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Old 03-12-2018, 04:51 PM   #9
feeq14
MVP
 
OVR: 15
Join Date: Jun 2004
Re: CB Skills/Traits

Quote:
Originally Posted by khaliib
Posters aren’t doing a good job in noting what Play Style they’re on which has a major impact on what may be going on during gameplay.

Comp uses those defined Threshold levels within the POS ratings to impact outcomes. (no dice-rolls)

SIM/Arcade uses Delta (dif between interacting ratings) to impact dice-rolls of a win-chance Animation/outcome occurring.
- the bigger the Delta, the greater the win-chance
- 100% outcomes happening needs around a 50pt diff (ie 40 PBK vs 90 FMV) which doesn’t happen unless manually done.

Arcade is the sleeper mode that gets ignored due to its name and mainly a lack of understanding of what really goes on with this setting.
- with right sliders to balance against how the mode sets the game up, you can really get some good/challenging play from the AI side.
Any info on how to build truly shutdown corners? I fee like I have had cornerbacks that are 99 rated and still couldn't stop an out or slant route from 80 rated receivers on ta regular basis.
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