View Single Post
Old 11-12-2017, 08:21 AM   #9
Clubbs
Rookie
 
OVR: 0
Join Date: Jan 2017
Re: Clubbs Madden 18 All-Pro Realism Sliders

Game 3 Result

Los Angeles Chargers @ Denver Broncos

Game Statistics

Total Points
LAC: 17
DEN: 30

OFF Yards
LAC: 284
DEN: 416

Passing Yards
LAC: 248
DEN: 225

Rushing Yards
LAC: 36
DEN: 191

Total Yards
LAC: 374
DEN: 509

First Downs
LAC: 14
DEN: 19

Total Sacks
LAC: 3
DEN: 8

Interceptions
LAC: 2
DEN: 1

Fumbles
LAC: 0
DEN: 0

Penalties
LAC: 4-30
DEN: 5-39

Passing Stats
LAC - Rivers: 19/35 - 304 - 1 TD - 1 INT - 81.1
DEN - Siemian: 24/36 - 245 - 1 TD - 2 INT - 72.1

Rushing Stats
LAC - Gordon: 16 - 39 - 2 TD
DEN - Anderson: 29 - 165 - 1 TD
DEN - Charles: 4 - 16 - 0 TD




Slider Changes Made

Player Pass Coverage: 65 – 70
Both Teams Tackling: 55 – 54
CPU QB Accuracy: 42 – 35
Both Teams fumbles: 52 – 51
Player Run Block: 30 – 28
Speed Threshold: 55 – 60




Feedback

Passing game felt a little better. Still waiting for Madden to sort out the sacks. QB's just holding on to it for far too long.

A lot of the sacks came late in the game when Chargers were trailing trying to push for a reply.

Run game seems to still be the issue. Too easy to run for player and too hard for CPU. Fixing this will make the game very balance.

There's an old theory that increasing run block also helps with pass block. So trying to improve the run game may also help with keeping sack count down. Then it's just making sure that CPU don't become OP in the pass game.

One thing I personally need to do is let the playclock run further when on downs. I'm snapping on around 9 after 5 seconds of reading defence. Should probably let it run down to around 5 to help keeping snapcount down.


Changes To Make
  • Decrease Player Run Block
  • Increase CPU Run Block
Clubbs is offline  
Reply With Quote