- Fixed unblock-able strike after an active knockdown, getup, or catch kick counter
- Force denial to sprawl on takedown attempts from the clinch.
- Reduced AI tendency to check leg kicks.
- Tune takedown speed and ranges
- Remove the free strike in Side Control after a takedown.
- Added the ability to queue takedowns and clinch attempts after strikes and slips, and make those transitions able to interrupt the recovery frames sooner.
- Reduced AI grappling transition frequency following grapple denials.
- Reduced Ai tendency to throw strikes from poor grappling positions.
- Tuned block to come up quicker when switching between High and Low block.
- Add momentum advantage off bottom crucifix transition cancel to give more escape options.
- Added a long term stamina penalty any time you get rocked or knocked down.
- Add counter damage bonus to back lunge evasion.
- Reduced range on Iminari Roll.
- Tuned the impact of grapple ratings on transition speeds, bringing them more in line with what they were in UFC 2.
- Add a small amount of side head vulnerability to forward moving strikes.
- Tuned AI to throw more standing strikes and fewer moving strikes.
- Remove grapple advantage when holding block in single collar.
- Reduce general AI aggression on the feet.
- Added Justin Gaethje signature block to his AI.
Patch Spoilers (3-2)
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Patch Spoilers (3-2)
I'll keep updating the post as I send out more, and use this thread for discussing those already posted.
Last edited by GameplayDevUFC; 03-04-2018, 09:23 PM.Tags: None -
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Re: Patch Spoilers
Thank you this is much appreciated.
Looking forward to the patch. I am sure people will be especially happy the clinch game TD exploit has been fixed among unblockable strikes while getting up etc.Comment
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Re: Patch Spoilers
What issue is the second point fixing? Or is it just a new feature?
Sent from my iPhone using Operation SportsComment
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Re: Patch Spoilers
Ppl were flicking singelegs from clinch to get a free card out of the clinch kinda.
Sent from my SM-G935F using Operation Sports mobile appComment
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Re: Patch Spoilers
- Tune takedown speed and ranges
This change makes the speed of takedowns depend on range, and will fix the problem where you could hit a really fast double leg takedown from outside of kicking range.Comment
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Re: Patch Spoilers
So it seems the ducking double has been fixed.
Hope the single leg becomes more viable.Comment
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Re: Patch Spoilers
So does this mean that you still can throw unblocked elbows from side control, but after a takedown you won't be able to throw a strike in SC until someone attempts a transition?Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem OlajuwonComment

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