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Old 02-26-2018, 09:06 PM   #91
JoshC1977
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Join Date: Dec 2010
Location: Morgantown, WV
Posts: 11,561
Re: Rex's Reflections on Madden 18 and the Future

People use to "cry" about "random progression" on Madden because they had virtually no control AT ALL. Madden went overboard in the opposite direction by going with the "RPG approach" that gives us WAY too much control. I'd really rather that progression be based on training with factors such as coaching, player youth, their upside potential, etc. built-in to the equation.

MLB: The Show's training system looks ridiculously simple and "boring", but there is a LOT that goes into a pretty darn elegant interface (WHICH IS ON ONE SCREEN...not enter screen, exit screen, go to next, exit, etc). You can adjust training focus for each player with a simple toggle and view their progression in key areas on that screen. But, the depth is that your coaches influence it, player potential (a numerical rating), performance, and I think even Morale factors in as well. But the beauty is that it is such a simple interface, that casuals can dive in (or automate it) while more die-hard fans can customize a great deal. You have the ability to influence things...while not outright controlling it.

It's OK to be "simple" on the things we do in franchise....as long as the numbers "behind the scenes" have the requisite complexity.
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