GPD's official response to Finish the Fight discussion

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  • Reinfarcements
    Pro
    • Nov 2017
    • 633

    #1

    GPD's official response to Finish the Fight discussion

    In a now closed thread GPD said this in regards to Finish the Fight after a standing KO:

    "As for the KO's from standing, we got a lot of feedback on UFC 2 from consumers, critics (JRE) and the UFC themselves that beating on an unconscious opponent didn't represent the sport well.

    So there was a deliberate decision to not allow the ability to dive on the opponent if it was a full on KO, if we didn't have ref interactions. We don't have ref interactions, because we didn't have to resources to put that in given the rest of the work we needed to do, so that was the decision that was made."


    I'm here to open discussion on this matter further, rather than letting it die after that statement.

    I can understand his reasoning. They received feedback that it wasn't a "good way to represent the sport". Here is the thing though, its the reality of the sport. Its a very real part of the sport. To me this is like taking out cuts and blood from the game. Those things may be brutal or not pretty to look at, yet they are still in the game.

    If you are truly concerned about the feature being "too brutal", then tweak it, don't remove it. Reduce the amount of strikes allowed, change the animations, ect. Because if we are being honest, the finishes of fights in EA UFC games have always been lacking in presentation. You discuss lack of ref interaction, so you decide to remove this feature as well, but if you ask me that is going to make it worse. Its the same thing if Madden decided to get rid of the Holding Penalty because they didn't animate Linemen actually holding. I get where you are coming from but at the end of the day it is still stripping features away from an area of the game that needs all the help it can get.

    I'm just hoping this decision gets a REALLY hard look before it becomes absolutely final. I don't want to spend the next 2 years watching hundreds of walk-off KOs in-game, while also watching UFC fight cards in real life that very often have zero walk-off KOs.
  • LittleEvil
    Banned
    • Nov 2017
    • 203

    #2
    Re: GPD's official response to Finish the Fight discussion

    I don't see the problem, and i'm not surprised at all by the decision. You'd score a KO and land 5-6 additional strikes. Why would the UFC want that as a representation for the sport?

    Comment

    • Dave_S
      Dave
      • Apr 2016
      • 7835

      #3
      Re: GPD's official response to Finish the Fight discussion

      I'll allow it. But for the love of all that's holy can we get some of the ufc 1 post fight animations back then?

      Pretty please with maple syrup on top? Throwing a "suck it" after a fight was so satisfying on occasion. Can't those old animations get upconverted or something?

      Comment

      • Reinfarcements
        Pro
        • Nov 2017
        • 633

        #4
        Re: GPD's official response to Finish the Fight discussion

        Originally posted by LittleEvil
        I don't see the problem, and i'm not surprised at all by the decision. You'd score a KO and land 5-6 additional strikes. Why would the UFC want that as a representation for the sport?
        Let me ask you a question. Is one of the things you are looking for in the EA UFC series of games, a realistic representation of MMA? To have the gameplay accurately depict what you see on UFC fight cards?

        Comment

        • iceberg3445
          Rookie
          • Dec 2017
          • 431

          #5
          Re: GPD's official response to Finish the Fight discussion

          Walk off KOs are relatively rare in real life, and therefore should not be the default KO animation. It’s arcadey and a step in the wrong direction.

          It greatly reduces the game’s realism and will take away from player immersion.

          This decision by EA is disappointing. Corporate politics shouldn’t take priority over realistic gameplay, but I guess that’s the era we live in.

          On the bright side, at least the walk off KO issue compounds pressure on game devs to implement ref stoppages.


          Sent from my iPhone using Operation Sports

          Comment

          • LittleEvil
            Banned
            • Nov 2017
            • 203

            #6
            Re: GPD's official response to Finish the Fight discussion

            Originally posted by Reinfarcements
            Let me ask you a question. Is one of the things you are looking for in the EA UFC series of games, a realistic representation of MMA? To have the gameplay accurately depict what you see on UFC fight cards?
            Yes.

            But lets not pretend the animation of landing additional blows to a dead opponent was realistic.

            When they have the resources to add ref interaction, i'm sure they'll find a way to bring this back in an appropriate way. Until then, I don't see the problem and was expecting this at some point with how often my friends and I comment you're basically murdering a guy in some of these fights with the additional blows you land.

            Comment

            • TheVirus
              Rookie
              • Oct 2017
              • 162

              #7
              Re: GPD's official response to Finish the Fight discussion

              I understand why it was done, but it doesn't make a lot of sense overall.

              It'd be like removing collisions from a racing game just because racing isn't about colliding with other racers.

              The WHOLE reason people complained about the finish the fight sequences and not being able to push an already downed fighter was because it's super rare for walk off KO's to happen, so in the end is it really misrepresenting the UFC if that's what happens anyway?

              Comment

              • godway
                Banned
                • Sep 2014
                • 488

                #8
                Re: GPD's official response to Finish the Fight discussion

                I don't LIKE it....but this is one of those areas you have to conform to for video game purposes. For instance, Fight Night had you knocking guys down multiple times until you eventually knocked them out. This doesn't happen often in boxing. Refs would typically stop the fight if one fighter is getting pummeled too badly. But in the confines of a video game it ends up making sense.

                Comment

                • Reinfarcements
                  Pro
                  • Nov 2017
                  • 633

                  #9
                  Re: GPD's official response to Finish the Fight discussion

                  Originally posted by LittleEvil
                  Yes.

                  But lets not pretend the animation of landing additional blows to a dead opponent was realistic.

                  When they have the resources to add ref interaction, i'm sure they'll find a way to bring this back in an appropriate way. Until then, I don't see the problem and was expecting this at some point with how often my friends and I comment you're basically murdering a guy in some of these fights with the additional blows you land.
                  So the feature needs tweaking not removal. Even just reducing the amount of strikes, if that is truly all the time they could dedicate to this feature, would have been much better than removing it all together.

                  And also "landing additional blows to a dead opponent" is far more realistic than a 100% walk-off KO situation.

                  Comment

                  • OleAgony
                    Rookie
                    • Dec 2017
                    • 33

                    #10
                    Re: GPD's official response to Finish the Fight discussion

                    Sigh...this is like the 20th thread I have read about this very topic. Take what GPD at face value and move on. Crap like this is why most devs won't put themselves out there and interact with the players. Because we groan and complain about EVERYTHING. I won't be surprised if he stops replying and interacting with us because of all this. We just don't know what to do with nice things.

                    Comment

                    • tempman1000
                      Rookie
                      • Nov 2015
                      • 51

                      #11
                      Re: GPD's official response to Finish the Fight discussion

                      I feel if we had a better tko system it wouldnt be such a major factor. Something sorta like ufc undisputed. But the system should only be activated when fighter is hurt on the ground. Maybe we could get like 1 or 2 strikes to slip in when the ref calls for the fight to be stopped. But yea its not much of a factor to me bcuz finish the fight wasnt done correctly imo

                      Comment

                      • ab541
                        Banned
                        • Nov 2017
                        • 133

                        #12
                        Re: GPD's official response to Finish the Fight discussion

                        Originally posted by Reinfarcements
                        In a now closed thread GPD said this in regards to Finish the Fight after a standing KO:

                        "As for the KO's from standing, we got a lot of feedback on UFC 2 from consumers, critics (JRE) and the UFC themselves that beating on an unconscious opponent didn't represent the sport well.

                        So there was a deliberate decision to not allow the ability to dive on the opponent if it was a full on KO, if we didn't have ref interactions. We don't have ref interactions, because we didn't have to resources to put that in given the rest of the work we needed to do, so that was the decision that was made."


                        I'm here to open discussion on this matter further, rather than letting it die after that statement.

                        I can understand his reasoning. They received feedback that it wasn't a "good way to represent the sport". Here is the thing though, its the reality of the sport. Its a very real part of the sport. To me this is like taking out cuts and blood from the game. Those things may be brutal or not pretty to look at, yet they are still in the game.

                        If you are truly concerned about the feature being "too brutal", then tweak it, don't remove it. Reduce the amount of strikes allowed, change the animations, ect. Because if we are being honest, the finishes of fights in EA UFC games have always been lacking in presentation. You discuss lack of ref interaction, so you decide to remove this feature as well, but if you ask me that is going to make it worse. Its the same thing if Madden decided to get rid of the Holding Penalty because they didn't animate Linemen actually holding. I get where you are coming from but at the end of the day it is still stripping features away from an area of the game that needs all the help it can get.

                        I'm just hoping this decision gets a REALLY hard look before it becomes absolutely final. I don't want to spend the next 2 years watching hundreds of walk-off KOs in-game, while also watching UFC fight cards in real life that very often have zero walk-off KOs.
                        I prompted GPD for this response and probably came across as too direct which is why the thread could have been closed. I do regret my post alot as it was not supposed to be taken as offensive, but it was just an aspect that i cared about greatly partly due to me being a realism fanatic. However im still standing by my point 100% that this is wrong solution to axe this out of the game for clean KO's and we have to come up with solutions as a community to fix this.

                        First and foremost i agree there are too many follow up shots allowed currently in EA UFC 2 which makes it look unnecessarily brutal and the best implementation's to bring this feature back that i can personally think of, are either of the following fixes:
                        • GPD said that follow up shots can still happen on severe knockdowns but someone pointed out that SK's are rare. So lets make clean KO's much more rare and greatly increase the likehood for an SK to occur instead of the clean KO. Its not actually that often we see clean KO's anyway i.e KO's where someone goes completely stiff.

                        • A harder implementation would be to program real AI logic in the referee's, so that depending on distance to the fighters and possibly angle then the referee will work out when to separate/call the fight. This would be much more true and close to an MMA fight and the complete correct solution to this.

                        Thanks & Regards
                        AB541
                        Last edited by ab541; 01-12-2018, 06:05 PM.

                        Comment

                        • Reinfarcements
                          Pro
                          • Nov 2017
                          • 633

                          #13
                          Re: GPD's official response to Finish the Fight discussion

                          Originally posted by OleAgony
                          Sigh...this is like the 20th thread I have read about this very topic. Take what GPD at face value and move on. Crap like this is why most devs won't put themselves out there and interact with the players. Because we groan and complain about EVERYTHING. I won't be surprised if he stops replying and interacting with us because of all this. We just don't know what to do with nice things.
                          90% of the purpose of being on this forum is to voice opinions. If this is the 20th thread you have read about this very topic, shouldn't that, you know, raise a concern that maybe people want the feature in the game?

                          If discussing issues like this is "why most devs won't put themselves out there and interact with players" then we are in trouble. At no point did I bash the game for bashing's sake. This is a concern I have about the game, therefore I am discussing a change I would like to see.

                          "Take what GPD at face value and move on"


                          If we all did that this whole time, the 80 + changes since the Beta would not be in the game. So no, I don't think I'm gonna do that.

                          Comment

                          • tempman1000
                            Rookie
                            • Nov 2015
                            • 51

                            #14
                            Re: GPD's official response to Finish the Fight discussion

                            I feel if we had a better tko system it wouldnt be such a major factor. Something sorta like ufc undisputed. But the system should only be activated when fighter is hurt on the ground. Maybe we could get like 1 or 2 strikes to slip in when the ref calls for the fight to be stopped. But yea its not much of a factor to me bcuz finish the fight wasnt done correctly imo

                            Comment

                            • Dzarek
                              Rookie
                              • Nov 2017
                              • 73

                              #15
                              Re: GPD's official response to Finish the Fight discussion

                              If you fight with opponnent you do everything to beat him. You are in trance sometimes. You should be able to throw FEW punches after KO. 3-5 punches are enough and add huge immersion. Dosen't matter if you stop or ref did it (I understand resources problem, but I prefer solution from UFC2 rather then remove it completly).

                              It is part of most real fights so it is really weird to remove it from sim game. One step backward.
                              Maybe remove GnP during fight also because it's not right to beat someone who is lying on the mat.
                              Last edited by Dzarek; 01-12-2018, 06:15 PM.

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