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Old 10-06-2017, 11:13 AM   #8
jeebs9
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Join Date: Oct 2008
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Re: Good Release vs Slightly Early/Late

Quote:
Originally Posted by Thunderhorse
To me, turning off the feedback is a no go because I still need to know when the shot is actually being released at the right point.

I'll turn the meter off, because I feel the meter really can throw your perception off, but the feedback is the only thing that tells me if my release point is off.

If we are going to play this game where shooters are playing percentages primarily and not their attributes, we need better feedback.
No it's not lol

The rule had been the same for years. But users just can't let go of the shot meter.

Late releases hit the front of the rim.
Early releases hit the back of the rim.

When you see those shots that hit the rim and then bounces around the rim and go in or fall out.

It's been like that for years

That's why it takes me a about 3 shots with a elite player to get his release down. After that I'm good. Role players can be different because you don't shoot with them as often.

I can tell as soon as the player releases the ball whether I'm late or early.

I'm telling you, turning it off will make you feel better. You'll be more locked in the overall game. Like getting offensive rebounds. Just give it a try.

And for free throws just look at the players wrist.



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Last edited by jeebs9; 10-06-2017 at 11:15 AM.
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