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Old 01-24-2018, 11:54 PM   #22
Aestis
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Join Date: Feb 2016
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Re: Min speed threshold

Quote:
Originally Posted by briz1046
It has always been my belief that setting this to zero actually gave you true-to-life speed differentials ( information i believe coming from the dev team directly ) and had not been aware of anything to contradict this not have I ever attempted to test this personally
( I have seen videos of past Maddens which claim to show faulty in speed/acceleration curves when compared to track split times but the potential for vast inaccuries in the methodology employed led me to question any resultant data )
However for the reasons you stated I'd never advocate using a zero setting .. largely ,I assumed ,as it would tend to hyper accentuate the games coverage flaws to an unacceptable degree and result in a points fest.
In striving to get realistic settings ( both from a gameplay and statistical viewpoint ) thus I've always tended to lower the threshold rather than raise it ( currently I have it at 45 which I feel at least mitigates against the speed boost Madden artificially gives to players in pursuit)
I'd agree with you wholeheartedly that often the speed of certain players , like Clowney , can be underappreciated as a result of the position they play however true sprinters speed is and always will be a commodity much coveted by NFL teams because it is a true game changer that defences can't ignore and this should be represented in Madden not eliminated entirely

Asking Richard Sherman ,despite his ability,to man up on a Tyreek Hill for lengthy stretches probably wouldn't go well without a player of Earl Thomas's quality and range at hand to patrol and a good pass rush to hurry the QB

After your post I will try a few games at higher levels and see for myself if the results are pleasing or whether to stay put but I'd be interested to know how other settings play into this ...game speed for instance ?


I don't know that game speed plays a part in separation, I am dubious of that--but in terms of getting a bit closer to NFL player speeds, the tests I've seen suggest Slow speed is closer than Fast. This can change from Madden to Madden, as well, but for M18 data was pointing more toward Slow. Whether that's pleasing is more eye of the beholder. There's a number of 32-man leagues now who run on my settings, and I know for a fact some guys still prefer the feel of Normal or Fast game speed and think Slow feel sluggish. But that's just personal taste and has nothing to do really with how player speeds benchmark against the NFL. Hints of familiarity, as well--Madden historically is more of an arcade game than a simulation, and despite what some folks say they want, what they actually want may resemble more the arcade version than the sim version.


RE: Tyreek vs Sherman, etc etc. I assure you at high thresholds, speed still matters. You line up Sherman vs a 95-97 SPD CB all day, and he's going to have his moments. But just like in the NFL, the difference isn't that Tyreek would run 10 yds past Sherman off pure speed. Tyreek is an actual good WR unlike other guys who have speed & nothing else. So the threat of his cuts, etc can get DBs to turn their hips, and boom he's off to the races. He can get huge separation at times but it's not because he just lines up & runs past them. Google press stack technique--it basically takes away vertical speed almost regardless of how fast the CB is. But it opens up everything else underneath, etc.

I just threw a couple bombs in my last league game, in fact: one to 91 spd Jaelen Strong who had just barely a step over a slightly slower DB. Another to 95 SPD Will Fuller who put a double move on a guy and had the speed to pull away when the DB hesitated. The biggest myth & straw man argument is that high threshold = speed doesn't matter. Guys in my league still put a premium on drafting speed for a reason. High threshold = speed isn't overwhelmingly the thing that matters.
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Last edited by Aestis; 01-25-2018 at 09:39 AM.
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