So basically you have little to no control over what's happening, The AI has a scripted outcome and that plays out in front of you, which is pretty much all any rational person has ever pointed out.
Football is a game of inches. A lot of times
one single play can make the
absolute difference in a game. One conversion on fourth and inches, one special teams play, one turnover. This mentality of "you get some, you lose some" works for basketball, it has no business in football. Possessions are too important. What
should matter is user input in relation to user strategy; What
does matter is predetermined dice rolls, scripted/manufactured AI, or rubber band logic.
Don't like this guy? Mute it and just watch the play. What sport is this?
whichever way one wants to go about defining that, the fact remains the user is not in control over what plays out in front of them (as you've just admitted). For a game that has enough trouble simulating the sport as it is, neglecting to give the user control in an effort to illustrate what the devs
perceive is an authentic representation only makes the product even more comical in nature.