Judging
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Judging
Please fine tune the judging I've lost 3 fights in a row online due to this. I've lost my efc fight due to a crap decision where I took the first and second clearly and then I lost a match to Jon Jones on ranked where I was rampage and I took him down malled him and out boxed and kick boxed him but we went the distance with me losing the 3rd clearly 10-9 but it still gave him the win. Then I was Damien Mia against cowboy and I took him down and knocked him down twice and almost submitted him a handful of times but he still got the nod only winning the third. I've lost due to bad judges and it makes me furious. Like I could get 1 but 3 in a row cause a cheesey Jon Jones threw out sub attempts is just crap. Please patch or live thuner this.Tags: None -
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Judging is one of the things that don't need to be changed imo. There is always room for improvements of course, but I think it's better than in UFC2. -
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Its like rl judges then. Dont leave it to them if you are so clearly winning 😉
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Judging is fine but sub attempts could do with being devalued on the cards. I’ve fought a top player in UT and his whole gameplans is to attempt kimuras from full guard knowing full well he can’t tap me. I had 100 top game and I was fast on the denials but he still got the attempt, this happened multiple times and he rarely got past the first gate.Comment
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Idk man. I've had fights where I've had the only knockdowns in the rounds, and the most ground control time, and I lost the rounds.
Like, sometimes it really feels like no matter what you do its a coin flip. In a sense I guess that's realistic, but sometimes its insane.
It seems like the game isn't able to give draws?
That would be massively holding the scoring back, since that would affect which rounds are scored 10-8 and which aren't in 3 round fights especially.Comment
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I know a while back someone mentioned about sub attempts possibly being looked at. They need to be devaulued on the card or at the very least only be counted once they get into the final phase as the new system is designed for u to get out later in the sub. In real life subs aren't counted at the first phase, they only count if someone is actually in danger otherwise i woudl assume they're just counted as control timeLast edited by Sivo; 02-22-2018, 07:48 AM.Comment
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Draw's aren't in the game, that is correct.Idk man. I've had fights where I've had the only knockdowns in the rounds, and the most ground control time, and I lost the rounds.
Like, sometimes it really feels like no matter what you do its a coin flip. In a sense I guess that's realistic, but sometimes its insane.
It seems like the game isn't able to give draws?
That would be massively holding the scoring back, since that would affect which rounds are scored 10-8 and which aren't in 3 round fights especially.Comment
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I would love to see a video of this. I dont recall losing a single round where I had more knockdowns than my opponent.Idk man. I've had fights where I've had the only knockdowns in the rounds, and the most ground control time, and I lost the rounds.
Like, sometimes it really feels like no matter what you do its a coin flip. In a sense I guess that's realistic, but sometimes its insane.
It seems like the game isn't able to give draws?
That would be massively holding the scoring back, since that would affect which rounds are scored 10-8 and which aren't in 3 round fights especially.
FYI, control time doesnt factor into the judging in real life or in the game anymore. Its all about the amount of damage.Comment
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Skynet is looking at that and hopefully it will be fixed for the patch. It appears sub attempts were valued too highly.I know a while back someone mentioned about sub attempts possibly being looked at. They need to be devaulued on the card or at the very least only be counted once they get into the final phase as the new system is designed for u to get out later in the sub. In real life subs aren't counted at the first phase, they only count if someone is actually in danger otherwise i woudl assume they're just counted as control timeComment
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One knockdown doesnt win you a round m8. All of us think that we've won a close fight, but in reality our mind is tricking us.... Cause we want to win so bad.Idk man. I've had fights where I've had the only knockdowns in the rounds, and the most ground control time, and I lost the rounds.
Like, sometimes it really feels like no matter what you do its a coin flip. In a sense I guess that's realistic, but sometimes its insane.
It seems like the game isn't able to give draws?
That would be massively holding the scoring back, since that would affect which rounds are scored 10-8 and which aren't in 3 round fights especially.Comment
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Personally I think that's ridiculous. I guess EA are probably never gonna make an MMA simulator and these games will always be arcade. I just got 7 takedowns on a kid and lay on him like a wet blanket for 9 out of 15 mins (was trying to finish him). I landed close to double his strikes with only a few less significant, was never rocked, mounted him multiple times and did more damage. I lost 30-27. In two of those rounds I was on top for 3:20+ out of the 5 minutes, beating him up. The fact that I can go 7-0 in takedowns, literally smother a guy for 2/3rds of the fight, landing nearly double his strikes and lose every round because he has like 2+ sig strikes on me is nothing short of a joke lolLast edited by PocketKings88; 02-22-2018, 09:27 AM.Comment
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The way they are classifying Knockdowns is wonky though. They are marking it a Knockdown when it's more of a slip in game and would be considered a true Knockdown IRL. The problem with that is that a legit Knockdown basically wins you the round in game and IRL of course and having the non-Knockdown-Knockdowns in game stinks.
Obviously the overvalued submission attempt situation is the bigger deal and distorts judging more than the Knockdown issue but it's being looked at so that is good.ilovejiujitsuComment
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Yeah I actually like judging for the most part.
I had a fight where my opponent laid in my guard landing weak postured down body shots for literally 4 minutes. For the last minute I got mount and landed 5 or 6 big, clean punches and I won the round. He probably technically outstruck me by well over 100 punches but they had absolutely no effect. Damage is more important and the game captures that well IMOComment
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See but notice you didn't even mention what your opponent did in the fight. When you were standing were you getting beaten up savagely and repeatedly dropped? I'm guessing yes.Personally I think that's ridiculous. I guess EA are probably never gonna make an MMA simulator and these games will always be arcade. I just got 7 takedowns on a kid and lay on him like a wet blanket for 9 out of 15 mins (was trying to finish him). I landed close to double his strikes with only a few less significant, was never rocked, mounted him multiple times and did more damage. I lost 30-27. In two of those rounds I was on top for 3:20+ out of the 5 minutes, beating him up. The fact that I can go 7-0 in takedowns, literally smother a guy for 2/3rds of the fight, landing nearly double his strikes and lose every round because he has like 2+ sig strikes on me is nothing short of a joke lol
This is a video game. It's not flipping a coin to award a decision regardless of what happened in the match, it's programmed a certain way, and you lost for a reason. There IS a logic behind it even if it's not totally understood.
I've definitely had some I thought would go my way that didn't, but stats and top control don't tell the whole story and if you had a video of that fight it would probably be pretty clear why the decision was what it was.Comment
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You shouldnt be mad at EA. You should be mad at the commissions who changed the rules. Top control doesnt matter unless you are doing damage.Personally I think that's ridiculous. I guess EA are probably never gonna make an MMA simulator and these games will always be arcade. I just got 7 takedowns on a kid and lay on him like a wet blanket for 9 out of 15 mins (was trying to finish him). I landed close to double his strikes with only a few less significant, was never rocked, mounted him multiple times and did more damage. I lost 30-27. In two of those rounds I was on top for 3:20+ out of the 5 minutes, beating him up. The fact that I can go 7-0 in takedowns, literally smother a guy for 2/3rds of the fight, landing nearly double his strikes and lose every round because he has like 2+ sig strikes on me is nothing short of a joke lol
I try to avoid topics like these because there is always a bit of bias when someone is judging their own fights. I though UFC 2's judging was horrendous. So bad that offline in my universe, I started judging close fights myself instead of relying on the in-game judges. With UFC 3, I find it the opposite. I havent seen many if any fights that were like you described.
Total strikes dont matter unless they are giving out damage (just like under the real rules).
Sig strikes dont matter unless they are giving out damage (just like under the real rules).
Takedowns dont matter unless they are giving out damage (just like under the real rules).
GNP doesnt matter unless it is giving out damage (just like under the real rules).
The only issue I've seen with the judging so far is that sub attempts are graded too high even if you dont get far in the sub and thats likely being fixed in the next patch.Comment

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