I hope there are punishments given out to the people who simply failed to understand their community and core base of supporters, because clearly the dev's were lead into the wrong direction. Prime examples can be found about the stats and how limiting they are going completely in the wrong direction, instead of more unique stats that MMA actually has, we got more stats shoved into 1 category. We also have odd choice to mix roster fighters with caf's in UT mode which seems more money hungry then ever before.
The stamina system makes 0 sense, you get more tired because you throw more strikes, but if you end up hitting the guy and doing dmg, at the end of the fight both fighters have similar stamina, fighter A because he threw a lot of strikes but took 0 dmg, fighter B because he threw no strikes but took heavy damage.
We still have damage indicators even though damage animations are in the game clearly showing all phases of damage, creating a false illusion that if your head isnt red you shouldn't be getting KO'ed, just pushing our immersion further away.
Overall, tons of issues that most of you can just see on the front page of this very own forum that make you want to scratch your head on how this could have gone so horribly wrong.
Hopefully less radical ideas/changes and more improvements on what made other MMA games so fun to play, the fact that years and years later some of the older MMA games still outshine the next gen super graphical juiced games is beyond sad and the confidence in developers to get it right is ever fading.
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