RE False Start & Offsides.
32-man league, usering DL seems to be more OP than ever this year. We're having MAJOR issues with teams who user DL all game. I just lowered our False Start down to 5-10 and Offsides down to like 40 (both were previously 60 to get realistic AI results).
Pass rush is the lone part of the pass game I'm having a ton of trouble balancing this year, for the first time (All Madden user v user games only). We lowered False Start for the exact reason you outlined--to give users a tool to combat the mega-OP user DL. We have a guy who strictly users a DE up the interior and has 15 sacks in ~5 weeks including 6 in a week. IRL an elite interior pass rusher may get 7-9 sacks in a season. It's just really tough to get constant pressure up the gut, but this year in Madden when you user it's nearly automatic. Absolutely destroys a number of route concepts.