OVERVIEW
These sliders are for the people who knows that this is the NBA aka MAKE OR MISS League
I don't make adjustments after 1 or 2 nor do I make adjustments just because a player like Curry or Durant ended the game 5/17 or went 1/5 from deep
These are NOT designed to be "HARD" or "EASY" by any means... These are designed to create on TV which means ANYTHING CAN HAPPEN on ANY GIVEN DAY
KEY POINTS TO UNDERSTAND WHEN USING THESE SLIDERS
Runs from both Human and CPU
Hot Streaks (Can last for a whole quarter, Half or Game)
Cold Streaks (Can last for a whole quarter, Half, or Game)
Unpredictable Starts (Can start the game up 22 to 4 or Down 26-10)
Missed WIDE OPEN Shots (IT HAPPENS ALL THE TIME IN THE NBA)
MAIN FOCUS POINTS
Animations - I want to get the most FLUID/NATURALLY looking animations Possible.
Flow and Fluidity - I want to flow as you would see as if you were watching an actual game
Game Speed/Momentum - The NBA is a PACE/MOMENTUM League. A teams momentum can determine the WHOLE Pace of a game.
Key Players/Focus - I want Key players to stand out and do what they do on the court but you also need to gameplan against them on Offense AND Defense
Unpredictable Outcomes - Self Explanatory
KEEP IN MIND
Just because you go up against the Top Teams in the League(Notice I didn't give specific Teams because as you progress years thru MyLeague Top Teams will change) doesn't mean you shouldn't score a certain amount of points or necessarily lose the game
Also I think a lot of people expect scripted outcomes no matter what meaning every game needs to mirror the EXACT league averages or an outcome just because they are ranked higher or lower
If you are in lets say year 4 of MyLeague and The Knicks are a Top 5 Seed or Ranked in Top 10 in Main Offensive and Defensive Categories and you go "These are the Knicks and they're not suppose to be this good" then you need help lmaoo.
THINGS THAT HAPPEN IN THE NBA THAT WILL HAPPEN IN MY SLIDERS
Posterizers
Crossovers
WTF Moments
Simple Executions resulting into turnovers
Stars having bad games
Missed Layups , Dunks , and OPEN SHOTS
Pull up Threes/Mid-Range shots off the fastbreak
Fastbreaks that end in a turnover
I will have a Base Set and my MyLeague Settings ready for use sometime tonight just wanted to give an Overview of my approach and thinking when it come to creating a slider set and what people need to keep in mind
TRUE FEEL NBA Feel and Flow Slider Set (Base Set)
Game Difficulty - All-Star
Quarter Length -12 Minutes
Fatigue - On
Injuries - On
Game Speed - 62
Free Throw Difficulty - 100
Foul Out - 6
Shooting Type - Real Player %
Free Throw Shooting Type - Real Player %
CPU Free Throw Camera Shake - On
Action Replays - Occasionally
After Basket Camera Cuts - Occasionally
OFFENSE (SAME FOR USER AND CPU)
Inside Shot Success - 52
Close Shot Success - 51
Mid-Range Success - 52
3PT Success - 47
Layup Success - 56
Dunk In Traffic Frequency - 51
Dunk In Traffic Success - 48
Pass Accuracy - 42
Alley-Oop Success - 50
Contact Shot Success - 30
Ball Security - 47
Body-Up Sensitivity - 100
Pass Speed - 52
DEFENSE (SAME FOR USER AND CPU)
Driving Contact Shot Frequency - 100
Inside Contact Shot Frequency - 100
Layup Defense Strength (Takeoff) - 40
Layup Defense Strength (Release) - 40
Jump Shot Defense Strength (Gather) - 40
Jump Shot Defense Strength (Release)- 40
Help Defense Strength - 100
Steal Success - 42
ATTRIBUTES (SAME FOR USER AND CPU)
Acceleration - 35
Vertical - 0
Strength - 35
Stamina - 52
Speed - 30
Durability - 65
Hustle - 85
Ball Handling - 40
Hands - 30
Dunking Ability - 50
On-Ball Defense - 90
Stealing - 40
Blocking - 0
Offensive Awareness - 90
Defense Awareness - 85
Offensive Rebounding - 0
Defensive Rebounding - 0
Offensive Consistency - 54
Defensive Consistency - 54
Fatigue Rate - 60
Lateral Quickness - 70
TENDENCIES (CPU ONLY UNLESS "/")
Take Inside Shots - 55
Take Close Shots - 60
Take Mid-Range Shots - 85
Take 3PT Shots - 38
Post Shots - 50
Attack The Basket - 60
Look For Post Players - 85
Throw Alley Oops - 50
Attempt Dunks - 50
Attempt Putbacks - 10/10
Play Passing Lanes - 25/25
Go For On-Ball Steals - 35/35
Contest Shots - 100/100
Backdoor Cuts - 35/35
FOULS (SAME FOR USER AND CPU)
Over The Back Foul Frequency - 65
Charging Foul Frequency - 90
Blocking Foul Frequency - 95
Reaching Foul Frequency - 80
Shooting Foul Frequency - 70
Loose Ball Foul Frequency - 100
MOVEMENT (SAME FOR USER AND CPU)
Speed With Ball (Max) - 66
Speed With Ball (Miin) - 37
Acceleration With Ball (Max) - 67
Accerelation With Ball (Min) - 39
Speed Without Ball (Max) - 66
Speed Without Ball (Min) - 37
Acceleration Without Ball - 67
Acceleration Without Ball - 39
MyLEAGUE SETTINGS
Season Length - 82 Games
Quarter Length - 12
Simulated Quarter Length - 12
Normalized played Sim Stats/Minutes - Off
PLAYOFF LENGTH
EVERYTHING BEST OF 7
FEATURES
Automatic League Expansion - User Preference
Protected Players - 8
Progressive Fatigue - On
Team Chemistry - On
Rule Changes - On
CONTRACTS
Salary Cap - On
Salary Cap Value - 94
Salary Cap Inflation - 50
Hard Cap - Off
TRADES
Trade Logic - On
Trade Deadline - On
Recently Signed Restriction - On
Recently Traded Restriction - On
Rookie Signing Restriction - On
Financial Trade Rules - On
Stephen Rule - On
Trade Override - Off
CPU Trade Offers - On
CPU-CPU Trades - On
Trade Approval - On
Trade Frequency - 25
Previously Traded Draft Picks - On
INJURIES
Injuries - On
Use Roster Injuries - User Preference
Injury Severity - 15
Injury Duration - 20
Career-Ending Injury Frequency - 5
PROGRESSION
Player Progression Rate - 50
Player Regression Rate - 45
In-Season Training Effects - 30
DIFFICULTY
Gameplay Difficulty - All Star (Make sure to go back to settings in MyLeague and change it back to Custom)
Simulator Difficulty - 50
Trade Negotiation Difficulty - 75
Contract Negotiation Difficulty - 75
CPU Re-Signing Aggressiveness - 70
Morale Difficulty - 65
Morale Effects - 70
Chemistry Difficulty - 65
Chemistry Effects - 65
CPU Imjury Frequency - 10
User Injury Frequency - 10
CPU Injury Effects -25
User Injury Effects - 25
MISCELLANEOUS
Draft Class Quality - 35
Player Non- Financial Ambitions Factor - 100
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