Power Punching Modifier

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  • MysticJack541
    Rookie
    • Nov 2017
    • 253

    #1

    Power Punching Modifier

    I've thought about this idea for awhile, I wanted to get some opinions from the devs as well as some of the GC'ers.

    I would love to get a power modifier on some of the general strikes, i'm talking about jabs, straights, hooks, uppercuts. In my opinion I think some of the damage these general strikes do way to much damage and cause rocks/and knockdowns.

    From my experience playing the game 95% of my fights end in a KO/TKO, very rarely do decisions happen. If I do go to a decision it's a conscious effort to not try to finish my opponent, usually on both parts.

    I believe adding a "Power modifier" adds a whole new layer to the game. Power shots would obviously take a lot more stamina, and would drain you quickly if spammed, however they would be much more dangerous and would make a smart player think twice about banging it out in the center.
    This would allow you to play in many different ways, if you wanted to take the "Rory MacDonald" approach and just conserve your stamina and pick apart your opponent without hurting them you could. If you wanted to go with the "Mike Perry" approach and just look to take out your opponent in the first round, you could do it. Or use light punches to set up a finish kind of like Yoel Romero.

    I love vulnerability, don't get me wrong. I don't want EA UFC 2 damage, but I feel like the game is a little bit rock em sock em at the moment. Of course the head movement spam and counter issues would have to be fixed before this is even considered. What do you guys think?
    Last edited by MysticJack541; 03-13-2018, 10:39 PM.
  • UFCBlackbelt
    MVP
    • Jan 2018
    • 1067

    #2
    Re: Power Punching Modifier

    Think it would be hard to add control-wise

    Comment

    • MysticJack541
      Rookie
      • Nov 2017
      • 253

      #3
      Re: Power Punching Modifier

      Originally posted by UFCBlackbelt
      Think it would be hard to add control-wise
      Good point, some changes would definitely need to happen. With the current control scheme I would recommend holding R1/L1 at the same time, but that would still interfere with some of the unique strikes I believe.

      Comment

      • MacGowan
        Sassy
        • Jun 2017
        • 1681

        #4
        Re: Power Punching Modifier

        You could do what FIFA does and charge up the kick with holding in the button.

        tap x tap x would give you two quick light jabs
        hold x would give you a solid stiff jab


        I agree with the statement concerning the problem. it's pretty impossible for me to get a fight to decision unless i actively try to not finish them.

        Comment

        • MysticJack541
          Rookie
          • Nov 2017
          • 253

          #5
          Re: Power Punching Modifier

          Originally posted by MacGowan
          You could do what FIFA does and charge up the kick with holding in the button.

          tap x tap x would give you two quick light jabs
          hold x would give you a solid stiff jab


          I agree with the statement concerning the problem. it's pretty impossible for me to get a fight to decision unless i actively try to not finish them.
          It would be interesting to see how that would be implemented. I don't know how smooth that would be in the heat of battle, having to hold down a button for a little extra longer.

          Sent from my SAMSUNG-SM-G870A using Operation Sports mobile app

          Comment

          • manliest_Man
            MVP
            • May 2016
            • 1203

            #6
            Re: Power Punching Modifier

            Originally posted by MacGowan
            You could do what FIFA does and charge up the kick with holding in the button.

            tap x tap x would give you two quick light jabs
            hold x would give you a solid stiff jab


            I agree with the statement concerning the problem. it's pretty impossible for me to get a fight to decision unless i actively try to not finish them.
            I've recommended this way back when EA UFC 2 released, not sure why it hasn't been tried yet.

            I'd also like to see some block piercing strikes, without requiring to throw 4 strikes combinations to do so.

            I'd love for Highly skilled Strikers like Anderson Silva/Lyoto Machida, to be able to throw single precise and accurate strikes that ignore the opponent's block under the right circumstances.

            That's what i thought the Accuracy stat was for at first, but i still don't know why it exists. It feels underutillized.

            Comment

            • rabbitfistssaipailo
              MVP
              • Nov 2017
              • 1625

              #7
              Re: Power Punching Modifier

              On the control scheme there are two buttons that aren't used at all ...up and down ...if it's possible ...can't we utilize this in some way. At the moment jabs are OP.

              Sent from my Infinix Zero 4 using Tapatalk

              Comment

              • rabbitfistssaipailo
                MVP
                • Nov 2017
                • 1625

                #8
                Re: Power Punching Modifier

                Disregard previous post ...some fighters can use of four directional buttons to taunt ...I didn't realise that . I must sound like a fool as I've been stating this for a while on this forum . Sorry guys

                Sent from my Infinix Zero 4 using Tapatalk

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #9
                  Re: Power Punching Modifier

                  Click R3 to activate it

                  Comment

                  • bram
                    Rookie
                    • Nov 2017
                    • 89

                    #10
                    Re: Power Punching Modifier

                    Standing strikes should be the go to for power punches right now. Sway strikes should be half of that power when unexchanged; but counter punches/answered punches from the sway should be as good as standing puches which it is but cannot say the same for standing punches maybe I'm wrong to say so.

                    Comment

                    • manliest_Man
                      MVP
                      • May 2016
                      • 1203

                      #11
                      Re: Power Punching Modifier

                      Originally posted by AydinDubstep
                      All about the controls. If there's a way to add this to the controls, I'm all for it!

                      I wouldn't mind if it were even tied to the D Pad instead of one of the taunts.

                      Press it and you switch from Lawler mode to Bisping mode.

                      Less than ideal if you want to mix up power and light shots in a combo but you'd have to redo the combo system anyway if you wanted it the Fight Night way.

                      Would love to have a few different stances available.

                      - sit down (more weight on legs but harder strikes, especially punches & body shots, slower movement)
                      - balanced
                      - light feet (less weight on legs, quicker movement, lighter shots)
                      - thai style (weight on back foot, weaker punches, faster front teep, leg kicks and head kicks, faster leg checks)
                      - side chamber (narrows your stance for quick side kicks, darting in / out and spinning attacks)
                      - hands down (smoother head movement and counters off it, hands at waist level)
                      - wrassling (lower centre of gravity, not great for striking but gains a G.A.)

                      Different fighters would have different stances available. Everyone would have at least balanced / normal stance whatever theirs is, with heavy handed guys having the strong stance available and fast strategic guys having the light stance.

                      Someone like Yoel would have light, balanced and heavy available and have little visual difference between the three to be sneaky like Yoel is.

                      The heavy stance would burn more energy and you'd see fighters load up a lot more on strikes. Higher vulnerability too but greater power behind shots.

                      Advanced strikers IRL can seemlessly switch between these but most people just stick to 1 mode i.e. I'm gonna knock your head off, I'm gonna keep this smart and create openings, I'm gonna keep this technical and play it safe.
                      Another thing i've suggested.

                      I was making the arguement "Just like we have the L2 modifier to perform head movement, we should have the L1+R1 modifiers to have different/aggresive stances that cost more stamina/make you more vunerable, but give you benefits such as going in an out of range faster and help you chase someone down easier and give you vunerability, for the benefit of running away faster or circling your opponent faster or dealing strikes with more damage/precision."

                      It feels as if all those newly recorded movement animations are underutilized... We definitely needed them, but we also needed the freedom to control them and not have them play out automatically, like they currently do.. Movement should have been a huge aspect of the gameplay not just a visual candy that seems to be with EA UFC 3.

                      I also recommended that blocking Head Strikes should be the R2 Block Input + R1 to make it harder to block your head(due to more complex inputs) and to free up more inputs for more strikes like EA UFC 1. And I was happy to see they did something simillar to that, with the current blocking we have.
                      Last edited by manliest_Man; 03-14-2018, 11:40 AM.

                      Comment

                      • MysticJack541
                        Rookie
                        • Nov 2017
                        • 253

                        #12
                        Re: Power Punching Modifier

                        Originally posted by Phillyboi207
                        Click R3 to activate it
                        My only problem with something like this, is if i'm trying to set someone up by throwing two light jabs then a powerful right hook, it would be a little awkward to click R3 real quick, then click it again to go back into "light" mode.

                        Sent from my SAMSUNG-SM-G870A using Operation Sports mobile app

                        Comment

                        • Phillyboi207
                          Banned
                          • Apr 2012
                          • 3159

                          #13
                          Re: Power Punching Modifier

                          Originally posted by MysticJack541
                          My only problem with something like this, is if i'm trying to set someone up by throwing two light jabs then a powerful right hook, it would be a little awkward to click R3 real quick, then click it again to go back into "light" mode.

                          Sent from my SAMSUNG-SM-G870A using Operation Sports mobile app
                          To each his own on that note. I think compared to other “fighting” games the controls on this are very simplistic.

                          Only other option is maybe having to press all 4 shoulder buttons or somethin. But that wouldnt be as reliable.

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #14
                            Re: Power Punching Modifier

                            Press and hold could 100% work for sure.

                            Only reason I don't jump on that idea is that I really think a power strike should have longer windup, and you can't do that with a press and hold input.

                            You'd need a modifier.

                            Could we go with press and hold but have longer recovery for power shots?

                            Yes.

                            But I don't think it's a good option without the increased execution frames.

                            Comment

                            • AlEx3KillA
                              Banned
                              • Mar 2018
                              • 224

                              #15
                              Re: Power Punching Modifier

                              Originally posted by GameplayDevUFC
                              Press and hold could 100% work for sure.

                              Only reason I don't jump on that idea is that I really think a power strike should have longer windup, and you can't do that with a press and hold input.

                              You'd need a modifier.

                              Could we go with press and hold but have longer recovery for power shots?

                              Yes.

                              But I don't think it's a good option without the increased execution frames.

                              This can be easily fixed by not making the fighter throw the strike till the button is released.
                              In RL power punches are often faster and more powerful than weak soft punches without power in them so there is no problem in execution punches as a powerful strike will be allways faster than a weaker one
                              Last edited by AlEx3KillA; 03-14-2018, 04:26 PM.

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