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Old 03-01-2018, 09:44 PM   #33
OhMrHanky
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

Quote:
Originally Posted by Devaster
The punting into the wind issue for the CPU has existed since day one. It can happens indoors or outdoors. And the CPU won't always do it for some reason. I'm not sure what triggers it, but you can play the same game against a CPU opponent over and over and the CPU will punt normally probably 75% of the time. And then the other 25% it punts really short for 2 of the 4 quarters.

It sucks, but hasn't been game breaking for me. And funnily enough it has caused me to muff several punts if I'm not paying attention and don't switch to my returner before the ball is snapped. If you have control of the returner before the ball is snapped you can fair catch call and stay away. So, in a way I do kind of enjoy it because it forces me to pay attention and make sure I select my returner before the snap. Otherwise there is a good chance I'm muffing a punt and giving the ball back to the CPU.

As for long punts with the aid of the wind, that is not an issue. Madden's punting with the aid of the wind has always been unrealistic. Heck, with a regular kicker you can make record breaking FG's if the wind is strong enough behind your back. Had the CPU make a 62 yarder and several 60 yarders over the course of my 4 seasons in my CFM.


U know, it really just looks like a logic issue. Or, mostly a logic issue, I should say. From what I’ve seen/noticed, I feel like the cpu always chooses ‘sky punt’ when near the 50 or specifically on my side of the field. Kicking a sky punt into the wind then affects it even more causing the ridiculously short punts. So, in essence, they need to just not sky punt into high winds.

However, the overall punting logic has been broken for years b4 they even added sky punt. So, while the sky punt is a part of the issue, they need to address the overall AI punt choices, period. Forgetting completely about the sky punt, the cpu has been kicking out of bounds around the 29 yard line when I’m assuming they’re trying to pin me deep. So, their coffin corner logic needs a MASSIVE upgrade. Lol. Now, that may not be so much of a logic issue, of course. So, whatever they need to change there, idk, but it’s gotta be totally do-able. There has to be logic somewhere that dictates ‘where’ the punter aims during the punt, and they simply need to adjust. I’m all for making the cpu punters gold AFAIC. Lol. That would add more difficulty to the game being pinned inside your 5. But, again, what I constantly see is 29 yard action. That’s better than a downed kickoff!!!

And, speaking programmatically, here, this should not be that difficult. Regardless of how difficult code can be, there has to be some level of abstraction that simply says, ‘aim 20 degrees left when on the left hash at midfield’, ‘choose sky punt within 45 yard line IF NO WIND’, etc. So, yeah, these are the changes that aren’t made that kill me. This shouldn’t be a massive ‘code change’. This should be the addition of ‘control parameters’ to adjust the logic/gameplay on a specific type of play, punt.


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