Does anyone think the hip-riding animation is OP? When combined with the zig-zag, it seems like the animation kicks in very quick, and you end up riding the player all the way to basket (not by choice in some cases). Depending on your defensive settings, the defense may collapse, but if it doesn't it almost like giving up a "free" layup to certain players (Rose, Harden, Durant, etc).
For me, it's a fine line of being cheesy to being a realistic basketball play. Basically, my opponent will call a screen, zig-zag behind the screen a couple of times, then just takes off. When BUGS me most about the hip-riding animation is that my opponent is not chaining moves together. He literally turbos forward at an angle, and my defender is taken for the ride. I don't if it's a play or some odd tendency, but the screener (normally the center) actually stays at the 3PT line which forces me to pull the PF over to defend the rim. I use the normal "Gap" and "Leave Him" options, but my center is never close enough to the basket to make a play on the ball. When I switch the positions of the PF/C, then they use the pick and roll with the opposite big to make sure that my center is always away from the basket. If I switch Paul George to the offender, then they just start using the next best player which ends up being a rinse/repeat of the same tactic.
It's annoying as hell, because I feel that the ease of the hip-riding animation gives the offense the advantage of pulling a defender with them while having no fear of missing a layup, but maybe getting a foul if they take the shot. And once again...if it wasn't for damn layup buff this wouldn't be an issue. I only started seeing this more and more after they buffed the layups.
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