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How to make shooting great again in 2k19

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  • RallerenAFC
    Rookie
    • Apr 2017
    • 39

    #1

    How to make shooting great again in 2k19

    Ok so let me start by saying that I am an online mycareer player and therefore almost only play pro-am and park games so for any of you offline sim players out there that enjoy the current shooting system my hope is only that this could be implemented in online games to improve the skill gap.

    Because for such an important part of basketball, shooting in 2k18 is terrible (in competitive online games I will stress again) since it is so random. To me it was also absolutely terrible in 2k17 because it was so easy to shoot and get a green release that everything went in an. I could watch a YouTuber with a Stretch Big literally trying to miss the shot by not even filling up the bar at all and still hitting. Just watch the first 10 seconds of this video.<iframe width="560" height="315" src="https://www.youtube.com/embed/oNE58WTzT9c" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>

    So since 2k wasn't happy with how high percentages people were shooting online they made shooting more random instead of making it more difficult. You can now get a "broken" perfect release and in online games in the park and pro-am to me this is horrible.

    So let me get to my idea of how to improve shooting in 2k19 or 2k20 by implementing a new shooting mechanic.

    My idea is to remove the ability to shoot with the square/x button completely and instead you now shoot by pulling the right stick down but depending on where your player, that you control and want to shoot with, is on the court you have to show that in your shooting motion when using the right stick. Let's say you are shooting a 3pointer from the left corner then you have to pull the right stick to the left and then try releasing it at the perfect time. While if your player is standing at the top of the key shooting a 3pointer then you have to pull the right stick all the way down since that is your position on the court now and after that of course to try to time your shoot. This adds a new thing to the shooting mechanic which is aiming so now you not only have to time your shoot perfectly you also have to aim perfectly depending on where you are on the court. I love this idea myself because it adds a whole new dynamic to shooting and I imagine it will be a lot harder and will take more practice since now you can't just concentrate on releasing the ball properly but you also have the aim with the right stick depending on where you are on the court with your player.

    Plus there is one more big factor that I like and already have explored in 2k17. Shooting with the right stick is simply harder and there is a bigger chance of error than using the square. The YouTuber Agent00 explains it perfectly in this video so please watch it.<iframe width="560" height="315" src="https://www.youtube.com/embed/VR0PDrVun6k" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>

    To determine whether or not the shot should go in can as I see it now be made much more simple and easy because the mechanic is harder so the game doesn't have to punish good releases because it isn't easy to shoot anymore. I imagine it could be like this YouTuber itzRease describes.<iframe width="560" height="315" src="https://www.youtube.com/embed/mBowHYkLw4k" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>

    However with the new aiming technique there should now be two parameters that determine whether you miss or hit the shot. A timing bar and an aiming bar. As itzRease explains in the video if you hit the "green" window the shot goes in and if you don't hit it it doesn't go in. And your rating determines how big the "green" window of your timing and aiming bar is as explained in the video. Another part that I like however is that the shot contest from the defense can be implemented easy in to this to make it more like in real life. On a wide open shot your "green" windows isn't affected at all but on a sligthly contested shot the "green" windows get smaller and the shot therefore gets harder to hit so you can even let the controversial heavily contested shots go in because the two "green" windows on your timing and aiming bar is affected by the defense so it takes a lot of skill from the player shooting to hit the shot and the defending player feels less cheated by the game since the player knows that his good defense mattered and it made the shot harder but it was just a very good timed shot by the shooting player with NO randomness involved in it. Just like in real life.

    Sorry for any grammatical errors because I'm not a native english speaker. But please let me know what you guys think of this. I would love some constructive criticism because I have fallen in love with this idea myself lol.
    Last edited by RallerenAFC; 12-28-2017, 12:13 PM.
  • Thetruth9012
    MVP
    • Oct 2013
    • 1287

    #2
    Re: How to make shooting great again in 2k19

    So nobody want to talk about it ?

    Think its a good idea the more people are punished for being bad at the game the better there is soo much bailout bs cause of high ovr its soo frustrating.

    Of course system like that would need to be implemented without glitches and be tested.


    Wysłane z mojego LG-H525n przy użyciu Tapatalka
    2k18 fixes

    Bigs can cover to much ground on defense(they are too fast)

    Late contest on laups matter too much.

    Random blocks doing pumpfakes.

    Leaning shots for guys who have catch and shoot badge should be removed.

    Comment

    • garyraymond23
      Rookie
      • Sep 2015
      • 415

      #3
      Re: How to make shooting great again in 2k19

      My idea is to remove the ability to shoot with the square/x button completely and instead you now shoot by pulling the right stick down but depending on where your player, that you control and want to shoot with, is on the court you have to show that in your shooting motion when using the right stick. Let's say you are shooting a 3pointer from the left corner then you have to pull the right stick to the left and then try releasing it at the perfect time. While if your player is standing at the top of the key shooting a 3pointer then you have to pull the right stick all the way down since that is your position on the court now and after that of course to try to time your shoot.
      I think this is an incredibly intriguing concept, something I would personally enjoy, but it will never happen.

      The majority of the 2k community would lose it's **** over this, complain immensely, and it would be patched within a week lol. It's "too complex," for the average 2k user (it really isn't IMO, but yea).

      Comment

      • hansdavid
        Rookie
        • Dec 2017
        • 32

        #4
        Re: How to make shooting great again in 2k19

        As an average Joe 2K player, I oppose the idea of removing the square button as a shoot button. I have been playing since 2K3 and I have been used to the square button for such a long time that taking it away completely would ruin my experience.
        Follow my 76ers quest for the NBA Championship here:
        >> YouTube Channel
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        Comment

        • BA2929
          The Designated Hitter
          • Jul 2008
          • 3342

          #5
          Re: How to make shooting great again in 2k19

          Originally posted by hansdavid
          As an average Joe 2K player, I oppose the idea of removing the square button as a shoot button. I have been playing since 2K3 and I have been used to the square button for such a long time that taking it away completely would ruin my experience.
          Same here. I've been using a button to shoot in basketball games since Double Dribble on the NES. I'm not about to change.

          I honestly wouldn't even buy 2k19 if they took away button shooting.
          "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

          Comment

          • garyraymond23
            Rookie
            • Sep 2015
            • 415

            #6
            Re: How to make shooting great again in 2k19

            Originally posted by hansdavid
            would ruin my experience.
            Originally posted by BA2929
            I honestly wouldn't even buy 2k19 if they took away button shooting.
            ^^^

            and this is why I think this idea being implemented will never work lol

            Comment

            • loso_34
              MVP
              • Jul 2010
              • 1352

              #7
              Re: How to make shooting great again in 2k19

              I don’t use the meter but shooting with the RS is easier imo. I made the switch cause it feels like there’s less of a delay. I feel like when I press square there’s like a tenth of a second between pressing square and the start of the animation.

              Shooting is already op. I rather it hear towards real life shooting percentages.

              Comment

              • Dantastic4_
                Just started!
                • Jan 2019
                • 1

                #8
                Re: How to make shooting great again in 2k19

                Originally posted by RallerenAFC
                Ok so let me start by saying that I am an online mycareer player and therefore almost only play pro-am and park games so for any of you offline sim players out there that enjoy the current shooting system my hope is only that this could be implemented in online games to improve the skill gap.

                Because for such an important part of basketball, shooting in 2k18 is terrible (in competitive online games I will stress again) since it is so random. To me it was also absolutely terrible in 2k17 because it was so easy to shoot and get a green release that everything went in an. I could watch a YouTuber with a Stretch Big literally trying to miss the shot by not even filling up the bar at all and still hitting. Just watch the first 10 seconds of this video.<iframe width="560" height="315" src="https://www.youtube.com/embed/oNE58WTzT9c" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>

                So since 2k wasn't happy with how high percentages people were shooting online they made shooting more random instead of making it more difficult. You can now get a "broken" perfect release and in online games in the park and pro-am to me this is horrible.

                So let me get to my idea of how to improve shooting in 2k19 or 2k20 by implementing a new shooting mechanic.

                My idea is to remove the ability to shoot with the square/x button completely and instead you now shoot by pulling the right stick down but depending on where your player, that you control and want to shoot with, is on the court you have to show that in your shooting motion when using the right stick. Let's say you are shooting a 3pointer from the left corner then you have to pull the right stick to the left and then try releasing it at the perfect time. While if your player is standing at the top of the key shooting a 3pointer then you have to pull the right stick all the way down since that is your position on the court now and after that of course to try to time your shoot. This adds a new thing to the shooting mechanic which is aiming so now you not only have to time your shoot perfectly you also have to aim perfectly depending on where you are on the court. I love this idea myself because it adds a whole new dynamic to shooting and I imagine it will be a lot harder and will take more practice since now you can't just concentrate on releasing the ball properly but you also have the aim with the right stick depending on where you are on the court with your player.

                Plus there is one more big factor that I like and already have explored in 2k17. Shooting with the right stick is simply harder and there is a bigger chance of error than using the square. The YouTuber Agent00 explains it perfectly in this video so please watch it.<iframe width="560" height="315" src="https://www.youtube.com/embed/VR0PDrVun6k" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>

                To determine whether or not the shot should go in can as I see it now be made much more simple and easy because the mechanic is harder so the game doesn't have to punish good releases because it isn't easy to shoot anymore. I imagine it could be like this YouTuber itzRease describes.<iframe width="560" height="315" src="https://www.youtube.com/embed/mBowHYkLw4k" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>

                However with the new aiming technique there should now be two parameters that determine whether you miss or hit the shot. A timing bar and an aiming bar. As itzRease explains in the video if you hit the "green" window the shot goes in and if you don't hit it it doesn't go in. And your rating determines how big the "green" window of your timing and aiming bar is as explained in the video. Another part that I like however is that the shot contest from the defense can be implemented easy in to this to make it more like in real life. On a wide open shot your "green" windows isn't affected at all but on a sligthly contested shot the "green" windows get smaller and the shot therefore gets harder to hit so you can even let the controversial heavily contested shots go in because the two "green" windows on your timing and aiming bar is affected by the defense so it takes a lot of skill from the player shooting to hit the shot and the defending player feels less cheated by the game since the player knows that his good defense mattered and it made the shot harder but it was just a very good timed shot by the shooting player with NO randomness involved in it. Just like in real life.

                Sorry for any grammatical errors because I'm not a native english speaker. But please let me know what you guys think of this. I would love some constructive criticism because I have fallen in love with this idea myself lol.
                This is possible. Go to controller settings and change pro stick orientation to absolute. Its litterally what you’re describing minus so the timing and green windo stuff. Not many people know about this cause it’s been hidden since 2k16

                Comment

                • Bulletproof86
                  Rookie
                  • Sep 2015
                  • 263

                  #9
                  Re: How to make shooting great again in 2k19

                  Remove Strech Bigs, Remove HOF Limitless Badge
                  Add a good shot contest, nerf the 3 point shooting, buff midrange, buff open vs contest
                  and you will have a "better shooting system"!!!
                  "Talent win games, but teamwork and intelligence wins championships..."

                  - Michael GOAT Jordan -

                  Comment

                  • BaselineBakes
                    MVP
                    • Dec 2006
                    • 1510

                    #10
                    Re: How to make shooting great again in 2k19

                    Originally posted by Bulletproof86
                    Remove Strech Bigs, Remove HOF Limitless Badge
                    Add a good shot contest, nerf the 3 point shooting, buff midrange, buff open vs contest
                    and you will have a "better shooting system"!!!


                    Pretty accurate. I don’t think you have to remove stretch bigs tho, just have to limit their shooting animations. Restrict certain bases only allow set shot bases, etc.

                    What makes the stretches unstoppable are the super quick releases, jumping heights. If you’re 7 feet you shouldn’t be stopping and popping on a dime, it’s physically impossible (unless you’re KD).

                    HOF limitless badge is a disgrace, that is all.

                    I agree 100 percent with buffing mid range, there’s no mid range game at all this year. Most of the time, even attempting to take a pull up jumper mid range most likely leads to a floater or layup.

                    Buffing open vs contest is another solid point but only catch and shoot in my opinion. If you work the ball and get an open shot you should be rewarded. If you’re contested you shouldn’t be rewarded. Contesting a shot feels hopeless at times this year.

                    Shooting off the dribble is way too effective, it promotes terrible basketball. Teams need to be rewarded for moving the ball and finding the open man. It would cut out a lot of the right-left, right-left garbage.

                    A great game is in here, it’s just buried by some money grabbing decisions.


                    Sent from my iPhone using Tapatalk

                    Comment

                    • jk31
                      MVP
                      • Sep 2014
                      • 2668

                      #11
                      Re: How to make shooting great again in 2k19

                      Uhm Aiming with the Shot Stick was already part of the game in 2k17 or 2k16 (I cannot recall it exactly). No new idea. And it was a pretty bad concept as it was not really clear how to aim. Was it only left, middle and right or did you have to aim every degree that you face that basket at.

                      In my opinion the skill in shooting should not be how to hold a button or point a stick or something like that but how to get the open shot.

                      Comment

                      • ItchyNscratchy
                        Banned
                        • Jan 2018
                        • 305

                        #12
                        Re: How to make shooting great again in 2k19

                        1. Get rid of the green bar knowing its gonna go in. Make it like 2k17 where it does a quick flash under your players circle meaning thats the release point.

                        2. Get rid of shot animation creator.

                        Thats it. You remove these 2 and the game will be 100x better

                        Comment

                        • ph33
                          MVP
                          • Oct 2014
                          • 3261

                          #13
                          Re: How to make shooting great again in 2k19

                          Originally posted by ItchyNscratchy
                          1. Get rid of the green bar knowing its gonna go in. Make it like 2k17 where it does a quick flash under your players circle meaning thats the release point.

                          2. Get rid of shot animation creator.

                          Thats it. You remove these 2 and the game will be 100x better
                          1000000000000000%

                          Comment

                          • jk31
                            MVP
                            • Sep 2014
                            • 2668

                            #14
                            Re: How to make shooting great again in 2k19

                            Originally posted by ph33
                            1000000000000000%
                            Get rid of 100% makes in General. A perfect Release should mean you maximized your shot make percentage in regards to shot rating, defense and everything else. like it has been before they introduced the 100% makes...

                            Comment

                            • ksuttonjr76
                              All Star
                              • Nov 2004
                              • 8662

                              #15
                              Re: How to make shooting great again in 2k19

                              Originally posted by jk31
                              Uhm Aiming with the Shot Stick was already part of the game in 2k17 or 2k16 (I cannot recall it exactly). No new idea. And it was a pretty bad concept as it was not really clear how to aim. Was it only left, middle and right or did you have to aim every degree that you face that basket at.



                              In my opinion the skill in shooting should not be how to hold a button or point a stick or something like that but how to get the open shot.
                              The problem with the aiming in NBA 2K17 was that I could never consistently go straight down, but I was mostly consistent with moving it to the right of center. I chalked it to my thumb placement on the stick. At the time, I suggested giving people some type of calibration tool.

                              The aiming had potential, but it was too unforgiving.

                              Comment

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