The issue is that dev interaction on this forum WAS a thing in the past until they were attacked enough that now they just read it (and I know for a fact that they do read the forum).
I agree with team separation. Have said it myself for a few years (and on the Press Row Podcast where I tore the beta apart this year, so much for the "company line"). I think player separation/ID is near perfect - you can absolutely feel the difference between roles (moreso this year due to the ratings changes).
The CPU doing things that the player can not is simply not true. Are there a little too accurate when passing? Maybe. But there is a ton of user error involved that I don't believe want to admit to as well.
If you or anyone else is frustrated I'm fine with that. But expression of that needs to be focused in a constructive manner.
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