Rookie
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Re: Our Madden NFL 19 Wishlist - What's on Yours?
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Originally Posted by ripcandlestickpark |
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Even though this is technically a Madden 19 Wishlist, I acknowledge that it would take multiple development cycles to get most of these issues addressed. I've divided this list into sections, with lengthier ones being condensed under spoiler tags.
General
Spoiler
- Missing game modes from the PS2/Original Xbox/GameCube era (rushing attack, two minute drill, situation mode).
- A post-season/tournament mode.
- Return of the coin toss (or at least an option to have it).
- Continue to add classic jerseys to the game. For example, as a 49er fan, I’d love to see the team’s 1998-2008 home and road uniforms added to the game.
- Classic stadiums, such as Candlestick Park, Texas Stadium, and the pre 2002 renovation version of Soldier Field.
- Punters as the default holders on field goal and extra point attempts instead of 2nd string QB’s. Or, at least a holder position added to the depth chart.
- A dedicated long snapper position.
- QB hurries and hits becoming tracked stats.
- Make the PA announcer have a bigger impact on the atmosphere. For example, when the visiting team is on third down, have him raise his voice and say something like "...and now it's THIRD DOWN FOR THE SEAHAWKS". Then, have the crowd react accordingly. Something like this, just with a bit more intensity.
- When using classic and legends rosters offline, I think it would be really cool to have the option to play with older rules (pre-2011 kickoff rule, pre-2015 PAT rule, pre-2016 touchback rule, etc.). I have doubts as to weather the NFL would approve of this, though.
- Launch rosters should feature a team’s entire 90 man pre-season roster (or at least have the capacity for 90 players). Being a 49ers fan, I had to create and add players like Matt Breida and Kendrick Bourne myself and there wasn’t even room to add players like Nick Mullens and Erik Magnuson.
- Multiple (ideally five; one mimicking FOX, one mimicking CBS, one mimicking NBC/SNF ,one mimicking ESPN/MNF, and another mimicking NFLN/TNF) presentation packages (similar to MLB: The Show). And, perhaps for in CFM, one that’s specifically tailored to your team’s color scheme and/or logo to mimic a local TV broadcast (example).
- Also a couple of “retro” presentation packages for use with classic/legends rosters. Maybe one mimicking the 1994 Fox presentation package and another mimicking the 2001-2002 Fox presentation package.
- Custom soundtrack support in the vein of MLB: The Show's "Sounds of the Show"; allowing music ripped to the hard drive to be used in certain in-game situations (kickoff, touchdown, etc.) and while perusing menus.
- Year-to-year saves for CFM and roster files, a la MLB: The Show.
Gameplay
Injuries- A great idea from MoonlightSwami: separate injury sliders for each position. As of right now, it seems that any increase in the injury slider causes a disproportionate and unrealistic amount of quarterback injuries as opposed to other position groups. Separate injury sliders for each position would remedy this.
Graphics/Visuals
- Continuous improvement of tackling/collision animations.
- Continue to add detail to sidelines (player names on jerseys, accurate player models with accurate equipment, more assistant coach models, more varied coach wardrobe, etc.).
- Continued improvement to weather effects, in terms of both visual effects and how gameplay is affected.
- More scoreboard and ribbon board animations. Also, for the scoreboards, have the basic game info (score, quarter number, game clock etc.) displayed continuously as well as a feed of the game from the broadcast view (like this). And also have basic game info displayed on the ribbon boards, like this.
Player Creation
- An increase to the amount of players that can be created/present in a roster file.
- When creating a player born outside the United States (Lawrence Okoye, for example), give us the option to forgo the “state” option and type in his country instead. That way, I can get “Croydon, England” instead of “Croydon, California”.
- For players who went to a college not listed in the game, let us type it in instead of choosing “N/A” or “No College”.
- The ability to edit the amount of years pro for created players.
- More skin tones and, for caucasian players in particular, faces when creating players.
- Given that real tattoos can be problematic (legally speaking), it would be nice to have some generic, licensed designs to choose for players.
- The ability to edit coaches and playbooks, both in Play Now, and within CFM.
Equipment
- Mouthguards.
- The inclusion of the new Schutt F7 helmet.
- Undershirts that terminate above the elbow, not below.
- An option for jersey sleeves that's between the current ones of "Standard" and "Long". For example, Philip Rivers' sleeves fall in between these two options.
- In addition to having tight, long sleeves as an option for a player, the newer, baggy/loose style sleeves should be an option as well.
- Options for towel placement, such as a player’s back.
- Color edit options for cleats. For example, Jimmy Garoppolo wears an all-white pair of Nike Zoom Code Elite cleats; in the game, these are black and white.
- Continued addition of licensed equipment, past (for those of us who love creating classic rosters) and, of course, present.
- Modern neck rolls, such as the ones worn by James Develin and Brandon Fusco.
MUT
- I admittedly don’t play a lot of MUT, but I’d like to be able to practice with my team and export it into Play Now.
CFM
Spoiler
I've divided my Franchise wishlist into two categories: "Needs" and "Wants". Simply put, stuff in the "Needs" section needs to be in the mode within the next few iterations. I'd certainly like to have everything in the "Wants" section included as well, but I can understand why they wouldn't be (too niche, not feasible, etc.).
Needs- We need coordinator positions to add depth to the coaching staff aspect of CFM. Coach firings and coaching searches are some biggest real life stories every January (outside of the playoffs, of course) and it's a shame that this isn't reflected in Madden. Each assistant coach would come with certain boosts for certain position groups and fit the scheme of the head coach. There also needs to be a system that keeps the pool of NFL coaches fresh. For example, after getting fired from a head coaching position, say, twice in five years, that coach can only be a coordinator from that point forward. Going two seasons without being employed at all would result in being removed from the coaching pool entirely. There would also be a system that would weigh age and success in regards to coaches retiring. Ideally, we'd also have full editing of coaches (name, appearance, attire, playbooks, etc.)
- One recent CFM improvement that I felt went a bit under-the-radar was the redesigning of player cards in M16 and M17. They're much more well-organized and aesthetically pleasing than they were a few years ago. However there's still a lot of room for improvement. The career stats screen should list the team played for and the season stats screen should be in chronological order with weekly opponents listed. Player cards should also include complete injury and transaction histories.
- This speaks to a greater need for historical stats preservation. While it would be cool to have every individual, team, and league stat archived within a CFM, i'd be content with at least standings, week-by-week scores, league award winners, and Super Bowl champions.
- Another page to take from MLBTS: year-to-year saves for CFM files.
- One of my favorite ideas from DeuceDouglas' infamous CFM overhaul was a menu ticker that would be dedicated solely to the happenings of your league (scores from the previous week, next week's matchups, injuries, stat leaders, transactions, etc.). Ideally, this would be combined with a weekly video wrap up show (in the vein of NFL 2K5 or M10/M11) or radio show (in the vein of MLB: The Show or M05-M07). This ticker having NFL Network branding could also add another degree of realism/immersion.
- Presentation elements in playoff games that better convey their scale and importance.
- Another idea that Deuce presented so well was that of improved preseason depth chart management. One would be able to divide his/her roster into a first team, second team, etc. like so. Then, you could set how long each team would play for, either by selecting a number of possessions or the end of a given quarter.
- Having to select seven inactive players prior to each game. Simply put, this is something that happens prior to every NFL game, so it should be in Madden. Hopefully, implementing this would also lead to more realistic practice squad rules.
- It was great to see the gameplay of special teams addressed in M17, but there's still a ways to go. We need a dedicated long snapper position, and punters should be default holders on field goal and extra point attempts. Also, formation subs need to be expanded to include kickoff return and coverage teams.
- We should be able to get a general idea of a prospect's physical abilities prior to the NFL combine, possibly as a 4th "trait" to be unlocked. This pre-combine info wouldn't need to be incredibly specific, but should tell the user which physical traits are exceptional for the prospect's position, which are average, and which are poor.
- The ability to create and share custom draft classes, or, at the very least, the ability to edit prospects during the regular season, with the option to either edit everything (including ratings) or just names, player type, physical appearances and equipment (allowing the game to generate ratings as usual).
- More realistic regular season scheduling. No more than two (on a rare occasion, three) home or road games in a row. Also, the ability to choose preseason opponents.
Wants- 90 man rosters to begin each preseason, with realistic cut down dates to 75 and 53 players.
- Uniform numbers that are retired in real life should be off limits to rookies and free agent signings. Seeing a 49er wearing #80, a Bear wearing #34, or a Dolphin wearing #13 is just plain wrong. However, there should also be an option to turn this off if you want to start a CFM using classic rosters.
- The ability for teammates to share a uniform number in the preseason. For example, Matt Breida and Lorenzo Jerome of the 49ers both wore #49 during the 2017 preseason.
- The ability to name team captains.
- The ability to edit a player's face while keeping his real life headshot (if he has one).
- The ability to edit a player's body proportions in CFM.
- PFF-eque player grades. These could be useful for evaluating, say, linemen, whose performances often don't translate to traditional stat sheets in useful ways.
- Being able to access scouting beginning in Week One, as opposed to Week Three.
- Having the Oakland Coliseum's baseball infield included for September games for as long as the A's and Raiders share the facility.
- Lighting that changes as the season progresses. A 1 p.m. kickoff in September should be distinguishable from a 1 p.m. kickoff in December.
- More city, team name, uniform, and stadium options (maybe even create a stadium?) for relocation in CFM. It feels like most of this aspect of CFM has gone untouched since its introduction in M25.
- The ability to export CFM teams into Play Now.
- The ability to play the Pro Bowl.
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Here is some of the new Nike gear for next season. Hope they all get added with proper color scheme or can be customized for individual player.
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Sent from my SM-G955U using Operation Sports mobile app
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