CujoMatty's All Star stat based sliders - Operation Sports Forums

CujoMatty's All Star stat based sliders

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  • CujoMatty
    Member of Rush Nation
    • Oct 2007
    • 5446

    #1

    CujoMatty's All Star stat based sliders

    Here's the sliders I'm running with. I'm going for realistic stats and attempting to get results in line with NBA league averages.

    I'll post what I've changed from default and my reasoning and results. If I don't list something it's because it stays at default 50. I have about 20 games under my belt so I have a pretty good idea what does what. The biggest issue I'm having is that the game is very skewed towards hot and cold runs so it's hard to lock down sliders unless you test them extensively. If your hot you will make a lot more shots. You will block more shots. You will get more rebounds etc. Opposite when your cold obviously.

    Anyways here's what I'm using. Values same for User and CPU unless you see a /
    I play All star with 12 minute accelerated clock
    Shooting ratings plus skill
    Free throws ratings only
    Game speed 70

    Inside shot 30
    I like it here or else the and 1s get out of control.

    Mid range 50/100
    3 point shooting CPU 55
    I need to test more but the CPU at 100 isn't making shots more but it seems to be giving the AI more confidence to open up the mid range game.

    Driving layup 20
    Dunk frequency 35

    I'm getting between 10 and 15 foul shots per game per team. League average was about 22 so with accelerated clock that's perfect.
    Reach in foul 50/83
    Jump shot foul 83
    Post shot foul 83
    Layup foul 83
    Dunk foul 83

    Offensive in air collision 60
    Offensive on ground collision 60
    Defensive in air collision 60
    Defensive on ground collision 60

    Steal success 65
    This slider affects stolen passes as well as on ball steals. Even with it at 65 I'm not seeing enough turnovers. League average is about 11 per game and I often only have 4 or 5 which even with accelerated clock is too low.

    Shot off dribble impact 60/100
    This slider really helps with step back shots. The higher the number the bigger the green release is. 60 feels about right to me not making it too easy. CPU at 100 seems to give the CPU more confidence to take more pull ups and it's not messing up shooting percentages. They definetly aren't sinking everything even though it's 100.

    Shot contest impact 20/50
    This one changes the CPU tendency for shooting. At zero the CPU will come down and fire 3 after 3. 20 gives a nice balance.

    Shot blocking 40
    This one is more of a preference but it ties in with how my sliders play. I generally don't try and do layups if a big man is camped under the rim so that's why I say it's a preference but having nerfed the ability to drive to the hoop my blocks are down regardless. League average was between 4 and 5 a game and I'm around 3 so again with accelerated clock that's about right. I will say that when I get frustrated and turbo spam the paint that number does rise significantly.

    Jostle vs blow by 100
    To me, and for what I'm looking for in a basketball game this slider is the most important. While I do agree blowing by your man and dunking all over the place is fun it's not very realistic. This makes it much harder to get by. Good slashers can still do it but it takes work. It also forces the CPU to take more mid range shots and pull ups .

    That's about it. Still ever working things out but I like what I have so far.
    Last edited by CujoMatty; 09-22-2017, 02:58 PM.
    2016 NLL Champion Saskatchewan Rush
    2018 NLL Champion Saskatchewan Rush
    2019 CEBL Champion Saskatchewan Rattlers
  • KingWeigy23
    Rookie
    • Oct 2014
    • 118

    #2
    Re: CujoMatty's All Star stat based sliders

    Originally posted by CujoMatty
    Here's the sliders I'm running with. I'm going for realistic stats and attempting to get results in line with NBA league averages.

    I'll post what I've changed from default and my reasoning and results. If I don't list something it's because it stays at default 50. I have about 20 games under my belt so I have a pretty good idea what does what. The biggest issue I'm having is that the game is very skewed towards hot and cold runs so it's hard to lock down sliders unless you test them extensively. If your hot you will make a lot more shots. You will block more shots. You will get more rebounds etc. Opposite when your cold obviously.

    Anyways here's what I'm using. Values same for User and CPU unless you see a /
    I play All star with 12 minute accelerated clock
    Shooting ratings plus skill
    Free throws ratings only
    Game speed 70

    Inside shot 30
    I like it here or else the and 1s get out of control.

    Mid range 50/100
    3 point shooting CPU 55
    I need to test more but the CPU at 100 isn't making shots more but it seems to be giving the AI more confidence to open up the mid range game.

    Driving layup 20
    Dunk frequency 35

    I'm getting between 10 and 15 foul shots per game per team. League average was about 22 so with accelerated clock that's perfect.
    Reach in foul 50/83
    Jump shot foul 83
    Post shot foul 83
    Layup foul 83
    Dunk foul 83

    Offensive in air collision 60
    Offensive on ground collision 60
    Defensive in air collision 60
    Defensive on ground collision 60

    Steal success 65
    This slider affects stolen passes as well as on ball steals. Even with it at 65 I'm not seeing enough turnovers. League average is about 11 per game and I often only have 4 or 5 which even with accelerated clock is too low.

    Shot off dribble impact 60/100
    This slider really helps with step back shots. The higher the number the bigger the green release is. 60 feels about right to me not making it too easy. CPU at 100 seems to give the CPU more confidence to take more pull ups and it's not messing up shooting percentages. They definetly aren't sinking everything even though it's 100.

    Shot contest impact 50/20
    This one changes the CPU tendency for shooting. At zero the CPU will come down and fire 3 after 3. 20 gives a nice balance.

    Shot blocking 40
    This one is more of a preference but it ties in with how my sliders play. I generally don't try and do layups if a big man is camped under the rim so that's why I say it's a preference but having nerfed the ability to drive to the hoop my blocks are down regardless. League average was between 4 and 5 a game and I'm around 3 so again with accelerated clock that's about right. I will say that when I get frustrated and turbo spam the paint that number does rise significantly.

    Jostle vs blow by 100
    To me, and for what I'm looking for in a basketball game this slider is the most important. While I do agree blowing by your man and dunking all over the place is fun it's not very realistic. This makes it much harder to get by. Good slashers can still do it but it takes work. It also forces the CPU to take more mid range shots and pull ups .

    That's about it. Still ever working things out but I like what I have so far.
    I like where you are going with these sliders. Interested to try these but to avoid a F% up by me could you list them in full?. I'll save you a bit of time if that helps.


    USER A.I

    Inside Shot Ability
    Mid Range Shooting
    3-Point Shooting
    Free Throw Shooting
    Post Shooting
    Driving Layup Ability
    Post Move Effectiveness
    Dunk Frequency
    Reach In Foul Frequency
    Jump Shot Foul Frequency
    Post Shot Foul Frequency
    Layup Foul Frequency
    Dunk Foul Frequency
    Offensive In Air Collision
    Offensive On ground Collision
    Defensive In Air Collision
    Defensive On Ground Collision
    Steal Success
    Ally Oop Success
    Shot Off Dribble Impact
    Shot Contest impact
    Shot Blocking Ability
    Offensive Rebound Frequency
    Off Ball Push Off Frequency
    Off Ball Push Off Success
    Off Ball Jostle Success
    Jostle Vs Blow By
    Dribble Move Reaction Frequency
    I am new here please be nice

    Comment

    • Shadymamba
      Black Mamba
      • Apr 2005
      • 759

      #3
      Re: CujoMatty's All Star stat based sliders

      Originally posted by CujoMatty
      Here's the sliders I'm running with. I'm going for realistic stats and attempting to get results in line with NBA league averages.

      I'll post what I've changed from default and my reasoning and results. If I don't list something it's because it stays at default 50. I have about 20 games under my belt so I have a pretty good idea what does what. The biggest issue I'm having is that the game is very skewed towards hot and cold runs so it's hard to lock down sliders unless you test them extensively. If your hot you will make a lot more shots. You will block more shots. You will get more rebounds etc. Opposite when your cold obviously.

      Anyways here's what I'm using. Values same for User and CPU unless you see a /
      I play All star with 12 minute accelerated clock
      Shooting ratings plus skill
      Free throws ratings only
      Game speed 70

      Inside shot 30
      I like it here or else the and 1s get out of control.

      Mid range 50/100
      3 point shooting CPU 55
      I need to test more but the CPU at 100 isn't making shots more but it seems to be giving the AI more confidence to open up the mid range game.

      Driving layup 20
      Dunk frequency 35

      I'm getting between 10 and 15 foul shots per game per team. League average was about 22 so with accelerated clock that's perfect.
      Reach in foul 50/83
      Jump shot foul 83
      Post shot foul 83
      Layup foul 83
      Dunk foul 83

      Offensive in air collision 60
      Offensive on ground collision 60
      Defensive in air collision 60
      Defensive on ground collision 60

      Steal success 65
      This slider affects stolen passes as well as on ball steals. Even with it at 65 I'm not seeing enough turnovers. League average is about 11 per game and I often only have 4 or 5 which even with accelerated clock is too low.

      Shot off dribble impact 60/100
      This slider really helps with step back shots. The higher the number the bigger the green release is. 60 feels about right to me not making it too easy. CPU at 100 seems to give the CPU more confidence to take more pull ups and it's not messing up shooting percentages. They definetly aren't sinking everything even though it's 100.

      Shot contest impact 50/20
      This one changes the CPU tendency for shooting. At zero the CPU will come down and fire 3 after 3. 20 gives a nice balance.

      Shot blocking 40
      This one is more of a preference but it ties in with how my sliders play. I generally don't try and do layups if a big man is camped under the rim so that's why I say it's a preference but having nerfed the ability to drive to the hoop my blocks are down regardless. League average was between 4 and 5 a game and I'm around 3 so again with accelerated clock that's about right. I will say that when I get frustrated and turbo spam the paint that number does rise significantly.

      Jostle vs blow by 100
      To me, and for what I'm looking for in a basketball game this slider is the most important. While I do agree blowing by your man and dunking all over the place is fun it's not very realistic. This makes it much harder to get by. Good slashers can still do it but it takes work. It also forces the CPU to take more mid range shots and pull ups .

      That's about it. Still ever working things out but I like what I have so far.
      sounds good bro looks good as well - i've been playing and testing as well and just giving some .2 on you guys hard work the only thing I did was move my fouls way up to 100 - i'm glad you are seeing fouls called and getting free throws because I wasn't so i went all the way up they seem about right now - a lot more of what we see in real games (to me) with some hard and some touch fouls being called

      funny your steal success is so high i actually had to turn it down, unless minnesota is the next great defensive team - we get way too many steals per game that i had to drop down to 0 - i'm trying to make it that only people who don't have great ball handling get the ball stolen from - but last night jimmy butler was just flat out taking the ball out of tyler johnsons hands at least 3 - 4 times

      thanks for the efforts - this game is a really good set away from being real good - i'm sure a patch or two will come out as well - thanks bro
      Last edited by Shadymamba; 09-20-2017, 07:14 PM. Reason: grammer
      MLB: Pittsburgh Pirates '90
      NFL: Miami Dolphins '84
      NBA: Minnesota Timberwolves ' 15
      CFB: Oregon Ducks '10

      I HATE TO LOSE MORE THAN I LOVE TO WIN
      --------------------------------------------------
      Twitter: Rileyfcol
      PSN: Doc_Hollladay
      Instagram:7_wolfe

      Comment

      • Shadymamba
        Black Mamba
        • Apr 2005
        • 759

        #4
        Re: CujoMatty's All Star stat based sliders

        Originally posted by KingWeigy23
        I like where you are going with these sliders. Interested to try these but to avoid a F% up by me could you list them in full?. I'll save you a bit of time if that helps.


        USER A.I

        Inside Shot Ability
        Mid Range Shooting
        3-Point Shooting
        Free Throw Shooting
        Post Shooting
        Driving Layup Ability
        Post Move Effectiveness
        Dunk Frequency
        Reach In Foul Frequency
        Jump Shot Foul Frequency
        Post Shot Foul Frequency
        Layup Foul Frequency
        Dunk Foul Frequency
        Offensive In Air Collision
        Offensive On ground Collision
        Defensive In Air Collision
        Defensive On Ground Collision
        Steal Success
        Ally Oop Success
        Shot Off Dribble Impact
        Shot Contest impact
        Shot Blocking Ability
        Offensive Rebound Frequency
        Off Ball Push Off Frequency
        Off Ball Push Off Success
        Off Ball Jostle Success
        Jostle Vs Blow By
        Dribble Move Reaction Frequency
        Here you go man:

        Inside Shot Ability 30/30
        Mid Range Shooting 50/100
        3-Point Shooting 50/55
        Free Throw Shooting 50/50
        Post Shooting 50/50
        Driving Layup Ability 20/20
        Post Move Effectiveness 50/50
        Dunk Frequency 35/35
        Reach In Foul Frequency 50/83
        Jump Shot Foul Frequency 83/83
        Post Shot Foul Frequency 83/83
        Layup Foul Frequency 83/83
        Dunk Foul Frequency 83/83
        Offensive In Air Collision 60/60
        Offensive On ground Collision 60/60
        Defensive In Air Collision 60/60
        Defensive On Ground Collision 60/60
        Steal Success 65/65
        Ally Oop Success 50/50
        Shot Off Dribble Impact 60/100
        Shot Contest impact 50/20
        Shot Blocking Ability 40/40
        Offensive Rebound Frequency 50/50
        Off Ball Push Off Frequency 50/50
        Off Ball Push Off Success 50/50
        Off Ball Jostle Success 50/50
        Jostle Vs Blow By 100/100
        Dribble Move Reaction Frequency 50/50
        MLB: Pittsburgh Pirates '90
        NFL: Miami Dolphins '84
        NBA: Minnesota Timberwolves ' 15
        CFB: Oregon Ducks '10

        I HATE TO LOSE MORE THAN I LOVE TO WIN
        --------------------------------------------------
        Twitter: Rileyfcol
        PSN: Doc_Hollladay
        Instagram:7_wolfe

        Comment

        • KingWeigy23
          Rookie
          • Oct 2014
          • 118

          #5
          Re: CujoMatty's All Star stat based sliders

          Originally posted by Shadymamba
          Here you go man:

          Inside Shot Ability 30/30
          Mid Range Shooting 50/100
          3-Point Shooting 50/55
          Free Throw Shooting 50/50
          Post Shooting 50/50
          Driving Layup Ability 20/20
          Post Move Effectiveness 50/50
          Dunk Frequency 35/35
          Reach In Foul Frequency 50/83
          Jump Shot Foul Frequency 83/83
          Post Shot Foul Frequency 83/83
          Layup Foul Frequency 83/83
          Dunk Foul Frequency 83/83
          Offensive In Air Collision 60/60
          Offensive On ground Collision 60/60
          Defensive In Air Collision 60/60
          Defensive On Ground Collision 60/60
          Steal Success 65/65
          Ally Oop Success 50/50
          Shot Off Dribble Impact 60/100
          Shot Contest impact 50/20
          Shot Blocking Ability 40/40
          Offensive Rebound Frequency 50/50
          Off Ball Push Off Frequency 50/50
          Off Ball Push Off Success 50/50
          Off Ball Jostle Success 50/50
          Jostle Vs Blow By 100/100
          Dribble Move Reaction Frequency 50/50

          Absolute legend :-D Thank you!!.
          I am new here please be nice

          Comment

          • Shadymamba
            Black Mamba
            • Apr 2005
            • 759

            #6
            Re: CujoMatty's All Star stat based sliders

            ok so far in the 3rd quarter of my game blocks at 0 and there have been 13 blocks in this game by both teams - DeMarcus Cousins has 5 alone - yeah this really needs to be addressed (playing on All-Star) wow!
            MLB: Pittsburgh Pirates '90
            NFL: Miami Dolphins '84
            NBA: Minnesota Timberwolves ' 15
            CFB: Oregon Ducks '10

            I HATE TO LOSE MORE THAN I LOVE TO WIN
            --------------------------------------------------
            Twitter: Rileyfcol
            PSN: Doc_Hollladay
            Instagram:7_wolfe

            Comment

            • CanOfCornCobb
              Banned
              • Sep 2013
              • 528

              #7
              Re: CujoMatty's All Star stat based sliders

              I like this set a lot Cujo. I have 2 questions...How do I change dribble control to absolute? I play ESPN cam. Why can't I make a FT to save my life? I've been looking for tips. I don't like the shot meter, never played with a shot meter, but I'll turn it on just for my FT dilemma.

              Sent from my SAMSUNG-SM-G891A using Operation Sports mobile app

              Comment

              • CujoMatty
                Member of Rush Nation
                • Oct 2007
                • 5446

                #8
                Re: CujoMatty's All Star stat based sliders

                I had the contest shot values backwards. It should be at 20 for user and 50 for CPU
                2016 NLL Champion Saskatchewan Rush
                2018 NLL Champion Saskatchewan Rush
                2019 CEBL Champion Saskatchewan Rattlers

                Comment

                • CujoMatty
                  Member of Rush Nation
                  • Oct 2007
                  • 5446

                  #9
                  Re: CujoMatty's All Star stat based sliders

                  Originally posted by CanOfCornCobb
                  I like this set a lot Cujo. I have 2 questions...How do I change dribble control to absolute? I play ESPN cam. Why can't I make a FT to save my life? I've been looking for tips. I don't like the shot meter, never played with a shot meter, but I'll turn it on just for my FT dilemma.

                  Sent from my SAMSUNG-SM-G891A using Operation Sports mobile app
                  The absolute setting is in the controller settings menu.

                  Turn the free throw slider up. That slider doesn't effect free throws with the shot meter but if you increase it more should drop for you.
                  2016 NLL Champion Saskatchewan Rush
                  2018 NLL Champion Saskatchewan Rush
                  2019 CEBL Champion Saskatchewan Rattlers

                  Comment

                  • mikechips9111
                    Rookie
                    • Apr 2006
                    • 28

                    #10
                    Re: CujoMatty's All Star stat based sliders

                    I have a ? How do you guys get numbers like 83 and so on when setting sliders. I can only get even numbers only in settings.

                    Comment

                    • Shadymamba
                      Black Mamba
                      • Apr 2005
                      • 759

                      #11
                      Re: CujoMatty's All Star stat based sliders

                      Originally posted by mikechips9111
                      I have a ? How do you guys get numbers like 83 and so on when setting sliders. I can only get even numbers only in settings.
                      my question to you are you playing franchise or "the one" - the reason I ask is i've only dabbed into "the one" and noticed even numbers only. This may be Franchise based, but not really sure.
                      MLB: Pittsburgh Pirates '90
                      NFL: Miami Dolphins '84
                      NBA: Minnesota Timberwolves ' 15
                      CFB: Oregon Ducks '10

                      I HATE TO LOSE MORE THAN I LOVE TO WIN
                      --------------------------------------------------
                      Twitter: Rileyfcol
                      PSN: Doc_Hollladay
                      Instagram:7_wolfe

                      Comment

                      • mike24forever
                        24 Forever
                        • Sep 2003
                        • 3177

                        #12
                        Re: CujoMatty's All Star stat based sliders

                        You can only go up increments of ONES in the Franchise Main Menu. You can’t be in a game. You need to be in the Franchise Main menu.
                        I am the lesson after the fall.

                        Comment

                        • CanOfCornCobb
                          Banned
                          • Sep 2013
                          • 528

                          #13
                          Re: CujoMatty's All Star stat based sliders

                          Where do I find controller setting?

                          Sent from my SAMSUNG-SM-G891A using Operation Sports mobile app

                          Comment

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