I Sim 12yrs to cycle out all default roster players.
I don’t do the XP thing, I turn the sliders off in CFM so basically what the player’s abilities are when drafted, is what they are before they start any regression.
Generated players will provide the necessary variance of WR vs DB ratings to allow DB’s with better coverage skills to be seen, especially with WR RTE being toned way down.
The 2nd portion that affects quality of DB coverage is QB THP.
- not every generated QB has 90’ish+ THP which aids in DB’s with MCV/ZCV in high 80’s to really stand out.