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Originally Posted by NFCastle |
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My only gripe with injuries this year is that at default injury it seems like 90% of them are 5 week or longer serious injuries. Very few 1-2 game or will return soon injuries.
Sent from my Moto G (5) Plus using Operation Sports mobile app
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And the types of injury seem to be more or less limited.
Lots of collarbone injuries. Lots of knee (not a bad thing). But not a lot of variety.
What's maybe missing is those lingering injuries. Turf toe, an ankle sprain, a banged up knee... something that doesn't fully keep a player out but maybe limits there play the more they're on the field. Think of system that's kinda like a full health refresh. You enter the game and maybe they could gain a +50% recover for resting. Play them sparingly (a limited snap count) and they get +30%. Play them a little to much and net 0%. Start them all game and lean on them and maybe they come out of it at -25%, re-injured, or even suffer a worse injury.
Right now we just have an option of resting a guy one or two weeks more.. or playing him with what seems like ridiculously low ratings.