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Old 03-21-2018, 01:16 PM   #34
RetractedMonkey
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Join Date: Dec 2017
Re: Body shots are extremely difficult to counter

Quote:
Originally Posted by theonlywoj
I had an idea regarding this, and the latency between how fast we can react with high/low block in game (also posted in the 'mixed strike block' thread):

Get rid of RT+LT for low blocking!

RT will for block for head AND body, and let the AI smart-drive blocking high/low along with the block breakdown mechanics. This might require adding a block breakdown mechanic where going high for 2-3 strikes opens up a shot on the body. Just like for same level straight, straight, hook breaks a held block so too would high high low.

This opens up LT... for *timed* strong block. RT+LT *timed* will check kicks, catch body kicks and perform a more aggressive block to mitigate one-shot damage that could otherwise be absorbed by a high kick or an overhand.

It would also (if done properly) reset block breakdown... straight, straight, hook could then be stopped by a defender *timing* the RT+LT on the hook. Or *timing* the RT+LT on one of the straights to reset the block breaking.

I think this would be applicable to clinch and ground as well. No more guessing game in the thai clinch, just hold RT. Opponent will have to go body, body, head to get through... but you can use a *timed* RT+LT to completely block the elbow or knee (hip push), and then transition.
I like that idea. Just make the weaker block break faster than it does now.
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