Yes, I agree. I also enjoyed UFC 2's UT. Matter of fact, that is all I really played. I enjoyed creating CAF's and building them from the ground up, with not limitations. The whole UT experience really felt organic with the game. UFC 3, on the other hand, feels like mobile game flooded with menus. And why do roster fighters all have the same fighting stances!? Limited move sets with chemistry stats? Who's idea was that? I have never heard a fighter say..."I throw a 1,2 because it has good chemistry". I could go on but I won't. All that UT needed, outside of the core game mechanics update, was perk balancing.