09-21-2017, 03:43 PM
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#10
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MVP
OVR: 4
Join Date: Nov 2012
Posts: 1,912
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Re: Penalties : Offside, D.Holding, DPI : Critical
i know your doing this and talking about playing cpu . But one thing i wanted to ask here.
In our league we have offsides at 5 ( the reason for this is , so users can use fake snap to draw offsides users who just user dline, but it wont draw offsides CPU dline, so people cant spam it to get easy first by tricking cpu.)
Now having said that, two things - 1 we have ridiculously high number of sacks, and not because alot user dline. So alot of sacks are by cpu. We average 8 a game , some games have had 17 in a game. We also see run game pretty easy , with us as a league in a week averaging 125 yards per game per team.
We also have pass block at 95. Ive been racking my brain trying to figure out how to lower those sack numbers, and raise the toughness to run some , but for the life of me im at a loss here. So im curious when i read you state that lowering offsides penalty cut back on pass rush and made running tougher.
Any input is appreciated
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