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Originally Posted by pslieber |
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Will stand semi-alone, but big fan of this. Ideally, it removes 75% of development costs, freeing them up to keep improving existing product via better testing, glitch removal, and continuous updates. The MMORPG model works well.
There are so many better versions of previous sports titles from earlier years, especially NHL, NBA. If only they would've had the option to make good, great, versus re-inventing the wheel for no apparent reason. The online communities can likewise finally be tamed.
If there was a flat cost per year - say $100 for all EA Sports titles - I'm all in. I*state this knowing EA will no doubt require up front purchase ($60 per) for the base products in year one.*
Also, presentation is secondary to me over gameplay. As an older gamer, I'm all about sustained experience.
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I'm with you. I've said for years that a single, rolling release model makes a lot more sense for sports games than an annual release does -- as it stands, previous years' versions are practically worthless anyway. I'd gladly pay $10/month for an a all-inclusive Madden/FIFA/NHL subscription, and that'd likely make more money for EA as well.