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Old 12-19-2017, 10:10 AM   #5
MartialMind
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Re: Head Movement: Final Boss Thread

Quote:
Originally Posted by DaisukEasy
Continuing from the Stamina topic.




It has nothing to do with wanting to "dance" Altair. All head-movement is not created equal. You have defense, counter and offense oriented head-movement. They're not the same thing.

Defensive head-movement:










These are large swaying motions in just about every direction.

Pro's
- You're making your head as hard to hit as possible.


Neutral
Preemptive

Con's
- There's no way to setup a counter if your opponent misses unless they literally run into your punch
- Tiring
- Susceptible to leg kicks
- Susceptible to takedowns



Counter oriented head-movement:









These are short & fast-twitch motions that barely make your opponent miss


Pro's
- Set's up powerful counters
- Doesn't cost as much stamina

Neutral
- Reactionary

Con's
- Significant consequences if you fail to do it correctly
- Difficult to pull off


Case in point:





Offensive head-movement



Swaying left, right or ducking while moving forward into your opponents range

Pro's
- Loads up punches depending on which way you're swaying (hooks or overhands basically)
- Masks your intentions and keeps your opponent guessing (you can takedown, punch or just retreat right afterwards)


Neutral
Preemptive

Con's
- Tiring
If predicted:
- Susceptible to uppercuts
- Susceptible to (flying) knees
- Susceptible to body strikes
- Susceptible to leg kicks
- Susceptible to takedowns


---------------------


In the UFC3 beta, the only thing we've got is the offense oriented head movement masquerading as the other two.

So I'll ask again, why do some people feel that's superior to having full control?
Incredible post dude. A+
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