is the QB conisitently having 5 seconds to throw, this leads to them waiting on deep routes to get open and leads to QB statue sacks. I aim for about 3 seconds before he has to throw or navigate the pocket, unless its a successful play action the D bites on, that in real life is one way teams generate long pass plays.

    3) Ive found this number works well to keep WRs from, catching balls when taking big hits except for a few occasions, this also helps to keep the offensive production on both sides toned down and not have every game lead to 80 points combined. This also helps keep the qb's stats more inline, also passes that are behind receivers or not placed well are subject to drops more, which is true in real life.

    4) I prefer a true to sim run game, if a back is averaging 5 yards a carry, its not because he's constantly hitting runs for 5 yards, he's occasionally getting defenders behind the line and sometimes getting stuffed, generally getting 2-3 yard gains and bust out some 10-20 yards here and there to bring up his average. In my games if my back doesn't have any 20+ yard runs he's usually only averaging about 3 yards per carry.

    5) The HUM pass coverage slider is low to encourage the CPU qb to get rid of the ball faster by "seeing" WRs as being open, the higher HUM pass reaction is to help the coverage recover by having less than optimal position from the lower pass coverage slider. I still see good coverage from my secondary (actually wish i could lower it more) and i also do not see any unrealistic movements from defenders reacting to the ball in the air, seems to help tighten things up and make the passing game more realistic. The reason for the CPU pass coverage being higher are to help the CPU cover underneath crossing routes and help them make the passing game not so automatic for the player.

    6) I dont like seeing defenders capitalize on every mistake or poor throw, I see it constantly in the NFL, defenders dropping gift baskets from the opposing QBs. There are still plenty of interceptions with this setting especially with a good defense, i see on average about 2 a game. The lower slider also help limit too many interceptions from the increased pass reaction slider on both sides.

    7) By having the run blocking sliders lower, and having defenders in the back field and in rushing lanes more, this helps balance the run game. This also helps to see more skill position players forcing missed tackles. Remember one thing that really makes a rb a career in the NFL is the ability to make the first man miss, this should happen more often than not.

    8) This was done because i was noticing even when the pass rush was ramped up, the CPU QB was finding WRs on deep routes before the pass rush could get there. Having this high helps slow down the depth the WRs and TEs get on passing plays while helping speed up the pass rushers (which have lower speeds than the WRs and TEs for the most part). I was fearful this would make faster players not stand out but it has not at al, actually makes the game more realistic as they say, everyone in the NFL is fast, i have not witnessed any skill players on break away plays getting chased down from behind from slow players that have no business doing so.

    9) I made the offside zero as this makes it easier to be aggressive with the jump the snap button without having to deal with the offsides calls (the break in action gets annoying to me), i also reduced the false start to zero to keep the CPU from trying a hard snap count with no reward and only risk of a false start

    ENJOY and i APPRECIATE your feedback!
    Last edited by guff; 08-31-2017, 10:39 AM.
  • mkvitz89
    Rookie
    • Dec 2013
    • 101

    #2
    Re: Guff's Sim Slider Set

    Very interesting slider set. I really like what you're going for and I will give them a shot. For me personally I play CPU vs CPU and the statue sack makes this game almost unplayable. Do you think your sliders would work for CPU vs CPU is I plug in your human defense sliders as the cpu defense sliders in my game? Thanks for putting these out.

    Comment

    • guff
      Rookie
      • Aug 2011
      • 164

      #3
      Re: Guff's Sim Slider Set

      Originally posted by mkvitz89
      Very interesting slider set. I really like what you're going for and I will give them a shot. For me personally I play CPU vs CPU and the statue sack makes this game almost unplayable. Do you think your sliders would work for CPU vs CPU is I plug in your human defense sliders as the cpu defense sliders in my game? Thanks for putting these out.
      Def worth a shot, i always play as D line so all the secondary/Lb work on my side is Cpu controlled anyhow.

      Comment

      • trchamp
        Rookie
        • Aug 2017
        • 8

        #4
        Re: Guff's Sim Slider Set

        http://xboxclips.com/TRchamp12/d3237...1-2bd88eac47f6

        This was definitely refreshing to see. This is the 1st time I've seen an elite QB actually do something that only an elite QB like Aaron Rodgers could do. This slider set already seems much more promising than the last I tried out which had Tom Brady gifting me 7 sacks in the 1st half.

        Comment

        • mkvitz89
          Rookie
          • Dec 2013
          • 101

          #5
          Re: Guff's Sim Slider Set

          So I just tried these with my CPU vs CPU franchise and I must say these are really good. You have the QB pocket play looking really good, when they feel pressure they scramble out of the pocket. The only issues I have are the QB stats are really good, just had Glennon with a 151 QB rating with only 4 incomplete passes. Is the Accuracy that high to help with the pocket play? I'd like to move it down if you don't think it would hurt. Only other thing is the threshold being at 100. Had a D lineman pick up a fumble and run 80 yards where receivers couldn't catch him. These are looking really good so far. Keep it up

          Comment

          • guff
            Rookie
            • Aug 2011
            • 164

            #6
            Re: Guff's Sim Slider Set

            Originally posted by mkvitz89
            So I just tried these with my CPU vs CPU franchise and I must say these are really good. You have the QB pocket play looking really good, when they feel pressure they scramble out of the pocket. The only issues I have are the QB stats are really good, just had Glennon with a 151 QB rating with only 4 incomplete passes. Is the Accuracy that high to help with the pocket play? I'd like to move it down if you don't think it would hurt. Only other thing is the threshold being at 100. Had a D lineman pick up a fumble and run 80 yards where receivers couldn't catch him. These are looking really good so far. Keep it up


            Yes the high QB ACC for CPU was done to increase short open passes, I'm slowly creeping down the CPU catching to help keep their numbers down, if you don't have a good pass rush and a suspect secondary, you will get picked apart in real life, so I don't want to take that away, but I'm still fine tuning to get stats realistic but the gameplay is pretty solid.

            In regards to the d lineman running one back, it has happened in the NFL plenty, also a lot of d lineman have good speed in the game as far as their ratings, but I don't see this type of stuff too often, but feel free to tweak as you please, I'll be making some very minor tweaks over the next couple days, specifically to CPU catching, HUM QB ACC, HUM pass block, and HUM/CPU run block.

            I really like the run game, if you stick with the run you'll be rewarded, but there are those runs that get stuffed or have minimal gains and I like to see that.
            Last edited by guff; 08-29-2017, 01:20 PM.

            Comment

            • toliveanddieinsf
              Rookie
              • Jul 2012
              • 392

              #7
              Re: Guff's Sim Slider Set

              Interested in giving these a try once you have tuned everything and they are final.

              Was wondering if you checked out this thread:


              Check out post #6
              Interesting that pass reaction slider could be better at 0, rather than 100

              Comment

              • guff
                Rookie
                • Aug 2011
                • 164

                #8
                Re: Guff's Sim Slider Set

                Originally posted by toliveanddieinsf
                Interested in giving these a try once you have tuned everything and they are final.

                Was wondering if you checked out this thread:


                Check out post #6
                Interesting that pass reaction slider could be better at 0, rather than 100
                I think that they are set now except i am still slowly creeping the WR catching down, but they work great here now, just dont want the opposing QB having +70
                % completion and this lowering also helps keep scoring down.

                As far as the backwards sliders, i have not experienced it mysef, however did see better results (CPU WRs getting open) with pass coverage at 1 as opposed to 0 for HUM

                Comment

                • Ren The Conqueror
                  Gaming Avenger
                  • Aug 2016
                  • 2744

                  #9
                  Re: Guff's Sim Slider Set

                  Originally posted by guff
                  I think that they are set now except i am still slowly creeping the WR catching down, but they work great here now, just dont want the opposing QB having +70
                  % completion and this lowering also helps keep scoring down.

                  As far as the backwards sliders, i have not experienced it mysef, however did see better results (CPU WRs getting open) with pass coverage at 1 as opposed to 0 for HUM
                  The pass reaction slider is not backwards. I tested this myself and see that Adembroski and other of the experts have confirmed the same.

                  Your sliders are legit. Nice work, and great explanations for everything.
                  Now Playing

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                  • Ren The Conqueror
                    Gaming Avenger
                    • Aug 2016
                    • 2744

                    #10
                    Re: Guff's Sim Slider Set

                    I may actually roll with your set. I like your concept.
                    Now Playing

                    MLB The Show 24 (PS5)
                    NBA 2k24 (PS5)
                    Rise of the Ronin (PS5)
                    Madden NFL 11 (PS3)


                    Twitch
                    https://www.twitch.tv/ren_the_conqueror

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                    • tyler28
                      MVP
                      • Sep 2012
                      • 1719

                      #11
                      Re: Guff's Sim Slider Set

                      I really enjoy this set. The set up works really well and gave me a really good and realistic challenge on all pro

                      Sent from my SM-G935P using Operation Sports mobile app

                      Comment

                      • guff
                        Rookie
                        • Aug 2011
                        • 164

                        #12
                        Re: Guff's Sim Slider Set

                        Glad you guys are enjoying them, recently just made a few minor tweaks, was noticing the completion % was still a little high and not enough defensive stops, so lowered the WR catching on both sides, LOVE what I'm seeing. i now am seeing that if the qb isn't placing balls well they are more susceptible to a drop and also when in tight coverage. Also I'm seeing DBs actually make more plays on the ball and big hits lead to more drops, didn't like seeing 80% of passes being caught when a defender immediately stonewalls the WR post catch.

                        Also raised the HUM ACC slightly, both QBs are still having slightly off throws in regards to placing the ball for a catch in run or an easy catch, some balls the WRs are having to dive for, and whats nice about lower WR catch is the lower tier WRs have trouble with those.

                        I also raised the CPU pass block slightly, was seeing way too many sacks on my side and i only rush 4 and my d line is SO-SO (Lions), but even with the raise, i played the packers whom of which every o line man had a pass block rating higher than 85 and I still got 4 sacks although they gave me a hell of a time, you won't win the first move very often against a line line that, and thats how it should be, but you'll get there just gotta stick with it and use the fact there is no offsides to abuse that jump the snap trigger.

                        Raised the CPU pass coverage one point to 65, theres quite a difference from 64 to 65, 64 i was just seeing too many wide open guys, at 65 I'm having to use my progressions. When judging this slider, its easy to say ok this is too hard when you throw a pick of take coverage sack, but you have to go back and watch the replay, everytime you simply missed an open guy, albeit the window was small.

                        All in all i am loving the game play with these sliders, you know you got a good slider set when you are happy as hell at a loss because it was such a realistic game and not some CPU cheesing.

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                        • toliveanddieinsf
                          Rookie
                          • Jul 2012
                          • 392

                          #13
                          Re: Guff's Sim Slider Set

                          I just played the best game of madden 18 yet. I think the change to SLOW game speed was tremendous. Im seeing animations that I have never seen before. And even zones are working better because the WR's are a little slower. Also the CPU QB scrambled 3 times for 54 yards!

                          Here are some stats from my game (CPU/USER):
                          Coywboys 10, Browns 26
                          QB's: 16/30 239 yards 1 TD 3 INT's - 18/27 189 yards 2 TD's 0 INT's
                          RB's: 16 carries 30 yards 0 TD's - 25 carries 116 yards 0 TD's
                          Sacks: 4 - 7

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                          • leebuchanan59
                            Just started!
                            • Apr 2017
                            • 2

                            #14
                            Re: Guff's Sim Slider Set

                            Thanks for your work. This looks promising. One question: Has anyone tried these with 15-minute quarters and a runoff of 15 seconds or so? I'm kind of a stickler for 15 minute quarters.

                            Comment

                            • tyler28
                              MVP
                              • Sep 2012
                              • 1719

                              #15
                              Re: Guff's Sim Slider Set

                              I had a ton of sacks on the cpu i bumped up both user and cpu pb and rb. I think the secondary plays great. I think cpu needs a boost to rb and pb on all pro. I put them back to default.

                              Sent from my SM-G935P using Operation Sports mobile app

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