AlTito's NHL 18 Sliders

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  • Al_Tito13
    MVP
    • Sep 2010
    • 1160

    #1

    AlTito's NHL 18 Sliders

    Hi again everyone!

    Below are the sliders I use right now in NHL 18. As always, I tried to get a good mix of fun and realism, with a sloppy gameplay and a lot of loose pucks. I will be making tweaks while I continue playing and I will try to keep this post as updated as possible to reflect the changes I make. Latest updates will also be shown at the bottom of this post to make it easier to follow.

    Like every year, according to your skill level, you can play on All-Star or Superstar difficulties. You should start with CPU Difficulty Adjustment at 0 and if it becomes too easy, you may increase it by a few clicks. You can play the game on 6 to 8 minutes periods, but I suggest you to play 8 minutes if you want to get more realistic stats.

    And don't be afraid to adjust things to your liking or needs, these sliders are only there as a base. Have fun!

    Note: I also suggest you to raise puck control for both Human and CPU before the beginning of a shootout.

    ---------------

    * = Changes from default values

    <table width="547" style="width: 410pt; border-collapse: collapse;" border="0" cellspacing="0" cellpadding="0"><colgroup><col width="131" style="width: 98pt; mso-width-source: userset; mso-width-alt: 4790;"><col width="285" style="width: 214pt; mso-width-source: userset; mso-width-alt: 10422;"><col width="131" style="width: 98pt; mso-width-source: userset; mso-width-alt: 4790;"><tbody><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td width="131" height="19" style="border: 0px black; border-image: none; width: 98pt; height: 14.85pt; background-color: rgb(217, 217, 217);">Menu</td><td width="285" style="border: 0px black; border-image: none; width: 214pt; background-color: rgb(217, 217, 217);">Slider</td><td width="131" style="border: 0px black; border-image: none; width: 98pt; background-color: rgb(217, 217, 217);">Values</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Game Settings</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Game Style</td><td style="border: 0px black; border-image: none; background-color: transparent;">4 / 4 Full Sim*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Rules</td><td style="border: 0px black; border-image: none; background-color: transparent;">NHL</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Period Length</td><td style="border: 0px black; border-image: none; background-color: transparent;">6-8 minutes*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Difficulty</td><td style="border: 0px black; border-image: none; background-color: transparent;">All-Star or Superstar*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Camera</td><td style="border: 0px black; border-image: none; background-color: transparent;">Dynamic Medium</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goalie Camera</td><td style="border: 0px black; border-image: none; background-color: transparent;">Low</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Shootout Camera</td><td style="border: 0px black; border-image: none; background-color: transparent;">Medium*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Away Line Changes</td><td style="border: 0px black; border-image: none; background-color: transparent;">Auto</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Away Shot Aim</td><td style="border: 0px black; border-image: none; background-color: transparent;">Manual</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Home Line Changes</td><td style="border: 0px black; border-image: none; background-color: transparent;">Auto</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Home Shot Aim</td><td style="border: 0px black; border-image: none; background-color: transparent;">Manual</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Gameplay Sliders</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">General</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Gameplay Version</td><td style="border: 0px black; border-image: none; background-color: transparent;">Latest</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Game Style</td><td style="border: 0px black; border-image: none; background-color: transparent;">Custom (Full Sim)</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Attribute Effects</td><td style="border: 0px black; border-image: none; background-color: transparent;">5 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Broken Stick Frequency</td><td style="border: 0px black; border-image: none; background-color: transparent;">35*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Game Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">2 / 6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Fatigue Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">80*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Fatigue Recovery - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Injury Occurence - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Skating</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Back Skating</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Hustle Type</td><td style="border: 0px black; border-image: none; background-color: transparent;">Authentic</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Carrier Agility</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Carrier Skating</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Player Acceleration - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Skating Speed - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Skating Agility - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Shooting</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">One Timer Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Shot Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Shot Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Slap Shot Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Slap Shot Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Passing</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Manual Passing</td><td style="border: 0px black; border-image: none; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Assist</td><td style="border: 0px black; border-image: none; background-color: transparent;">30</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Min Pass Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">30*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Max Pass Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Saucer Pass Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 0* / HUM 45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Interceptions - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">80</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Reception Ease - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 0* / HUM 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Reception Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 40* / HUM 30*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Control Rating Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">70*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Speed Reception Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 70* / HUM 60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Pickup Type Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 80* / HUM 70*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Bouncing Puck Receptions - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 30* / HUM 40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Puck Control</td><td style="border: 0px rgb(0, 176, 240); border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Incidental Contact Puck Loss</td><td width="131" style="border: 0px black; border-image: none; width: 98pt; background-color: transparent;">Stick, Legs & Body</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Incidental Stick Contact Immunity</td><td style="border: 0px black; border-image: none; background-color: transparent;">0</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Control - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Deking Impact - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Spin Deke Impact - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">65*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Skating Impact - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Goalies</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goalie Cover Frequency</td><td style="border: 0px black; border-image: none; background-color: transparent;">75*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goalie Passing</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Cross Crease Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Save Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Deflection Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Screen Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Screen Persistence - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Checking</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Board Effect Non-Puck Carrier</td><td style="border: 0px black; border-image: none; background-color: transparent;">20*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Board Effect Puck Carrier</td><td style="border: 0px black; border-image: none; background-color: transparent;">20*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Hitting Assistance</td><td style="border: 0px black; border-image: none; background-color: transparent;">10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Stumble Threshold</td><td style="border: 0px black; border-image: none; background-color: transparent;">75*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Agression - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; page-break-before: always; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Hitting Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Size Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Speed Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">35*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Checking/Balance Rating Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">85*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Preparedness Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Incidental Contact Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">70*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Poke Checking Range - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Poke Checking Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Poke Checking Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Stick Lift Effectiveness - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Penalties</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU Penalties</td><td style="border: 0px black; border-image: none; background-color: transparent;">75*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU Teammate Penalties</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Tripping - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Slashing - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Elbowing - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">30*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">High Sticking - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Cross Checking - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Boarding - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Charging - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Delay of Game - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Holding - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Hooking - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Interference - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">90*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">AI</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">AI Learning</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">6 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">CPU Difficulty Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">0-6 / 6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">CPU Faceoff Difficulty</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Fight Difficulty</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">CPU Strategy Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">3 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">User Strategy Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">0 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">BAP Strategy Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">3 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">Rules</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Post Whistle Rules</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Authentic</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Fighting</td><td style="border: 0px black; border-image: none; background-color: transparent;">2 / 2</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Icing</td><td style="border: 0px black; border-image: none; background-color: transparent;">Hybrid Icing</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Injuries</td><td style="border: 0px black; border-image: none; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Offsides</td><td style="border: 0px black; border-image: none; background-color: transparent;">Delayed</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Penalties</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">4 / 4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Trapezoid Rule</td><td style="border: 0px black; border-image: none; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Penalty Time Scaling</td><td style="border: 0px black; border-image: none; background-color: transparent;">3 / 6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Coincidental Penalty Time Scale</td><td style="border: 0px black; border-image: none; background-color: transparent;">0 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">Visual Settings</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Camera Perspective</td><td style="border: 0px black; border-image: none; background-color: transparent;">Alternate*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Indicator Size</td><td style="border: 0px black; border-image: none; background-color: transparent;">Medium*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Highlight</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Small*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Size</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Authentic*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Score Clock Overlay</td><td style="border: 0px black; border-image: none; background-color: transparent;">Small*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">Sound Settings</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Arena Announcer</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Arena Music</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Commentary</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">7 / 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Crowd</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goal Horn</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Menu Music</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">5 / 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">SFX</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">On-Ice Trainer</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">On-Ice Trainer</td><td style="border: 0px black; border-image: none; background-color: transparent;">Off*</td></tr></tbody></table>
    ---------------

    Updates:

    Skating | Skating Speed: 45 (from 50)

    Passing | Pass Accuracy: CPU 0 (from 20)
    Passing | Reception Reaction Time: CPU 40 (from 30)
    Passing | Puck Control Rating Effect: 70 (from 65)
    Passing | Puck Speed Reception Effect: CPU 70 (from 60)
    Passing | Pickup Type Effect: CPU 80 (from 70)
    Passing | Bouncing Puck Receptions: CPU 30 (from 40)

    Puck Control | Deking Impact: 55 (from 60)
    Puck Control | Skating Impact: 40 (from 50)

    Goalies | Goalie Save Reaction Time: 55 (from 60)

    Checking | Board Effect Non-Puck Carrier: 20 (from 50)
    Checking | Board Effect Puck Carrier: 20 (from 50)
    Checking | Poke Checking Power: 60 (from 65)
    Checking | Stick Lift Effectiveness: 60 (from 65)
    Last edited by Al_Tito13; 09-06-2018, 05:32 PM.
  • jonapaloma
    Banned
    • Aug 2007
    • 405

    #2
    Re: AlTito's NHL 18 Sliders

    I havent tried any of your sets before but I imagine they are better than default. What I miss is a little explanation about why you put some sliders at certain number and some comment about your thought process based on your sliders.

    Comment

    • Al_Tito13
      MVP
      • Sep 2010
      • 1160

      #3
      Re: AlTito's NHL 18 Sliders

      I won't comment every sliders individually because it would be way too long, however like I said in the first post, I always try to get a good balance between realism and fun. Since I spent a lot of time last year analyzing each slider and testing what they did to gameplay, this year it was way easier to come to a solid set right from the beginnning. I first tried the game on full sim default and thought it was playing pretty similar to last year's version. Then, I plugged in my NHL 17 sliders and simply had to make a few adjustments here and there to get the game near where I want it to be. It's still a work in progress though, so there will be updates coming in the next days/weeks.

      Comment

      • jonapaloma
        Banned
        • Aug 2007
        • 405

        #4
        Re: AlTito's NHL 18 Sliders

        I understand! maybe I can ask you some of the sliders, why you have them as you do

        Comment

        • onlybygrace
          MVP
          • Jan 2009
          • 3776

          #5
          Re: AlTito's NHL 18 Sliders

          Originally posted by jonapaloma
          I understand! maybe I can ask you some of the sliders, why you have them as you do

          Play the game with his sliders enough to have a sample of experience from which to ask questions...he is always more than helpful.

          Comment

          • knich
            MVP
            • Jan 2005
            • 1116

            #6
            Re: AlTito's NHL 18 Sliders

            Originally posted by Al_Tito13
            I won't comment every sliders individually because it would be way too long, however like I said in the first post, I always try to get a good balance between realism and fun. Since I spent a lot of time last year analyzing each slider and testing what they did to gameplay, this year it was way easier to come to a solid set right from the beginnning. I first tried the game on full sim default and thought it was playing pretty similar to last year's version. Then, I plugged in my NHL 17 sliders and simply had to make a few adjustments here and there to get the game near where I want it to be. It's still a work in progress though, so there will be updates coming in the next days/weeks.
            Have you been able to get realistic stats on 20 min periods?

            Comment

            • MikeyBoy02NY02
              Rookie
              • Aug 2011
              • 141

              #7
              Re: AlTito's NHL 18 Sliders

              Trying these now
              PSN ID: MikeyBoy02NY02
              http://www.twitch.tv/nyrangers241
              https://youtube.com/@console-gamer2418?si=4yyqMrmTkW9fh84d

              LET'S GO NY RANGERS!!!!!!
              Die hard Hockey fan!

              Comment

              • bad_philanthropy
                MVP
                • Jul 2005
                • 12167

                #8
                Re: AlTito's NHL 18 Sliders

                Al, I'm curious if you've tried these sliders with the "gameplay update" available for download on the main menu?

                I've done some experimenting, and I feel the update absolutely screws up the new ai, and ai in general. With the default gameplay turner (v 1.00) these sliders are absolutely money.

                Comment

                • Al_Tito13
                  MVP
                  • Sep 2010
                  • 1160

                  #9
                  Re: AlTito's NHL 18 Sliders

                  Originally posted by knich
                  Have you been able to get realistic stats on 20 min periods?
                  I don't play 20 minutes periods because it's way too long for me. My sliders are made mostly for 8 minutes periods, if you want to get better stats. However, the reason I say they can be played on 5 to 8 minutes is because we don't always have time to play longer periods. The most important thing for me is the gameplay on the ice and it's where I put my effort. Sometimes I don't have much time to play, so I play a game with 5 or 6 minutes periods and it's still pretty fun. The stats aren't perfect but at least I'm able to play 1 or 2 games instead of not playing at all. When I have 1 or 2 hours in front of me, then I will play 8 minutes periods and have a blast. Longer than that is simply not for me though.

                  Comment

                  • Al_Tito13
                    MVP
                    • Sep 2010
                    • 1160

                    #10
                    Re: AlTito's NHL 18 Sliders

                    Originally posted by bad_philanthropy
                    Al, I'm curious if you've tried these sliders with the "gameplay update" available for download on the main menu?

                    I've done some experimenting, and I feel the update absolutely screws up the new ai, and ai in general. With the default gameplay turner (v 1.00) these sliders are absolutely money.
                    I'm not sure if I played games before getting the tuner update few days ago on EA Access, maybe 1 or 2, not more than that. AI decisions and positioning is unfortunately something sliders can't improve much. I think that AI is better sometimes compared to past years, but at other times, they seem a bit clueless about what to do out there.

                    One of the worst things for me about this series has always been the tuners. The first 1, 2 or even 3 tuners overwrite the 1.00. It's the same thing year after year, even if people have complained about it. They have the ability to create new tuner versions, so we could choose the one we want, but they simply don't use it, I don't know why. A lot of people like the feel of the game out of the box better offline, but because they keep overwriting on tuner 1.00, we can't go back to it, if we want to be able to play online too.
                    Last edited by Al_Tito13; 09-16-2017, 09:26 AM.

                    Comment

                    • drog1602
                      Rookie
                      • Sep 2011
                      • 400

                      #11
                      Re: AlTito's NHL 18 Sliders

                      Originally posted by Al_Tito13
                      I'm not sure if I played games before getting the tuner update few days ago on EA Access, maybe 1 or 2, not more than that. AI decisions and positioning is unfortunately something sliders can't improve much. I think that AI is better sometimes compared to past years, but at other times, they seem a bit clueless about what to do out there.

                      One of the worst things for me about this series has always been the tuners. The first 1, 2 or even 3 tuners overwrite the 1.00. It's the same thing year after year, even if people have complained about it. They have the ability to create new tuner versions, so we could choose the one we want, but they simply don't use it, I don't know why. A lot of people like the feel of the game out of the box better offline, but because they keep overwriting on tuner 1.00, we can't go back to it, if we want to be able to play online too.
                      They did give us the ability to keep the original tuner this year and still download the latest tuner to use online only. That is what I did. But it still baffles me why they just overwrite the previous and not use an incremental v1, v1.01, v1.02 etc until the large patch comes out. Really odd to say the least.

                      Comment

                      • Al_Tito13
                        MVP
                        • Sep 2010
                        • 1160

                        #12
                        Re: AlTito's NHL 18 Sliders

                        Originally posted by drog1602
                        They did give us the ability to keep the original tuner this year and still download the latest tuner to use online only. That is what I did. But it still baffles me why they just overwrite the previous and not use an incremental v1, v1.01, v1.02 etc until the large patch comes out. Really odd to say the least.
                        Tuner 1.00 and latest are the same tuner offline. The update just overwrote on tuner 1.00, even if a pop-up gave us a choice when installing it, like it did every time last year too. If it was not the case, we would also have tuner 1.01 in the versions list. I understand what you are refering to, but I don't believe it does what you think or then it's me that is off on that one lol.

                        To me, that choice was only to change the option in the general sliders menu, I think it just does the same thing as if you go change it manually by yourself directly in the menu where you select the version to use. It asked if you want to keep the one you are using or the latest. But if you are using tuner 1.00 and it's overwrote, then both choice will be the same tuner. I hope that was clear, but it's a little bit hard to explain lol.
                        Last edited by Al_Tito13; 09-16-2017, 01:33 PM.

                        Comment

                        • Al_Tito13
                          MVP
                          • Sep 2010
                          • 1160

                          #13
                          Re: AlTito's NHL 18 Sliders

                          Originally posted by TeravaineSaros
                          Could you explain why agility and acceleration are set on 40s? Wouldn't that make the skating feel even more like you're stuck in mud?
                          Players with the puck have less speed and agility compared to players without the puck. Personally, I don't have the stuck in mud feeling you're talking about. That being said, you may play with these values higher if you wish.

                          Comment

                          • bad_philanthropy
                            MVP
                            • Jul 2005
                            • 12167

                            #14
                            Re: AlTito's NHL 18 Sliders

                            Originally posted by Al_Tito13
                            Players with the puck have less speed and agility compared to players without the puck. Personally, I don't have the stuck in mud feeling you're talking about. That being said, you may play with these values higher if you wish.
                            I think they're good, and they also prevent the cpu on susperstar from spinning and dodging out of being totally boxed in.

                            Comment

                            • foe84
                              Rookie
                              • May 2007
                              • 194

                              #15
                              Re: AlTito's NHL 18 Sliders

                              not able to try yet

                              are these full sim style play? I have it at full sim but if these make it more realistic, im all for it with the loose pucks and stats.

                              Comment

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