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Old 09-09-2017, 01:06 PM   #2
Cycloniac
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Join Date: May 2009
Location: Minneapolis, MN
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Re: Fatigue, autosubs, and injuries

Quote:
Originally Posted by raypace1
Attachment 140136
What's more important for appropriate backup snaps? I'd like to keep inj at default so it doesn't affect CPU games so I think for 40 inj raise subs and fatigue? Still don't completely understand how they work, at least for fatigue.. Clint said its how many plays but do qtrs affect it too? I don't see alot of discussion about these aspects so I'd like to get it going here and see what yall think..


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Fatigue = how quickly players tire

Injuries = likelehood per play that a player can get injured.

Therefore, if quarter length is higher, there is a higher chance per game that players get injured, and a higher chance that player performance will be affected by fatigue.

The higher fatigue is, the higher chance players have of being injured; fatigue is directly proportional to injuries.
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