Isn't * training influence * just another way of saying modify the XP system so XP are earned and spent in a realistic manner ? Ie via training ,practice and learning and can be spent only on those atttributes that would benefit irl
I do feel coaches and assistants should impact the system ...with benefits gained easier in their areas of specialization
Also scheme fit and continuity within a scheme should be increase XP yield while continuous change of schemes should be detrimental
As far as players progressing too quickly under the present system ...that's why we have XP sliders so we can choose our own ( or at least the league commissioner can choose) rates of progression
As far as regression ( whether it is from age or rust or injury ) the system needs to have more variety across the board ...to me it just seems that every player hits a certain age and gets identical penalties whereas in real life players regress in dramatically different curves even within position groups
Whilst they may have the average player not a million miles away from realistic there are nowhere near enough outliers ( the James Harrison.. Terrance Newman's who play at 40 near as well as they did at 30 or players that hit the wall at younger ages and drop away at 27 or so