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Head Movement: Final Boss Thread
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12-19-2017, 11:10 AM
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MartialMind
EA Game Changer
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Join Date: Apr 2016
Re: Head Movement: Final Boss Thread
Quote:
Originally Posted by
DaisukEasy
Continuing from the Stamina topic.
It has nothing to do with wanting to "dance" Altair. All head-movement is not created equal. You have defense, counter and offense oriented head-movement. They're not the same thing.
Defensive head-movement
:
These are large swaying motions in just about every direction.
Pro's
- You're making your head as hard to hit as possible.
Neutral
Preemptive
Con's
- There's no way to setup a counter if your opponent misses unless they literally run into your punch
- Tiring
- Susceptible to leg kicks
- Susceptible to takedowns
Counter oriented head-movement
:
These are short & fast-twitch motions that barely make your opponent miss
Pro's
- Set's up powerful counters
- Doesn't cost as much stamina
Neutral
- Reactionary
Con's
- Significant consequences if you fail to do it correctly
- Difficult to pull off
Case in point:
Offensive head-movement
Swaying left, right or ducking while moving forward into your opponents range
Pro's
- Loads up punches depending on which way you're swaying (hooks or overhands basically)
- Masks your intentions and keeps your opponent guessing (you can takedown, punch or just retreat right afterwards)
Neutral
Preemptive
Con's
- Tiring
If predicted:
- Susceptible to uppercuts
- Susceptible to (flying) knees
- Susceptible to body strikes
- Susceptible to leg kicks
- Susceptible to takedowns
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In the UFC3 beta, the only thing we've got is the offense oriented head movement masquerading as the other two.
So I'll ask again, why do some people feel that's superior to having full control?
Incredible post dude. A+
MartialMind
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