08-29-2017, 03:51 AM
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#5
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Rookie
OVR: 0
Join Date: Nov 2010
Location: Thunderdome
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Re: Meatball0311 Madden 18 Sliders
ClutchCity brought up a good point as he asked "Are the Sliders Backwards?".
Thru my testing I was noticing somethings did not seem right. The sliders were acting a little weird for my USER. So I am going through the sliders testing one at a time to see how they affect gameplay. I was suspecting that the higher values were not really helping, so it meant I had to find the sweet spot. My idea was that lower values with small increments.
QB Accuracy - 0 = Total Inaccuracy / 35+ = CPU has high completion rating
Pass Blocking - 0 = Actually the blocking is good at 0.
WR Catching - 0 = USER players drop many passes with or without contact.
The CPU seems to be ok at this level, but should add a little value for realistic gameplay.
Run Blocking - 0 = Actually the blocking is good at 0.
Fumbles - If you move the slider to the left you will have more fumbles.
Pass Def Reaction Time - 0 = Actually seems to be the best setting for this.
Interceptions - For the USER this is a standard slider of 50.
Pass Coverage - 0 = Actually seems to be the best setting for this.
Tackling - 0 = Tackling is realistic. There are many broken tackles and solo tackles. There are also gang tackles that are needed to bring the player down.
I have updated my sliders. I will probably be keeping an eye on the WR Catching and may need to update it.
These sliders were tested playing 1 quarter at 15 minutes only so I will be playing a whole game now and will post stats.
THE FIRST POST HAS BEEN UPDATED
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