02-09-2018, 03:10 PM
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#8
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Pro
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Re: Madden NFL 18 Patch Available Now, Patch Notes Here
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Originally Posted by jjoneshbk |
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I don't have a lot of issues with this update. Though I would like to address a few concerns that to my knowledge, either haven't been brought up enough by the community apparently, or continue to be ignored by the development team..not pointing fingers, just observing.. So, it's surely well known that the fatigue system is still a work-in-progress and should definitely be a point of emphasis by now. Fatigue in general is a very large part of football itself and lends itself to playcalling, both offensively and defensively, and also works into sub packages which calls into play team depth and so on (speaking for us my fellow franchise mode players.) Why has that yet to be addressed? I play with multiple teams in my franchise mode and unlike past Maddens, ground and pound offense seems useless. There seems to be no overall fatigue forced onto the defense no matter how long I hold the ball. I play on 10:00 minute quarters and have had drives last well over a 3rd of a quarter and yet no matter how quickly I get the ball back on offense, the defense is once again fresh as daisies..
And onto my next small gripe. I read in the patch notes that the weak box penalty will no longer be applied to the AI controlled teams...so again, now even if the CPU actually calls a bad defense, they won't be penalized for it? Why leave it in the game at all if that's the case? Does that mean I won't be penalized while going against the CPU if I call a play not meant to match a run formation even though my CPU opponent no longer has to worry about that? Not that I ever do because I call my defense based on offensive personnel, down-distance etc., but the principal idea still stands...I would like to know the train of thought here. Opinions?
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The AI doesn't call bad defenses. That is programmed in.
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