Below are the sliders I use right now in NHL 18. As always, I tried to get a good mix of fun and realism, with a sloppy gameplay and a lot of loose pucks. I will be making tweaks while I continue playing and I will try to keep this post as updated as possible to reflect the changes I make. Latest updates will also be shown at the bottom of this post to make it easier to follow.
Like every year, according to your skill level, you can play on All-Star or Superstar difficulties. You should start with CPU Difficulty Adjustment at 0 and if it becomes too easy, you may increase it by a few clicks. You can play the game on 6 to 8 minutes periods, but I suggest you to play 8 minutes if you want to get more realistic stats.
And don't be afraid to adjust things to your liking or needs, these sliders are only there as a base. Have fun!
Note: I also suggest you to raise puck control for both Human and CPU before the beginning of a shootout.
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* = Changes from default values
<table width="547" style="width: 410pt; border-collapse: collapse;" border="0" cellspacing="0" cellpadding="0"><colgroup><col width="131" style="width: 98pt; mso-width-source: userset; mso-width-alt: 4790;"><col width="285" style="width: 214pt; mso-width-source: userset; mso-width-alt: 10422;"><col width="131" style="width: 98pt; mso-width-source: userset; mso-width-alt: 4790;"><tbody><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td width="131" height="19" style="border: 0px black; border-image: none; width: 98pt; height: 14.85pt; background-color: rgb(217, 217, 217);">Menu</td><td width="285" style="border: 0px black; border-image: none; width: 214pt; background-color: rgb(217, 217, 217);">Slider</td><td width="131" style="border: 0px black; border-image: none; width: 98pt; background-color: rgb(217, 217, 217);">Values</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Game Settings</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Game Style</td><td style="border: 0px black; border-image: none; background-color: transparent;">4 / 4 Full Sim*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Rules</td><td style="border: 0px black; border-image: none; background-color: transparent;">NHL</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Period Length</td><td style="border: 0px black; border-image: none; background-color: transparent;">6-8 minutes*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Difficulty</td><td style="border: 0px black; border-image: none; background-color: transparent;">All-Star or Superstar*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Camera</td><td style="border: 0px black; border-image: none; background-color: transparent;">Dynamic Medium</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goalie Camera</td><td style="border: 0px black; border-image: none; background-color: transparent;">Low</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Shootout Camera</td><td style="border: 0px black; border-image: none; background-color: transparent;">Medium*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Away Line Changes</td><td style="border: 0px black; border-image: none; background-color: transparent;">Auto</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Away Shot Aim</td><td style="border: 0px black; border-image: none; background-color: transparent;">Manual</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Home Line Changes</td><td style="border: 0px black; border-image: none; background-color: transparent;">Auto</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Home Shot Aim</td><td style="border: 0px black; border-image: none; background-color: transparent;">Manual</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Gameplay Sliders</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">General</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Gameplay Version</td><td style="border: 0px black; border-image: none; background-color: transparent;">Latest</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Game Style</td><td style="border: 0px black; border-image: none; background-color: transparent;">Custom (Full Sim)</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Attribute Effects</td><td style="border: 0px black; border-image: none; background-color: transparent;">5 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Broken Stick Frequency</td><td style="border: 0px black; border-image: none; background-color: transparent;">35*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Game Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">2 / 6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Fatigue Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">80*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Fatigue Recovery - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Injury Occurence - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Skating</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Back Skating</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Hustle Type</td><td style="border: 0px black; border-image: none; background-color: transparent;">Authentic</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Carrier Agility</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Carrier Skating</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Player Acceleration - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Skating Speed - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Skating Agility - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Shooting</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">One Timer Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Shot Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Shot Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Slap Shot Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Slap Shot Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Passing</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Manual Passing</td><td style="border: 0px black; border-image: none; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Assist</td><td style="border: 0px black; border-image: none; background-color: transparent;">30</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Min Pass Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">30*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Max Pass Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Saucer Pass Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 0* / HUM 45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Interceptions - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">80</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Reception Ease - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 0* / HUM 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Reception Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 40* / HUM 30*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Control Rating Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">70*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Speed Reception Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 70* / HUM 60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Pickup Type Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 80* / HUM 70*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Bouncing Puck Receptions - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 30* / HUM 40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Puck Control</td><td style="border: 0px rgb(0, 176, 240); border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Incidental Contact Puck Loss</td><td width="131" style="border: 0px black; border-image: none; width: 98pt; background-color: transparent;">Stick, Legs & Body</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Incidental Stick Contact Immunity</td><td style="border: 0px black; border-image: none; background-color: transparent;">0</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Control - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Deking Impact - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Spin Deke Impact - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">65*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Skating Impact - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Goalies</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goalie Cover Frequency</td><td style="border: 0px black; border-image: none; background-color: transparent;">75*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goalie Passing</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Cross Crease Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Save Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Deflection Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Screen Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Screen Persistence - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Checking</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Board Effect Non-Puck Carrier</td><td style="border: 0px black; border-image: none; background-color: transparent;">20*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Board Effect Puck Carrier</td><td style="border: 0px black; border-image: none; background-color: transparent;">20*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Hitting Assistance</td><td style="border: 0px black; border-image: none; background-color: transparent;">10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Stumble Threshold</td><td style="border: 0px black; border-image: none; background-color: transparent;">75*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Agression - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; page-break-before: always; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Hitting Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Size Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Speed Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">35*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Checking/Balance Rating Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">85*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Preparedness Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Incidental Contact Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">70*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Poke Checking Range - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Poke Checking Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Poke Checking Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Stick Lift Effectiveness - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Penalties</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU Penalties</td><td style="border: 0px black; border-image: none; background-color: transparent;">75*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU Teammate Penalties</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Tripping - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Slashing - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Elbowing - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">30*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">High Sticking - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Cross Checking - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Boarding - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Charging - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Delay of Game - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Holding - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Hooking - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Interference - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">90*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">AI</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">AI Learning</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">6 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">CPU Difficulty Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">0-6 / 6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">CPU Faceoff Difficulty</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Fight Difficulty</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">CPU Strategy Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">3 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">User Strategy Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">0 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">BAP Strategy Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">3 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">Rules</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Post Whistle Rules</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Authentic</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Fighting</td><td style="border: 0px black; border-image: none; background-color: transparent;">2 / 2</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Icing</td><td style="border: 0px black; border-image: none; background-color: transparent;">Hybrid Icing</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Injuries</td><td style="border: 0px black; border-image: none; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Offsides</td><td style="border: 0px black; border-image: none; background-color: transparent;">Delayed</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Penalties</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">4 / 4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Trapezoid Rule</td><td style="border: 0px black; border-image: none; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Penalty Time Scaling</td><td style="border: 0px black; border-image: none; background-color: transparent;">3 / 6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Coincidental Penalty Time Scale</td><td style="border: 0px black; border-image: none; background-color: transparent;">0 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">Visual Settings</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Camera Perspective</td><td style="border: 0px black; border-image: none; background-color: transparent;">Alternate*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Indicator Size</td><td style="border: 0px black; border-image: none; background-color: transparent;">Medium*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Highlight</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Small*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Size</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Authentic*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Score Clock Overlay</td><td style="border: 0px black; border-image: none; background-color: transparent;">Small*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">Sound Settings</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Arena Announcer</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Arena Music</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Commentary</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">7 / 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Crowd</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goal Horn</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Menu Music</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">5 / 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">SFX</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">On-Ice Trainer</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">On-Ice Trainer</td><td style="border: 0px black; border-image: none; background-color: transparent;">Off*</td></tr></tbody></table>
---------------
Updates:
Skating | Skating Speed: 45 (from 50)
Passing | Pass Accuracy: CPU 0 (from 20)
Passing | Reception Reaction Time: CPU 40 (from 30)
Passing | Puck Control Rating Effect: 70 (from 65)
Passing | Puck Speed Reception Effect: CPU 70 (from 60)
Passing | Pickup Type Effect: CPU 80 (from 70)
Passing | Bouncing Puck Receptions: CPU 30 (from 40)
Puck Control | Deking Impact: 55 (from 60)
Puck Control | Skating Impact: 40 (from 50)
Goalies | Goalie Save Reaction Time: 55 (from 60)
Checking | Board Effect Non-Puck Carrier: 20 (from 50)
Checking | Board Effect Puck Carrier: 20 (from 50)
Checking | Poke Checking Power: 60 (from 65)
Checking | Stick Lift Effectiveness: 60 (from 65)
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