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Old 02-22-2018, 07:33 PM   #41
ImAnOlogist
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Re: Ducks are overpowered

Quote:
Originally Posted by MartialMind
Swaying back is the most effective way to make a hook miss, but ducking under it is also very effective and something we've seen in MMA.




An issue I have with the duck, especially against hooks is that we don't often see fighters counter off the duck against hooks. When a hook misses, it misses hard and that is actually a good thing for the fighter that misses because usually, it propels the fighter forward which is why counter fighters can duck under it and regain the center of the cage.... Like DC did in the Gif above.

Holly Holm took it to the absolute extreme against Ronda.



If a fighter does counter after a duck under a hook, it's not an uppercut... a fighter's feet would basically have to be in the same spot for you to duck under a hook and come up with an uppercut.... most times, they miss and move forward and if you wanna counter, you gotta wait for them to move forward which puts you at an angle, then go with a long range weapon. Like Conor did here.



It's hard to duck a hook, come up with an uppercut and have enough time to land... a very hard counter to time but in the game that's not the case. A duck under a hook is basically a guaranteed uppercut.

In real life, fighters duck under the hook for two reasons... MOSTLY.

A) To simple dodge the strike and regain center.
B) To shoot under and go for a Takedown like DC did here against Volkan. He ducked two hooks in an attempt to go for the legs.



Basically what I'm saying is... Maaaaaybe ducking under hooks specifically and coming up with uppercuts shouldn't be a thing? It's something we overlooked which sucks, but maybe this should be much harder than it is right now.... ESPECIALLY a moving hook... I mean DEFINITELY a moving hook.

As you said, none of these examples were hooks while stationary, they're all lunge/stepping hooks. Could a fighter counter with an uppercut ? absolutely. Here are some #1 examples.

#2 example

There isn't anything wrong with the system, it just needs tuning. It's an easy way into an exchange and the "ducker" is rewarded with extra damage from it, the correct response should be leaning back to avoid the counter upper, leaning back should be the quickest animation of the 4 sides, but it isn't.
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