Tim's Fictional Roster NBA 2K18 Edition
I have spent the last day testing things out and I believe that I have a system down now to make my Fictional Roster the most detailed and unique, than ever before.
1: I have made templates for each position to have 10 different play styles. For example, PG - Pass first PG, Scoring PG, Defensive PG, Physical Post PG, etc. These players will be used as a base. I will then edit faces, sigs, etc before they are added to the league. This will hopefully speed things up.
2: Every coach will be edited and made custom for each team. No real coaches but, they will be made with realism in mind. That means each coach will specialize in there own system, have there own unique skill set. For example: Coach Brian Clarkson. Former player, Tactition, skilled in the Triangle Offense and also played in a balanced system as a player. He likes guards over bigs and prefers players that have a high basketball IQ.
3: With fictional coaches comes playbooks and fictional GM's as well. To put it simple, I want to rework the entire roster, every moving part.
4: Realistic contracts, Rookies, Vets, Bargain contracts, bad contracts, injuries, accessories that are made to show injuries, etc.
5: Every single player will be handmade, everyone will have unique skills, sigs, attires, etc.
6: I think I've developed a system to make each CAP different but, I won't really know yet until I'm about15 teams in. I love 2k but the faces are way to similar.
7: Free Agents... there will be many, all from scratch and all with specific skills.
So far I can really see a difference in how the players behave with the new tendencies. I can't wait to see what combinations I can come up with.
So far I have created 16 test teams: PHI, MIL, CHI, CLE, BOS, LAC, MEM, ATL, MIA, CHA, UTH, SAC, NYK, LAL, ORL, DAL.
I have a new PS ID as well. No longer Leoalure, it's now : SirTimothyOfHyatts
Name: TimsFictionTest
Stay thirsty
Look for it on PSN. I will update later with my plan.
***Edit***
I think that I am going to wait for a patch to edit the CAP's with more detail. I am 16 teams in now and I can see that there is no way that I can make a 14 man squad for 30 teams and 80 Free Agents without more customization for the faces.
I pride myself on making every player different and special. I don't like clones and don't like that there is so little option for the faces. So, I am finishing with Dallas and then I will be waiting for a Patch to fix these CAP Options.
I have spent the last day testing things out and I believe that I have a system down now to make my Fictional Roster the most detailed and unique, than ever before.
1: I have made templates for each position to have 10 different play styles. For example, PG - Pass first PG, Scoring PG, Defensive PG, Physical Post PG, etc. These players will be used as a base. I will then edit faces, sigs, etc before they are added to the league. This will hopefully speed things up.
2: Every coach will be edited and made custom for each team. No real coaches but, they will be made with realism in mind. That means each coach will specialize in there own system, have there own unique skill set. For example: Coach Brian Clarkson. Former player, Tactition, skilled in the Triangle Offense and also played in a balanced system as a player. He likes guards over bigs and prefers players that have a high basketball IQ.
3: With fictional coaches comes playbooks and fictional GM's as well. To put it simple, I want to rework the entire roster, every moving part.
4: Realistic contracts, Rookies, Vets, Bargain contracts, bad contracts, injuries, accessories that are made to show injuries, etc.
5: Every single player will be handmade, everyone will have unique skills, sigs, attires, etc.
6: I think I've developed a system to make each CAP different but, I won't really know yet until I'm about15 teams in. I love 2k but the faces are way to similar.
7: Free Agents... there will be many, all from scratch and all with specific skills.
So far I can really see a difference in how the players behave with the new tendencies. I can't wait to see what combinations I can come up with.
So far I have created 16 test teams: PHI, MIL, CHI, CLE, BOS, LAC, MEM, ATL, MIA, CHA, UTH, SAC, NYK, LAL, ORL, DAL.
I have a new PS ID as well. No longer Leoalure, it's now : SirTimothyOfHyatts
Name: TimsFictionTest
Stay thirsty
Look for it on PSN. I will update later with my plan.
***Edit***
I think that I am going to wait for a patch to edit the CAP's with more detail. I am 16 teams in now and I can see that there is no way that I can make a 14 man squad for 30 teams and 80 Free Agents without more customization for the faces.
I pride myself on making every player different and special. I don't like clones and don't like that there is so little option for the faces. So, I am finishing with Dallas and then I will be waiting for a Patch to fix these CAP Options.
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